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		<title>eescobar</title>
		<dc:language>en</dc:language>
		<dc:creator>editblog@gmail.com</dc:creator>
		<dc:rights>Copyright 2013</dc:rights>
		<dc:date>2013-05-20T16:14:14+00:00</dc:date>
		<admin:generatorAgent rdf:resource="http://expressionengine.com/" />
		
		
				
		
		
		
				
			    
				
					<item>
					  <title>Steven Soderbergh’s State of Cinema 2013</title>
					  <link>http://provideocoalition.com/eescobar/story/steven-soderberghs-state-of-cinema-2013</link>
					  <guid>http://provideocoalition.com/eescobar/story/steven-soderberghs-state-of-cinema-2013#When:23:54:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/Screen_Shot_2013-04-29_at_3.16.11_PM.png" width="250" alt="Steven Soderbergh’s State of Cinema 2013" /></p>													<p>
	I don&rsquo;t have any pictures from the talk at the Kabuki Theater in San Francisco today.</p>
<p>
	<strong>EDIT:</strong> I lied, here is one.</p>
<p>
	</p>
<p>
	&nbsp;</p>
<p>
	Steven Soderbergh requested that people don&rsquo;t photograph or record video or audio of the talk, and I am...
										
					  ]]></description>
					  
					  <dc:date>2013-04-27T23:54:00+00:00</dc:date>
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					<item>
					  <title>Fountain &amp;amp; Slugline: How to Write Screenplays in 2013</title>
					  <link>http://provideocoalition.com/eescobar/story/fountain-slugline-how-to-write-screenplays-in-2013</link>
					  <guid>http://provideocoalition.com/eescobar/story/fountain-slugline-how-to-write-screenplays-in-2013#When:15:10:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/Screen_Shot_2013-04-19_at_8.37.46_AM.png" width="250" alt="screenplays screenwriting " /></p>													<p>
	Screenwriting software is not a sexy area of technology development. There are no "game changer" releases like in camera-land. I have yet to see a "one more thing" moment of shininess, like with a new computer hardware introduction. At best, a screenwriting application is a practical workhorse...
										
					  ]]></description>
					  
					  <dc:date>2013-04-19T15:10:00+00:00</dc:date>
					</item>
				
					<item>
					  <title>Markerless Facial Motion Capture with a Kinect</title>
					  <link>http://provideocoalition.com/eescobar/story/markerless_facial_motion_capture_with_a_kinect</link>
					  <guid>http://provideocoalition.com/eescobar/story/markerless_facial_motion_capture_with_a_kinect#When:03:14:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/faceshift_trackingPVC.jpg" width="250" alt="Markerless Facial Motion Capture with a Kinect" /></p>													<p></p><p>In about two years time, I think, the overwhelming majority of 3D character animation content will not be made by professional 3D artists using professional, high end software like Maya. 3D character creation and animation are poised to become as accessible and ubiquitous as digital cameras and non-linear video editing. There are too many developers working on making character animation as easy as navigating a videogame. There will be consumer apps galore running on everything from phones to tablets to the increasingly rare "tower" computer.
										
					  ]]></description>
					  
					  <dc:date>2012-11-18T03:14:00+00:00</dc:date>
					</item>
				
					<item>
					  <title>NVIDIA MAXIMUS ON A BUDGET</title>
					  <link>http://provideocoalition.com/eescobar/story/nvidia_maximus_on_a_budget</link>
					  <guid>http://provideocoalition.com/eescobar/story/nvidia_maximus_on_a_budget#When:01:37:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/BOXXModo601.jpg" width="250" alt="NVIDIA MAXIMUS ON A BUDGET" /></p>													<p>
	</p>
<p>
	<strong>New Adventures in 3D</strong>
	
	A few months ago, I set out to explore the 3D landscape for the small post house owner. I couldn&#39;t have picked a more complicated season to do it. Caveats, I am not a 3D artist by trade or training; I have a very basic conceptual understanding of 3D* technology and almost no practical experience; I&#39;m allergic to following instructions.</p>

										
					  ]]></description>
					  
					  <dc:date>2012-10-09T01:37:00+00:00</dc:date>
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					<item>
					  <title>The 17&#8221; MacBook Pro is Dead! Long live the 17&#8221; MacBook Pro!</title>
					  <link>http://provideocoalition.com/eescobar/story/the_17_macbook_pro_is_dead_long_live_the_17_macbook_pro</link>
					  <guid>http://provideocoalition.com/eescobar/story/the_17_macbook_pro_is_dead_long_live_the_17_macbook_pro#When:05:30:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/tearDown2.jpg" width="250" alt="The 17&#8221; MacBook Pro is Dead! Long live the 17&#8221; MacBook Pro!" /></p>													<p>The inside of my MacBook Pro with a new SSD drive and a fast 7200 rpm media drive where the optical drive used to be.</p><p>Last December the internal drive on my trusty late 2008 MacBook Pro failed, irreparably. Suddenly I was faced with a technical fork in the road -- buy a new MacBook Pro (already kinda long-in-the-tooth specs wise) or go Steve Austin and make my old machine better, faster than before. I could not bring myself to spend money on a new machine that PC laptops would render circles around. Plus I was kind of attached to my old computer in that oddly inappropriate way that nerdy fanboys/girls can become emotionally attached to Apple products.
										
