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		<atom:link href="http://provideocoalition.com/autodesk" rel="self" type="application/rss+xml" />
		
		<title>autodesk</title>
		<dc:language>en</dc:language>
		<dc:creator>torno@sydefxink.com</dc:creator>
		<dc:rights>Copyright 2013</dc:rights>
		<dc:date>2013-05-19T06:24:09+00:00</dc:date>
		<admin:generatorAgent rdf:resource="http://expressionengine.com/" />
		
		
				
		
						
						
				
											
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							  <title>Exclusive News from Autodesk at NAB 2013</title>
							  <link>http://provideocoalition.com/createasphere/story/exclusive-news-from-autodesk-at-nab-2013</link>
							  <guid>http://provideocoalition.com/createasphere/story/exclusive-news-from-autodesk-at-nab-2013#When:15:58:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/autodesk_nab2013.png" width="250" alt="Exclusive News from Autodesk at NAB 2013" /></p>																	<p>
	Marc Hamaker, Senior Product Marketing Manager - Creative Finishing at Autodesk, took the time to talk to us about the big news surrounding Autodesk at NAB 2013. He tells us about how people have been utilizing Smoke since its recent release and shares some news about a technology partnership...
												
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							  <dc:date>2013-04-18T15:58:00+00:00</dc:date>
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							  <title>Siggraph 2012: Autodesk Working to Develop the Next Generation of Virtual Production Technology</title>
							  <link>http://provideocoalition.com/createasphere/story/video_siggraph_2012_autodesk_working_to_develop_the_next_generation</link>
							  <guid>http://provideocoalition.com/createasphere/story/video_siggraph_2012_autodesk_working_to_develop_the_next_generation#When:00:01:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/Screen_shot_2012-08-13_at_1.57_.06_PM_.png" width="250" alt="autodesk createasphere siggraph 2012 " /></p>																	<p>Robert Hoffman talks to us about the news that Autodesk has formed a relationship with Lightstorm Entertainment and Weta Digital to build the next generation of virtual production tool sets. He explains how and why this development will change and improve the techniques artists use and the way projects are developed. 
												
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							  <dc:date>2012-08-21T00:01:00+00:00</dc:date>
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							  <title>Cinegear 2012 &#45; Easy Focus</title>
							  <link>http://provideocoalition.com/cmilby/story/cinegear_2012_-_easy_focus</link>
							  <guid>http://provideocoalition.com/cmilby/story/cinegear_2012_-_easy_focus#When:22:00:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/EasyFocus2_thumb.jpg" width="250" alt="cinegear clint milby easyfocus firstac focus assist wireless follow focus " /></p>																	<p> </p><p>Focus is key, there's really no way around it. Barring aesthetic choice, losing focus can be disastrous. So it's no wonder that there are many choices when it comes to follow focuses. Easy Focus, however takes the cake in terms of versatility and ease of use.
												
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							  <dc:date>2012-06-26T22:00:00+00:00</dc:date>
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							  <title>Autodesk Smoke 2013 is Coming to a Desktop Near You</title>
							  <link>http://provideocoalition.com/autodesk/story/autodesk_smoke_is_coming</link>
							  <guid>http://provideocoalition.com/autodesk/story/autodesk_smoke_is_coming#When:20:47:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/smoke-main.png" width="250" alt="autodesk desktop smoke smoke 2012 " /></p>																	<p></p><p>The editing and post-production world is very close to what will be an exciting day for many who have dedicated their careers to all things post-production. <a href="http://usa.autodesk.com/smoke-for-mac/" title="Autodesk is going to release their public beta of Smoke 2013 for Mac">Autodesk is going to release their public beta of Smoke 2013 for Mac</a> out into the world (you can <a href="http://usa.autodesk.com/smoke-for-mac/trial/" title="sign up for the free trial here">sign up for the free trial here</a>). It has been delayed a bit but expect it sooner rather than later. Many editors have spent their entire careers hearing and reading about this mythical tool that could do unbelievable things, often above and beyond Adobe After Effects. Some may have even sat in an online suite and watched a Smoke artist wield their Wacom pen like a magic wand as they made broadcast ready effects happen in record time. But this Autodesk tool was always out of reach for many &#8230; until now.</p>
												
