Chris & Trish Meyer

Creating Motion Graphics is the blog for award-winning motion graphic designers Chris and Trish Meyer of Crish Design (formerly CyberMotion). Here is where they share not just their latest tips, tricks, and gotchas for the tools they use, but also discoveries that help them run their business, sources that inspire their designs, and musings on the future of the motion graphics industry.

Chris & Trish Meyer founded Crish Design (formerly known as CyberMotion) in the very earliest days of the desktop motion graphics industry. Their design and animation work has appeared on shows and promos for CBS, NBC, ABC, Fox, HBO, PBS, and TLC; in opening titles for several movies including Cold Mountain and The Talented Mr. Ripley; at trade shows and press events for corporate clients ranging from Apple to Xerox; and in special venues encompassing IMAX, CircleVision, the NBC AstroVision sign in Times Square, and the four-block-long Fremont Street Experience in Las Vegas. They were among the original users of CoSA (now Adobe) After Effects, and have written the numerous books including "Creating Motion Graphics with After Effects" and "After Effects Apprentice" both published by Focal Press.

Both Chris and Trish have backgrounds as musicians, and are currently fascinated with exploring fine art and mixed media in addition to their normal commercial design work. They have recently relocated from Los Angeles to the mountains near Albuquerque and Santa Fe, New Mexico.


Thursday, October 02, 2008

Interview over on Motion.TV

Where we talk about the mission of a motion graphics artist, and why we write books.

One of our plans for this blog is to also talk about the business of being a motion graphics artist - how to work with clients, as well as how to keep your own ship in order. Unfortunately, we haven’t had time to do much of that so far (among other things, we’ve moved). However, Lilian Dregalla interviewed us for the motion08 conference, where we had a chance to muse about subjects such as understanding the purpose behind each motion graphics task you take on, as well as some of the philosophy behind our books. You can read it here.

Meanwhile, we’re about to hit the road, speaking at VidXpo in Denver next week, and then speaking at motion08 in Albuquerque the week after. Hope to see some of you there! Afterward, we’re hunkering down to finish a new edition of After Effects Apprentice (for CS4), and then hopefully this winter we can get back to some of the topics we want to blog about up here.


The content contained in our books, videos, blogs, and articles for other sites are all copyright Crish Design, except where otherwise attributed.



Friday, September 19, 2008

TED Talk: The Truly Soft Side of Software

Golan Levin uses his software skills to create improvised audio-visual performances.

The annual TED (Technology, Entertainment, and Design) conference is a place where Big Thinkers gather annually to inspire and be inspired. I’ve been going through their online archive of talks for my own amusement and education, and sharing with you ones I found to be particularly interesting.

Back in June, I highlighted Jakob Trollback’s talk on Rethinking the Music Video. This time around, I want to highlight a “music video” that’s considerably in the more abstract domain. In this presentation, Golan Levin discusses the custom performance software he writes which allows him to improvise music with accompanying visuals. We’re strictly in the experimental realm here (the soundtrack is 60s-era avant-garde electronic music - listen with your speakers on to annoy your cubemates), but sometimes, great inspiration comes from the very fringes of an art. Note: The visuals are initially very simplistic (the piece is titled “Scribble”), but become much more complex about 4:40 into the video.

Aside from Levin’s TED Talk, I strongly recommend you check out the Flong Interactive Art site (pictured above) which contains a number of interesting audiovisual works by Levin and his friends - there’s lots of cool interactive visual pieces on there.



Sunday, September 07, 2008

TED Talk: The Web and TV, a Sibling Rivalry

Peter Hirshberg gives a history lesson on the parallel development of computers and TV over the past 50 years.

A parallel conference to TED (Technology, Entertainment, and Design) is the EG (Entertainment Gathering) conference, whose goal is “making information entertaining & entertainment informative.” This talk from last year’s EG gives a history lesson on the development of both television and computers, which are of roughly the same age. Although it gets bogged down at times (you could skip ahead from the 5 minute mark to 11 minutes, unless early computers gets your geek up), it does contain numerous interesting nuggets, such as the interview with tweeners where they explain why thing think television is “optional” in their lives, parallels between the tech and messianic movements, how TV was supposed to kill radio, how crayons were used to create a proprietary media platform, Microsoft’s initial pooh-poohing of the information superhighway, and other amusing anecdotes as well as important lessons in the different business models between the web and television.

(While blogging on a web site about media creation, I can’t help but note technically that they failed to removed the interlacing from the video reference materials, and that the audio equalization is fatiguing to listen to. Plus not all technologists understand pacing in entertainment. Fortunately, the medium isn’t the entire message.)


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Friday, September 05, 2008

The Art of the Opening Title

A wonderful website dedicated to commentary on opening title design.

