Friday, August 18, 2006
Chris Meyer
Using sound effects libraries to add spice to your music - as well as cover up problems.
When start composing a song, I’m not interested in only the notes and beats; I’m even more interested in the mood I’ll be creating. And as a person who relies heavily on loops to compose my music, I’m also interested in how I will set this piece apart from those others might create with the same core loops.
To help set a mood while adding an original flare, I regularly rely on a large sound effects (SFX) collection in addition to my normal sample CDs. I use these both as features of the final piece, and as band aids to cover up the bits I don’t want a listener to hear.
When presented with the hundreds or thousands of sounds in a typical SFX library, it’s easy to become overwhelmed. To make it easier to parse the sounds as well as what I might use them for, I typically group them into roughly four categories - hits, events, ambiences, and rhythmic sounds. Here are some ideas on how to use these various types of sounds in a composition.
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Sunday, December 19, 2004
Chris Meyer
Tips on creating better scores with loop-based composition software.
For many years now, artists have been creating music using loops - musical phrases that can be repeated or strung together as building blocks of a song. This technique opened music creation to a large number of artists who may not be musicians themselves, but who had strong musical ideas: they could arrange these blocks into new compositions of their own without having to play all the instruments. We’re not talking just hip-hop or dance music, or phrases “sampled” from other songs; this movement is supported by literally hundreds of fully-legal copyright-clean dedicated loop libraries available from musicians and producers in every genre you can imagine.
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Monday, December 17, 2001
Chris Meyer
Going beyond the basics in editing music.
If you are fortunate enough to have music custom-composed for all of your visual work, this article is not for you. However, if you are regularly handed music you have to make work underneath your visuals, and that music is not exactly the length you need, read on. We’ll discuss how to find the best places to slice it, whether you are trying to reduce its length or need to repeat a section to make it longer. We’ll then show how to cover your edit points and introduce variations. This will help you create your own custom version of the track, better suited to your needs. Click here to download source and project files you can use to follow along.
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Friday, March 13, 1998
Chris Meyer
Wherein Mr. Video asks Ms. Audio: “What’s my motivation in this scene?”
In the days of yore, editing video and audio used to be considered two different disciplines. Today, most desktop and non-linear video editing programs also edit audio with the same tools and capabilities. As a result, video editors are all but expected to also edit their own audio.
For most, this means just mixing together narration, music, and the occasional sound effect. However, if go one step further and make your video edit decisions based on the audio - and vice versa - you will end up with a final program that is tighter, and more compelling to watch, than if you just let the respective cuts fall where they may. The same goes for 2D and 3D animation: Allowing audio to inform your timing decisions results in a stronger overall experience.
Don’t know anything about audio or music? Hang on and we’ll give you a crash course in the next two pages. Already have a good idea of how audio and music work? Jump ahead to the section titled Cut Time on Page 3 and we’ll go over a few tips and tricks to keep in mind, followed by a brief case study. As with any artistic discipline, rules are meant to be stretched and broken - but they give you an important head start.
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Friday, March 13, 1998
Chris Meyer
The best musical tempos to edit and animate to.
Vibrations in a sound’s wave happen at a much faster pace than frames happen in video or film. Likewise, a musician may pick a tempo where the peaks of these vibrations - the beats in the music - don’t land on nice, even frame boundaries. However, there is a way to determine tempos that exactly line up with frames. If you can get your composer to use them, your job spotting the audio will be much easier later; you can even animate at these paces without hearing the music, knowing it will line up later.
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Monday, February 17, 1997
Chris Meyer
After we get our computers stable and video cables connected, it seems to be the audio wiring that befuddles us the most.
I felt compelled to write on this subject because of a real-life experience that happened years ago. Trish and I were scheduled to show tapes and speak about our work at an event. We had both BetaSP and VHS tapes, as well as some QuickTime movies to show from a Mac. As is our custom, we asked to inspect the gear before we were scheduled to go on, just to make sure everything would go smoothly.
I started at the BetaSP deck. There was nothing connected to its normal audio output connectors - a problem, since we really focus on the interplay between audio and visuals in our work. However, there was something plugged into the “monitor” output on the back of deck. This is an extra RCA-style output jack meant to be connected to the corresponding input on some video monitors (to hear your work through that great two-inch speaker so generously built in). They were using this, but not with a phono plug inserted - instead, they managed to jam into a Walkman-style headphone plug into it, which then went to a pair of RCA connectors. An inauspicious start.
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Thursday, July 06, 1995
Chris Meyer
Techniques for mixing layers of audio with maximum clarity.
Admit it: How many of you mix audio by dragging the music, narration, and sound effects or ambiance bed into your authoring program…and think you’re finished? Okay, you don’t, but I’ve heard numberous television programs and pieces of interactive media that sound that way. Each component might sound fine individually, but when more than one is playing at the same time, they obscure each other. Or maybe during quieter sections, an unacceptable amount of noise or distortion appears when played back on a system with lower bit-depth or compressed audio. The solution to both comes from proper management of audio levels.
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