					  ]]></description>
					  
					  <dc:date>2012-06-12T05:30:00+00:00</dc:date>
					</item>
				
					<item>
					  <title>My Adventure in Indie VFX + a Review of Cinema 4D R13</title>
					  <link>http://provideocoalition.com/eescobar/story/my_adventure_in_indie_vfx_a_review_of_cinema_4d_r13</link>
					  <guid>http://provideocoalition.com/eescobar/story/my_adventure_in_indie_vfx_a_review_of_cinema_4d_r13#When:02:35:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/C4D_FinalCompMain.jpg" width="250" alt="My Adventure in Indie VFX + a Review of Cinema 4D R13" /></p>													<p></p><p>Maxon released it's latest version of the Cinema 4D (C4D) late in 2011. The R13 Studio version is their flagship product and it's loaded with a ton of new stuff. C4D has been a popular platform for Motion Graphics artists for a while now, probably due to it's ease-of-use, plug-and-play capabilities. Motion Graphics folks could install the app in the morning and by the end of the day be knocking out elements for use in their existing After Effects-centric workflows. C4D was really the non-3D artists 3D program and that's why I was so inspired to go ahead and give it a spin for a few weeks.
										
					  ]]></description>
					  
					  <dc:date>2012-03-17T02:35:00+00:00</dc:date>
					</item>
				
					<item>
					  <title>The Indie Economics of SLOG and the Sony PMW&#45;F3.&amp;nbsp; Is it worth it?</title>
					  <link>http://provideocoalition.com/eescobar/story/the_indie_economics_of_slog_and_the_sony_pmwf3._is_it_worth_it</link>
					  <guid>http://provideocoalition.com/eescobar/story/the_indie_economics_of_slog_and_the_sony_pmwf3._is_it_worth_it#When:05:10:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/HubbleCam.jpg" width="250" alt="The Indie Economics of SLOG and the Sony PMW-F3.&nbsp; Is it worth it?" /></p>													<p></p><p>As a recovering technoholic-cameraphile, I am desperately trying to make my way out of the addiction cycle of endless camera tests and back toward the rest of humanity. I want to be a part of the species that just wants to viscerally respond to a beautiful, spirit-moving image of light, shadow and color. I want to be thrilled by beauty, not sourly deconstructing the failings of this week's latest offering from the constellation of video camera vendors. 
										
					  ]]></description>
					  
					  <dc:date>2011-07-12T05:10:00+00:00</dc:date>
					</item>
				
					<item>
					  <title>The Cinematic Soul of the ARRI Alexa and How It Will End Test Videos on Vimeo</title>
					  <link>http://provideocoalition.com/eescobar/story/the_cinematic_soul_of_the_arri_alexa_and_how_it_will_end_camera_test_videos</link>
					  <guid>http://provideocoalition.com/eescobar/story/the_cinematic_soul_of_the_arri_alexa_and_how_it_will_end_camera_test_videos#When:11:04:00Z</guid>
					  
					  <description><![CDATA[
												<p><img src="http://provideocoalition.com/images/uploads/CAMERATEST_MAIN.jpg" width="250" alt="The Cinematic Soul of the ARRI Alexa and How It Will End Test Videos on Vimeo" /></p>													<p></p><p>Here is my decidedly non-technical perspective on shooting with the Arri Alexa. I shot in Rec 709, not even Log C and I don't care, it was so pretty. I didn't measure latitude, and I didn't have a chip chart either. I just pointed the Alexa and stuff and fell in love with the amazing image it made. The biggest thing the Alexa has done is freed me from the idea of needing to do endless camera tests to determine under what conditions my cinematic image will break down and show it's harsh little DV roots. With the Alexa you just shoot, there is nothing to test, and nothing to hide.
										
					  ]]></description>
					  
					  <dc:date>2011-01-09T11:04:00+00:00</dc:date>
					</item>
				
					<item>
					  <title>Advice to My Friends with 100 Grand</title>
					  <link>http://provideocoalition.com/eescobar/story/advice_to_my_friends_with_100_grand</link>
					  <guid>http://provideocoalition.com/eescobar/story/advice_to_my_friends_with_100_grand#When:06:39:00Z</guid>
					  
					  <description><![CDATA[
																									<p>100 thousand U.S. dollars is, objectively speaking, a lot of money. Its enough money for a single person to live, comfortably, albeit modestly, in a major US urban center for half a decade without having to work. And every year, untold hundreds of people will blow that amount of money making a low budget feature film that never gets past a bunch of festival rejection emails. Here's what I think you should do instead.
										
					  ]]></description>
					  
					  <dc:date>2010-12-23T06:39:00+00:00</dc:date>
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