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Creating Motion Graphics

by Chris & Trish Meyer

Tuesday, May 06, 2008

The Myth of 1%

Chris Meyer | 05/06- 11:21 AM

When making a business plan, don’t make any assumptions about market share.

There are many variations on this common trap, but the general outline goes like this: Someone hears a report about how much money there is being made in a market segment, such as podcasts or movie trailers or renting out RED One cameras. They then theorize that if they could capture just some small percentage of that market - say, 1% - that they would be rich. And thus, a business plan is born! After all, who can’t capture at least 1% of a given market?!?

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Tuesday, February 19, 2008

Web Video Viewership Revelations

Chris Meyer | 02/19- 09:43 AM

A recent Nielson Online survey yields surprising results that might help inform both user interface and graphic designs.

I’ve been mulling over the “VideoCensus” released last month by Nielsen Online (you can view the PDF here). Among its goals was to compare the way video was watched over the web from network-backed sites to “consumer generated media” (CGM) sites such as YouTube. Here are some of the results, along with some speculation about what’s behind them, and how it may impact the work we do:

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Friday, February 15, 2008

Favorite Technical References

Chris Meyer | 02/15- 07:45 PM

When you need to settle an argument, there’s nothing like the facts.

The video industry has saddled us users with some truly ugly numbers to deal with (such as 720x480, 29.97, and so forth) when working with digital video. Making matters worse, these numbers are often misquoted or misunderstood.

Thankfully, there are a few web sites out there with some truly valuable, correct information on digital video standards. Here are the sites we refer to most often when we need to know the inside scoop:

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Saturday, February 09, 2008

The Second Revolution in Desktop Video

Chris Meyer | 02/09- 08:11 PM

It’s harder to make money this time around.

If you’re reading this blog hoping to learn - with post-humus apologies to Douglas Adams - The Answer to Life, The Universe, and Everything (view on Amazon), I’m afraid we may disappoint you from time to time: We don’t know all of the answers. But sometimes just asking questions is important, because it starts the discussions which eventually lead to the answers.

One question that’s floating around these days is “How the heck do I make money creating video content for the web, such as podcasts?” Indeed, it seems there is more money in teaching podcasting than in podcasting itself!

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Creating Motion Graphics
by Chris & Trish Meyer

Chris & Trish MeyerChris & Trish Meyer are the founders of CyberMotion, an award-winning Los Angeles motion graphic design studio. Their design and animation work has appeared on shows and promos for CBS, NBC, ABC, Fox, The Learning Channel, HBO, and PBS. CyberMotion was one of the first studios to create major release film opening titles using desktop tools (including major films such as The Taleneted Mr. Ripley), and they have also created promotional and trade show videos for corporate clients from Apple Computer to Xerox. They specialize in unusual format videos, having animated for IMAX, CircleVision, the NBC AstroVision sign in Times Square, and the four-block-long Fremont Street Experience in Las Vegas.

In addition to their motion graphics work, Trish and Chris have written the books "Creating Motion Graphics with After Effects" and "After Effects Apprentice" (both published by Focal Press). They have written numerous articles on motion graphics for DV magazine, Artbeats.com, and others, and have spoken at AFI, MacWorld, BDA, NAB, and other conferences.

Trish founded CyberMotion after an extensive career in print as a magazine art director for music technology magazines. Her partner Chris, a refugee from the music industry, specializes in sound design and 3D work as well as dealing with multi-format technical issues. Both Trish and Chris have backgrounds as musicians, and a close relationship between sound and picture informs much of their work. They were one of the original beta sites for CoSA (now Adobe) After Effects, and continue to work with that team as well as others to this day.