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							  <dc:date>2012-06-05T20:47:00+00:00</dc:date>
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							  <title>Editing and Effects Together in One Editor Part 2</title>
							  <link>http://provideocoalition.com/autodesk/story/editing_and_effects_together_in_one_editor_part_2</link>
							  <guid>http://provideocoalition.com/autodesk/story/editing_and_effects_together_in_one_editor_part_2#When:21:54:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/mulligansmokes_5_14_12_3.jpg" width="250" alt="autodesk editing finishing smoke smoke 2012 " /></p>																	<p><strong>Editing & Effects All-In-One</strong>Autodesk has always been known for the strength of their effects and image processing tools. The tools in Smoke have been used in everything from major Hollywood blockbusters, to national commercials for major corporations, to finishing shows airing on premium cable and broadcast networks.  Personally, knowing that I am using these same tools for my local broadcast promos… gets me where my geek lives.  Smoke has some very powerful tools.  Who wouldn't want to use those same tools on their own projects?
												
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							  <dc:date>2012-05-15T21:54:00+00:00</dc:date>
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							  <title>Editing and Effects Together in One Editor Part 1</title>
							  <link>http://provideocoalition.com/autodesk/story/editing_and_effects_together_in_one_editor_part_1</link>
							  <guid>http://provideocoalition.com/autodesk/story/editing_and_effects_together_in_one_editor_part_1#When:21:51:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/mulligansmoke_5_14_12_1.jpg" width="250" alt="autodesk editing finishing smoke " /></p>																	<p>Post NAB 2012 Adobe has released the CS6 suite, Avid is pushing Symphony, and you may think that the editing revolution is over... but you would be wrong. Autodesk announced Smoke 2013 for the Mac platform for $3495.  There has been quite a buzz about Smoke since NAB.  
												
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							  <dc:date>2012-05-15T21:51:00+00:00</dc:date>
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							  <title>The Top Smoke 2013 Questions from NAB Part 2</title>
							  <link>http://provideocoalition.com/autodesk/story/the_top_smoke_2013_questions_from_nab_part_2</link>
							  <guid>http://provideocoalition.com/autodesk/story/the_top_smoke_2013_questions_from_nab_part_2#When:02:36:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/nodesall_thumb.png" width="250" alt="autodesk editing nab 2012 smoke " /></p>																	<p><strong>5. So does this mean I don't need plugins?</strong> Smoke and the ConnectFX workflow has a lot of built in effects and effects tools built right in.  So no, you may not need plugins depending on your needs.  Smoke contains one of the best chroma keyers in any software, the Master Keyer, and even has a node based keyer for more advanced keying.  Effects like Blurs, Glows, Depth of Field, Stylize Pen/Ink/Sketch looks, Recursive & Timewarp tools, Customizable 3D lens flares with occlusion and 3D text,  and a host of other tools are built right in. 
												
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							  <dc:date>2012-04-27T02:36:00+00:00</dc:date>
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							  <title>The Top Smoke 2013 Questions from NAB Part 1</title>
							  <link>http://provideocoalition.com/autodesk/story/the_top_smoke_2013_questions_from_nab_part_1</link>
							  <guid>http://provideocoalition.com/autodesk/story/the_top_smoke_2013_questions_from_nab_part_1#When:02:33:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/timeline2_thumb.png" width="250" alt="autoesk nab 2012 smoke " /></p>																	<p>NAB 2012 just ended but it feels like a lifetime ago.  I had the pleasure of being one of the Smoke Experts demonstrating the New Smoke 2013 on Mac to the show public.  I talked to people from Utah to Singapore to India, and content creators from one system editorial boutiques to large universities to multi-system, large scale post facilities.  They were all interested in Smoke 2013 and here are the top things I was asked to explain.
												
