I had previously downloaded the RED tools and codec, following my session with Jim Mathers of the Digital Cinema Society last September, so initially I just started working with the versions I had.
I found that the full-size proxy QuickTimes from the latest captures failed to decode using the Mac codec, so I went off to fetch the latest tool builds. Voilá, decoding problem solved (in QuickTime Player, that is; opening a full-size, 4k RED QT file in FCP or Shake still causes the app to quit unexpectedly. The three smaller sizes work fine, though).
I then spent several hours exporting 4k still frames using various combinations of the parameters in RED ALERT!, trying to determine the effects of differing Debayer and OLPF Compensation settings, and turning Denoise on and off.
- Debayer Detail has three settings: Leading Lady (e.g., low detail); Medium, or High. These vary the aggressiveness of detail extraction, with Leading Lady being quite soft and naturalistic with High being crisper but on the verge of decoding edges too harshly.
- OLPF Compensation appears to be a sharpening algorithm, to offset the softening effects of the Optical Low-Pass Filter RED uses to prevent aliasing. It has settings of Off, Low, Medium, and High.
- Denoise can be simply be turned on or off.
I wound up settling on medium Debayer Detail, medium OLPF Compensation, and Denoise on as the most subjectively pleasing settings: I didn’t see any significant loss of sharpness and resolvable detail compared to the most aggressive settings, yet the images had a smoothness and realistic quality to fine details, without steppiness or artifacting. Denoise hid the color moiré resulting from the half-resolution red and blue signals (Graeme says “Denoise” was originally written for the purpose of suppressing moiré, and that its value as a noise reducer was a side benefit).
I moved over to REDCINE so I could crank through multiple clips and see them side by side, and translated my settings: OLPF Compensation became Sharpen; Debayer Detail became Detail, and Denoise became NR. I verified that the same settings still worked (or as close as I could come; parameter selections also differed from those in RED ALERT!), then looked at resizing, since I intended to convert the 4k originals to HD 1080-line files.
There are ten resizing filters in REDCINE, with no information on how to choose one. A couple of hours nosing about on reduser.net turned up a reference, and a broken link, to page 863 of the Shake user manual. I have Shake, so it wasn’t hard to find the page on my local drive. The “sinc” filter is what Shake uses by default for best downsizing performance; based on that, some general Googling of resizing filters, and a few exported comparisons, I settled on sinc for my resizing.
I tried rough benchmarking of clip exports: I was curious how the choices of noise reduction, resizing filters, and processing quality affected conversion times. It seemed to run unnaturally quickly no matter what I did. Puzzled, I looked at the output files, and they were all freeze-frames of the first frame of the first clip in my timeline—which wasn’t even part of my exported sequence.
Back to reduser.net… Many other guinea pigs—erm, “early adopters”, grin—reported the same problem; one had finally found that deleting REDCINE preferences and reinstalling REDCINE seemed to fix it. I tried that, and it worked for me. Another hour had been sacrificed on the Altar of Science, but I was learning things, so I didn’t feel too bad.
Benchmarks: on my 2.33 GHZ Core2 Duo MacBook Pro, a 13 second sequence took about 10 minutes to export to ProRes422 HQ, whether I was using linear resizing and no noise reduction, or sinc filtering with noise reduction. Clearly the filter didn’t make a huge performance difference, and the noise reduction may not even have worked, since I saw no change in color moiré on the downsized material whether I used it or not.
The speed is tolerable for postproduction film work, but not so hot for quick turnarounds; it’s a good idea to keep the camera-created QuickTimes around for reference… and for audio. REDCINE-generated QuickTimes have no audio tracks, and as far as I ‘ve been able to determine, there isn’t yet any other good way to get at the audio data buried in the R3D files.
Next I rendered clips for my exposure-ramp tests. I found that overexposed highlights went cyan, and suffered a reversal in brightness (detailed explanation in “RED? Or Cyan?”).
I went through several workflows to correct this artifact: I tried adding an S-curve to the data (worked, but lost too much highlight detail); I tried desaturating highlights in FCP (removed the cyan, but not the tone reversal). I eventually reduced exposure to prevent color-channel clipping in REDCINE; exported ProRes; desaturated highlights in FCP; then brought the gain back up to unity (adding a shoulder with the ProcAmp filter). Now I had a decent-looking image.
As it turns out, I didn’t need to go through all that hassle. In an email discussion with Art Adams and Graeme Nattress, Graeme told Art that the DRX control in REDALERT! was designed specifically to cope with this sort of condition (in combination with the exposure slider to prevent color-channel clipping). I for one had never seen it work, because unless you have overexposed stuff in the image, its effect is invisible—I had fiddled with it on normally-exposed footage and dismissed it as some inscrutable or as-yet-unimplemented thing, and I never saw any documentation to tell me otherwise.
Graeme said the Highlight control in REDCINE was supposed to do the same thing as DRX. However, neither I nor (as far as I could tell) anyone on reduser.net could get the Highlight to do anything at all. It was a mystery control: the tutorial videos never mentioned it, and I couldn’t find information about it anywhere.
Then, day before yesterday, a correspondent on CML (the Cinematography Mailing List), responding to one of Art’s queries, said that it did in fact work—you just had to adjust another control afterwards before the effect would become visible. I found that I could simply double-click any of the other slider controls, and the Highlight control would take effect. Sheesh. It’s a simple bug, and one that’s supposed to be fixed in the next build, but it still stymies anyone who doesn’t know the workaround.
