Chris & Trish Meyer

CMG Keyframes is a repository for columns, articles, and videos created by Trish & Chris Meyer of the subject of creating motion graphics using Adobe After Effects and other related programs. It also contains articles on typography, audio, and 3D, as well as links to relevant articles Chris & Trish have published elsewhere.

Trish & Chris Meyer are the founders of Crish Design (formerly known as CyberMotion), an award-winning motion graphic design studio that has recently relocated from Los Angeles to the Albuquerque area. Their design and animation work has appeared on shows and promos for CBS, NBC, ABC, Fox, HBO, PBS, and TLC; in opening titles for several movies including Cold Mountain and The Talented Mr. Ripley; at trade shows and press events for corporate clients ranging from Apple to Xerox; and in special venues encompassing IMAX, CircleVision, the NBC AstroVision sign in Times Square, and the four-block-long Fremont Street Experience in Las Vegas.

In addition to their motion graphics work, Trish and Chris were among the original users of After Effects, and have written numerous books including "Creating Motion Graphics with After Effects" and "After Effects Apprentice" (both published by Focal Press). They speak regularly at conferences around the country, and perform custom training for studios. Both have backgrounds as musicians, and a close relationship between sound and picture informs much of their work.

Tuesday, April 04, 2000

2D Texture Mapping

Recreating 3D texture mapping and aging techniques in a 2D compositing program.

We find it useful to employ both 2D and 3D programs in our work - not just to create different looks, but also because techniques learned in one can provide inspiration for a new approach in the other. One example of this is in the area of texture mapping - making a computer-generated object or surface appear to have a physical texture, with real paint or decals applied to it.

In 3D, advanced users wouldn’t dream of leaving a surface untextured; they would apply treatments to make it appear more realistic (or surrealistic, if that’s what the scene calls for). Then why do so many 2D artists settle for plain, solid-colored text? Sometimes, this is the best approach to clearly convey a message - but it can be interesting to consider texturing our 2D objects as well.

There are a series of three tricks we employ to add texture to our text - especially if it is supposed to look like it has been applied to another object in our composite. Let’s take the challenge of making some text appear painted onto a the side of a building to see how we would apply these techniques.

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