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							  <dc:date>2012-04-27T02:33:00+00:00</dc:date>
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							  <title>Shane Ross Reports from NAB on Post Production</title>
							  <link>http://provideocoalition.com/freshdv/story/shane_ross_nab</link>
							  <guid>http://provideocoalition.com/freshdv/story/shane_ross_nab#When:09:26:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/shane_ross_lfhd_from_nab12_thumb.jpg" width="250" alt="adobe apple autodesk editor funny grass valley lfhd nab nab12 smoke " /></p>																	<p></p><p>While we were bringing NAB to you with our extensive video coverage of the expo, editor <a href="http://lfhd.net/2012/04/25/the-edit-bay-an-unexpected-journey/">Shane Ross</a> was shooting interviews of his own with a focus on editing and post. His special report from NAB is engaging, informative...and funny. And he's wearing a <a href="http://dellalucestyle.com/index.php?main_page=product_info&cPath=1_3&products_id=8">Della Luce</a> shirt! Watch below.
												
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							  <dc:date>2012-04-26T09:26:00+00:00</dc:date>
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							  <title>Autodesk Smoke 2013: it really changed for the better</title>
							  <link>http://provideocoalition.com/ssimmons/story/autodesk_smoke_2013_it_really_changed_for_the_better</link>
							  <guid>http://provideocoalition.com/ssimmons/story/autodesk_smoke_2013_it_really_changed_for_the_better#When:10:35:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/IMG_1569.JPG" width="250" alt="Autodesk Smoke 2013: it really changed for the better" /></p>																	<p></p><p>Autodesk has been saying for quite a few weeks now that <a href="http://www.smokeischanging.com/">Smoke is changing</a> and they were right. What was previously a very high-end, very expensive, somewhat inaccessible piece of post-production software is now a very high-end, much more affordable (though still expensive for many) and more approachable piece of post-production software. The biggest news of all is that <a href="http://usa.autodesk.com/smoke-for-mac/" title="Smoke for Mac">Smoke for Mac</a> has gone from $15,000 down to $3,495. The second bit of news is that it should be a lot easier for editors to use.</p>
												
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							  <dc:date>2012-04-16T10:35:00+00:00</dc:date>
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							  <title>Autodesk Smoke is Changing. Everything.</title>
							  <link>http://provideocoalition.com/autodesk/story/autodesk_smoke_is_changing._everything</link>
							  <guid>http://provideocoalition.com/autodesk/story/autodesk_smoke_is_changing._everything#When:21:24:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/ta_nab_eventpage_banner.jpg" width="250" alt="autodesk maya nab 2012 smoke " /></p>																	<p>The annual National Association of Broadcasters or NAB is just a few days away. Rumors have been spreading across the internet like wildfire.  The first was the <a href="http://supermeet.com/" target="_blank">Supermeet.com</a> and CPUG announcement that showed Marc-Andre Ferguson was going to show a "super secret" presentation at the Supermeet.  This was later titled "Smoke is changing. Everything."  The rest of the description said we could be the first to see "new technology that connects effects and editing like never before."
												
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							  <dc:date>2012-04-10T21:24:00+00:00</dc:date>
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							  <title>The Top 10 things you miss about Final Cut are in Autodesk Smoke Part II</title>
							  <link>http://provideocoalition.com/autodesk/story/the_top_10_things_you_miss_about_final_cut_are_in_autodesk_smoke_part_ii</link>
							  <guid>http://provideocoalition.com/autodesk/story/the_top_10_things_you_miss_about_final_cut_are_in_autodesk_smoke_part_ii#When:23:46:00Z</guid>
							  
							  <description><![CDATA[
																																	<p><strong>6.	Simple compositing on the timeline:</strong>  Even though Shane likes the vertical compositing in FCP and Premiere, and feels that Avid is lacking, I have to say that Smoke beats them all.  This is where Smoke moves from being and editor to being a finishing tool.  So all of the tools you need to composite on the timeline are there.  And they are easily accessible as soft effects. So they can be easily changed and copied from clip to clip via drag and drop. Smoke has advanced Color Correcting with secondaries, and multiple keying tools including freehand drawn garbage masking tools (Gmask) and blurs.  You can also put clips in Containers which act like Nested timelines or like precomps.  If you need more, then there is Smoke's true 3D compositor called Action, that you can easily take your timeline shots into.   Text is also available as an easy timeline tool.  Not only can you composite with effects on clips.  But you can also use effects on empty areas of the timeline called Gaps.  When you place an effect there, it will act like an adjustment layer through all the clips below.  And when it comes to keyframing, nothing beats the Keyframe channel editor in Smoke with its ease of adjusting keyframes via realtime animation curves.
												
