Another selection of "hidden gems" (and essential advice), this time from Chapter 40 of Creating Motion Graphics with After Effects.
By Chris and Trish Meyer | September 23, 2011
We're going through our book Creating Motion Graphics with After Effects 5th Edition (CMG5) and pulling out a few "hidden gems" from each chapter. These will include essential advice for new users, plus timesaving tips that experienced users may not be aware of.Real 3D programs have several advantages over After Effects: For example, their objects have real depth, and the texturing and lighting options are far more advanced. However, After Effects is the better tool in which to refine the final look of your 3D renders, as well as composite other elements on top of them. Offloading portions of the work from your 3D program to After Effects will save time while giving you more power and flexibility - but it requires some planning to set up.In this chapter in CMG, we give advice on how to successfully integrate your 3D program with After Effects. Unfortunately, there is no one universal file format to bring information from a 3D application into After Effects, so in the book we focus on using Maxon Cinema 4D as it currently has the tightest integration with After Effects, plus is the 3D program we personally use. However, many of the concepts we cover are universal and can be applied to other programs as well. A few of the more universal tips from that chapter are included here.