Adobe Beyond Adobe
Find out what the movers and shakers in Adobe's Dynamic Media Organization are thinking about, and get a glimpse into their vision on everything from product direction to hot trends in the worlds of video production and content creation.
The Adobe Posters:
Bill Roberts: Director, Product Management
Colin Smith: Sr. Solutions Engineer – DMO
Michael Coleman: Sr. Product Manager, Video Editing Workflows
Ginna Baldassarre: Sr. Product Manager, Production Premium
Dave Helmly: Sr. Business Development Manager
Dennis Radeke: Business Development Manager
Kevin Towes: Product Mgr Flash Media Server
Karl Soule: Sr. Solutions Engineer – DMO
Jason Levine: Sr. Evangelist
Kevin Monahan Online Technical Evangelist
Steve Forde Sr. Product Manager, After Effects
Ginna Baldassarre Sr. Product Manager, Adobe Premiere Pro
Michelle Gallina Sr. Product Marketing Manager, Production Premium
Ellen Wixted Sr. Product Manager, Production Premium
Colin Stefani Senior Program Manager, Audio
Todd Kopriva Online Technical Evangelist
|
 |
Monday, March 07, 2011
Dennis Radeke | 03/07- 02:14 PM
Premiere Pro CS5 has been a successful release by any measure and many people have come to know about the Mercury Playback Engine. What’s been less clear is what the MPE really is and what it means for users of both Mac and PC.
So to begin, it makes sense to start with defining what MPE is. It is NOT(!) just about hardware GPU acceleration.
The Mercury Playback Engine is three discrete components:
• 64-bit native application – as opposed to 32-bit like most applications
• 64-bit memory addressing – use more RAM
• GPU hardware acceleration for effects – ‘go faster juice’ for your system
Todd Kopriva recently did a run down on MPE, CUDA and what it means to Premiere Pro. You should give this page a peak and then come on back. By the way, Todd is a great resource and his blog is a great page to bookmark.
Now, lets get specific on the Mac and some of the questions I’ve gotten over the last several months:
Page 1 of 1 pages
|
 |
|