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							  <dc:date>2012-04-02T23:46:00+00:00</dc:date>
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							  <title>The Top 10 things you miss about Final Cut are in Autodesk Smoke Part I</title>
							  <link>http://provideocoalition.com/autodesk/story/the_top_10_things_you_miss_about_final_cut_are_in_autodesk_smoke</link>
							  <guid>http://provideocoalition.com/autodesk/story/the_top_10_things_you_miss_about_final_cut_are_in_autodesk_smoke#When:23:39:00Z</guid>
							  
							  <description><![CDATA[
																																	<p>Recently, Shane Ross wrote a post on his <a href="http://lfhd.net/2012/03/29/top-10-things-i-will-miss-about-fcp/" target="_blank">Little Frog in High Def Blog</a> about the 10 things he missed from Final Cut Pro 7.  Shane is a well-respected freelance broadcast editor in Los Angeles.  He has edited numerous programs for The History Channel, the Discovery Channel, SYFY, and more.  Since the reboot of Final Cut as FCPX, Shane, like so many others has had to find other more reliable tools for the type of work that he does.  So Shane's list of things he misses from FCP is compared and contrasted with Adobe Premiere Pro CS5(.5) and Avid Media Composer 6.  As I read through his list, I compared them to the editing features in Smoke 2012.  Here is how Smoke fairs with the others in terms of the features that Shane misses in the same order that he presented.
												
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							  <dc:date>2012-04-02T23:39:00+00:00</dc:date>
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							  <title>AutoStabilize In Autodesk Smoke</title>
							  <link>http://provideocoalition.com/autodesk/story/autostabilize_in_autodesk_smoke</link>
							  <guid>http://provideocoalition.com/autodesk/story/autostabilize_in_autodesk_smoke#When:22:35:00Z</guid>
							  
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																<p><img src="http://provideocoalition.com/images/uploads/mulliganautostab2.jpg" width="250" alt="autodesk autostabilize editing smoke " /></p>																	<p>We recently purchased a Canon 5D MarkII at WTHR-TV.  Our photographer wanted to do some cool timelapes of the Indianapolis, but wanted to make them more dynamic and generate some large camera moves.  He wanted more than the standard DSLR sliders and discovered this example on the web. 
												
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							  <dc:date>2012-03-27T22:35:00+00:00</dc:date>
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							  <title>Editing on Smoke for Mac</title>
							  <link>http://provideocoalition.com/autodesk/story/editing_on_smoke_for_mac</link>
							  <guid>http://provideocoalition.com/autodesk/story/editing_on_smoke_for_mac#When:20:42:00Z</guid>
							  
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																<p><img src="http://provideocoalition.com/images/uploads/Smoke_Open_PVC-art_thumb.jpg" width="250" alt="autodesk smoke walk-through " /></p>																	<p><a href="http://provideocoalition.com/index.php/dummyblog2/video/editing_on_smoke_for_mac/"></a></p><p>Smoke is known as a finishing system, but it's a great editor in it's own right.  Many people are looking for options with their editing tool of choice and I think that Autodesk Smoke needs to be looked at as one of those choices.  It is just as powerful and editor as FCP 7. Adobe Premiere, or Avid Media Composer.  I have been editing on Smoke for over 6 years.
												
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							  <dc:date>2012-03-19T20:42:00+00:00</dc:date>
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							  <title>Autodesk Offers All&#45;In&#45;One Solution with NLE Suites Part II</title>
							  <link>http://provideocoalition.com/autodesk/story/autodesk_offers_all-in-one_solution_with_nle_suites_part_ii</link>
							  <guid>http://provideocoalition.com/autodesk/story/autodesk_offers_all-in-one_solution_with_nle_suites_part_ii#When:21:23:00Z</guid>
							  
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																<p><img src="http://provideocoalition.com/images/uploads/Smoke-006.jpg" width="250" alt="autodesk clint milby mac nle osx postproduction smoke " /></p>																	<p><strong>Basic Training</strong>Now that I steeled myself to learn Smoke, I was ready and determined to get down to business. Fortunately, Autodesk has provided several step by step tutorials which through the most basic aspects of her in the software which helped me on my way. Again, Smoke doesn't look or feel like any other OS app I've ever used, so I started from the beginning: importing clips into the project. Start by loading the folder that contains your clips. Select clips you want to import into the project window. Then you just highlight a clip and using the 'Source Layout' and select the 'standard screen'. 
												