Now, after ten days, I can finally do most of what I need in REDCINE. And all it took was about eight hours of snuffling through reduser.net, several false starts with the apps, and a lucky break with a message on CML.
It took a long time, but I’m now at the point where I think I know how to crank basic clip corrections through the RED apps.
So, is there a point you can take away from this rambling narrative? Some possibilities come immediately to mind:
This is bleeding-edge stuff. Unfinished. Untested. Undocumented. Beta code, remember? Yes, REDs are on sale; yes, rental houses have REDs. No, it’s not a finished product; no, there aren’t the levels of documentation and support we’re used to seeing.
I’m not going to pass judgment on whether this is an Evil Thing or a Brilliant Strategy or even a bit of both; all I’m saying is that this is the way it is. Deal with it. If you’re not willing to play guinea pig and roll with the punches, you shouldn’t be playing with RED in the first place.
For all of that, and for all the negativity I hear around the subject, I’ve not yet had a single crash or hang in RED ALERT! or in REDCINE. I may just be lucky: I have an ATI graphics adapter in my MacBook Pro, and I’m running the safe and reliable OS X 10.4.11 and QuickTime 7.3.1. Nonetheless, on my system the RED apps Just Work.
Working with RED requires lots of [painful] learning. This is true. It’s not a film camera; it’s not a video camera, it’s a digital mopix camera shooting raw data. The workflows are different from what we’re used to, and some things—like colored overexposed highlights—are things we as end-users haven’t had to deal with before (video cameras process them internally; film’s DlogE curve masks the problem). So there’s definitely New Stuff to be learned.
The learning problem is exacerbated by the lack of any sort of structured documentation, aside from the skeletal operations guide and the REDCINE tutorial videos. RED’s idea of training is to crowdsource it on reduser.net. Crazy, or crazy like a Web2.0 fox? Whatever you think about it, the cold, hard reality is that one has to spend a lot of time wading through hundreds of forum posts, many of them frustratingly off-topic, to pick up the occasional nugget of useful information. Until RED or a third party steps in to fill the void, there simply isn’t any alternative.
Bear in mind that things will get easier as time goes by: you’ll start to become more familiar with the camera and the tools as you work with them, and the pain will diminish as your comfort level grows.
But still: much pain and suffering at the beginning. It’s supposed to build character.
So if you want to play with RED, don’t go into it expecting everything to work perfectly, or work the way you expect. Don’t go in expecting full documentation. Expect that there will be glitches and hangups and false starts and unexplained happenings. Expect to spend many frustrating hours poring over reduser.net in search of some elusive scrap of information that may or may not be present.
If you can survive the learning curve, you’ll be able to deal with RED, and be the envy of your peers and associates. Whether that gain is worth the pain is up to you to decide; I just thought I’d show you what the learning curve is like… and maybe help you avoid some of the dunderheaded stumbling blocks I tripped over.
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Great article Adam… very helpful!
I totally agree that it is very unproductive to read through tons of posts @ reduser.net to find the needle in the hay, so to speak.
Would be great if RED would offer a Wiki. Probably the best way to build a solid knowledge base in the Web 2.0 world
cheers
totti
Posted by on 04/01 at 07:36 AM
We’ve been thinking of adding a RED Wiki here. Would folks add to it regularly? It’s really a community effort. Thoughts?
Posted by on 04/01 at 01:20 PM
How’s this for service - Check out the new (and empty so far) RED wiki.
Posted by on 04/01 at 01:30 PM
There is an (yet incomplete, but already helpful) wiki for RED related stuff: http://www.redhax.net/wiki
The Self-Reliant Film blog has a good collection of recent sources:
http://www.selfreliantfilm.com/?p=328
Posted by Patrick Renner on 04/05 at 05:42 AM
Ok, I’m going to make a simple request here… and it’s directed to all of the PVC and RED community: Just precisely because this is all in a constant state flow and change, this kind of article needs to specify a very important nugget of information: the specific build and version of the firmware and Red tools in use.
I’m sitting here reading about the DRX slider bug in redcine and wondering if the build I’m using has the same bug… but I don’t know which one the author has.
Furthermore, just recently I read on reduser a post concerning just this problem and Graeme Nattress confirmed that his last build has solved this problem. Has he released it? Dunno, but I hope so.
And a last comment on wading through irrelevant posts on reduser: after a while you start to know who’s who and you can generally directly jump to the knowledgeable people: the RED employees, the gurus, the true owners, and skip the fanbois and the newcomers.
Posted by on 04/07 at 08:08 AM
“I’m sitting here reading about the DRX slider bug in redcine and wondering if the build I’m using has the same bug… but I don’t know which one the author has.”
I’m sorry, I thought that labeling the screenshots with “RED ALERT! build 1.5.6” and “REDCINE build 90” would make the versions I was using clear enough. I was using RED ALERT build 1.5.6, and REDCINE build 90.
Posted by Adam Wilt on 05/05 at 12:50 PM
WOW… was that there all the time? I’m really sorry if I sounded harsh, that was my mistake :(
Posted by on 05/05 at 02:42 PM
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