One of our favorite motion graphics design jobs is creating the opening title sequence for movies and television shows (a few of the projects we’ve worked on can be seen here). Title design is a place where typography and animation meet to both convey a story and set a mood.

I’ve recently stumbled across a lovely web site called Art of the Title. Every week, the writers dissect an opening title sequence with still frames and a large (typically 800x336) QuickTime movie of the title, plus the ability for visitors to leave comments and carry on the discussion. It does not contain just recent titles; they will often reach back a few years or even decades to show off a design that particularly resonated with them in either a good or bad way. There is also a well-organized index down the left side of the dozens of titles they reviewed in the past.

By the way, in the next couple of weeks we’ll be adding an article to our CMG Keyframes blog on type resources (including links to numerous type foundries), plus writing an article for Artbeats.com with common typesetting tips and errors - so stay tuned!

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Sunday, August 31, 2008

TED Talk: The Power and Beauty of Organic Design

Ross Lovegrove shares his passion for designing objects inspired by the simplicity and complexity of nature.

The annual TED (Technology, Entertainment, and Design) conference is a place where Big Thinkers gather annually to inspire and be inspired. I’ve been going through their online archive of talks for my own amusement and education, and sharing with you ones I found to be particularly interesting and relevant.

This week I’d like to share a talk by “Captain Organic” Ross Lovegrove of Studio X in Notting Hill, England. He is the celebrated designer of objects such as the iMac, Ty Nant water bottle, and Go chair. Ross is a proponent of what he calls “fat free” design that draws inspiration from natural forms - not just organic blobs in the name of nature, but shapes, processes, and sensibilities derived from the inner logic of natural objects. Although this talk is focused primarily on industrial design, those who are designing logos, 3D objects, or who just want to be inspired about someone deeply passionate about his field should enjoy it.

This talk is part of TED’s series Design Like You Give A Damn. Some who commented on the talk found Ross to be impractical at best and arrogant at worst; I found his laser-like focus on his ideals to be energizing.


Motion Graphics • (1) Comments • Most recent comments by: billS, • Permalink


Friday, August 29, 2008

Migrating After Effects Between Macs

It’s not just a matter of copying files from one computer to another…

With the recent announcement by Adobe that After Effects CS4 will not run on PowerPC-based Macs, some users are thinking about upgrading their hardware. With new hardware comes the question about how to get all of your software moved over. In the old days, you might consider just dragging folders from one drive to another. Sadly, that often doesn’t work anymore.

more »

Hardware • (1) Comments • Most recent comments by: Johanna Bartley, • Permalink


Wednesday, August 27, 2008

Spotlight: Fox Sports HD

Flowing ribbons in 3D space tie together this sports ID.

For our next project spotlight, we’re going to look at a Fox Sports HD promo animated by Joost Korngold of Renascent. This spot fuses organic movement with the high-impact 3D Fox Sports is known for. Joost, as well as Fox Sports Creative Directors Josh Nichols and Mark Denyer-Simmons plus Senior Vice President and Creative Director Robert Gottlieb, were kind enough to spend some time answering questions and revealing how this spot unfolded.

more »

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Sunday, August 24, 2008

TED Talk: Using Biology to Make Better Animation

Torsten Reil talks about how the study of biology can help make natural-looking animated people.

The annual TED (Technology, Entertainment, and Design) conference is a place where Big Thinkers gather annually to inspire and be inspired. I’ve been going through their online archive of talks for my own amusement and education, and sharing with you ones I found to be particularly interesting.

This week I’d like to share a talk by Torsten Reil, originally of Oxford University and now of NaturalMotion. He and his team started from the point of view that most animation in computer games that were based on motion capture or manual keyframing were too simplistic, repetitive, and predictable. So rather than try to guess ahead of time what actions would be needed, and creating or capturing those actions, they went about simulating a human nervous system, wired it up to control a skeleton and muscles, and then gave it artificial intelligence. They used a form of simulated genetic evolution and mutation to teach it how to at first walk, and then react to external forces (such as being tripped or shoved). This system is now being used not only in computer games such as Grand Theft Auto IV, but also in movies for virtual stuntmen - or perhaps most famously, in battle sequences in Lord of the Rings: Return of the King.

This movie from TED - originally recorded five years ago - was the first public demonstration of the technology. Watching how their creations learned and then reacted was initially humorous, then breathtaking, and then actually somewhat disturbing; I highly recommend watching it (if you’re impatient, start around the 3 minute mark or so).

If you want to see where the technology is now, visit the NaturalMotion to learn more about their endorphin Dynamic Motion Synthesis simulator which can bake animations, and their euphoria real-time AI engine, including a good demo movie the gives you an overview of the technology.


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