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							  <dc:date>2012-03-16T21:23:00+00:00</dc:date>
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							  <title>Autodesk Offers All&#45;In&#45;One Solution with NLE Suites Part I</title>
							  <link>http://provideocoalition.com/autodesk/story/autodesk_offers_all-in-one_solution_with_nle_suites_part_i</link>
							  <guid>http://provideocoalition.com/autodesk/story/autodesk_offers_all-in-one_solution_with_nle_suites_part_i#When:21:20:00Z</guid>
							  
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																<p><img src="http://provideocoalition.com/images/uploads/Smoke-Main-Graphic.jpg" width="250" alt="autodesk clint milby mac nle osx postproduction smoke " /></p>																	<p></p><p>Recently I've had a chance to visit with some of the brightest minds in post production today.  These gentlemen arrived at this point in their careers from various paths, but they all arrived at the same place, which was at the door of Autodesk's Smoke. 
												
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							  <dc:date>2012-03-16T21:20:00+00:00</dc:date>
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							  <title>Autodesk Smoke: Under the Hood Part II</title>
							  <link>http://provideocoalition.com/autodesk/story/autodesk_smoke_under_the_hood_part_ii</link>
							  <guid>http://provideocoalition.com/autodesk/story/autodesk_smoke_under_the_hood_part_ii#When:04:28:00Z</guid>
							  
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																<p><img src="http://provideocoalition.com/images/uploads/Backburner1.png" width="250" alt="autodesk editing smoke trial working " /></p>																	<p><strong style="font-size: 18px">Backburner:</strong> Backburner handles all of the background processing of clips.  These processes include creating frames on the framestore via Store Local Copy, and proxy generation to clips if your project has proxies enabled.  There are 2 components.  The Manager and the Server.   In a single Smoke system environment, the Manager and the Server get installed on the same system.  In a multiple system environment, you can also install a standalone Manager that will take care of managing the background processes for several systems. Maya and 3D Studio Max also use Backburner and the Manager can be configured to work for all of these installations.
												
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							  <dc:date>2012-03-06T04:28:00+00:00</dc:date>
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							  <title>Autodesk Smoke: Under the Hood Part I</title>
							  <link>http://provideocoalition.com/autodesk/story/autodesk_smoke_under_the_hood_part_i</link>
							  <guid>http://provideocoalition.com/autodesk/story/autodesk_smoke_under_the_hood_part_i#When:04:26:00Z</guid>
							  
							  <description><![CDATA[
																<p><img src="http://provideocoalition.com/images/uploads/Applist.jpg" width="250" alt=" autodesk smoke " /></p>																	<p>When you install Smoke either from the 30-Day Trial, the Educational version or even the retail, there is a lot that goes on behind the scenes and under the hood.
												
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							  <dc:date>2012-03-06T04:26:00+00:00</dc:date>
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							  <title>Customizing Lens Flares Inside Smoke Part II</title>
							  <link>http://provideocoalition.com/autodesk/story/customizing_lens_flares_inside_smoke_part_ii</link>
							  <guid>http://provideocoalition.com/autodesk/story/customizing_lens_flares_inside_smoke_part_ii#When:06:14:00Z</guid>
							  
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																<p><img src="http://provideocoalition.com/images/uploads/Lens(10).jpg" width="250" alt="autodesk flares smoke " /></p>																	<p><strong style="font-size: 16px">What's a lens flare without the lens?</strong>The other texture you can add to the lens flare object, is a lens texture. The lens texture allows you to simulate flaws in the camera lens like dirt, fingerprints, and scratches.  This enables a further depth of realism.
												
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							  <dc:date>2012-02-25T06:14:00+00:00</dc:date>
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