Chris & Trish Meyer

CMG Keyframes is a repository for columns, articles, and videos created by Trish & Chris Meyer of the subject of creating motion graphics using Adobe After Effects and other related programs. It also contains articles on typography, audio, and 3D, as well as links to relevant articles Chris & Trish have published elsewhere.

Trish & Chris Meyer are the founders of Crish Design (formerly known as CyberMotion), an award-winning motion graphic design studio that has recently relocated from Los Angeles to the Albuquerque area. Their design and animation work has appeared on shows and promos for CBS, NBC, ABC, Fox, HBO, PBS, and TLC; in opening titles for several movies including Cold Mountain and The Talented Mr. Ripley; at trade shows and press events for corporate clients ranging from Apple to Xerox; and in special venues encompassing IMAX, CircleVision, the NBC AstroVision sign in Times Square, and the four-block-long Fremont Street Experience in Las Vegas.

In addition to their motion graphics work, Trish and Chris were among the original users of After Effects, and have written numerous books including "Creating Motion Graphics with After Effects" and "After Effects Apprentice" (both published by Focal Press). They speak regularly at conferences around the country, and perform custom training for studios. Both have backgrounds as musicians, and a close relationship between sound and picture informs much of their work.

Sunday, April 10, 2011

After Effects CS5.5

A series of videos demonstrating how to put the new features to work.

Just one year after the release of After Effects CS5, the AE team has cooked up a very nice update with some significant new and updated features (plus a lot of nice small ones as well) that will be of interest to both motion graphics and visual effects artists. To share our take on these with you, we’ve worked with AdobeTV who is hosting a series of videos we created on how to take advantage of our favorites among the new features. These are embedded over the next few pages, along with some quick comments about the new features. These movies include:

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Visual Effects • (5) Comments • Most recent comments by: Jeff Foster, Chris Meyer, scottieb, Chris Meyer, scottieb, • Permalink


Saturday, September 04, 2010

Deeper Modes of Expression, Part 9: Wiggly World

Adding imperfections can make graphics more compelling to watch.

Nothing is more boring that having to keyframe supposedly random movements. Fortunately, there’s a simple, powerful expression that can add randomization to virtually any parameter for you: wiggle. Here we’ll explain how to apply the basic wiggle expression, and then add finer degrees of control to it.

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Sunday, August 01, 2010

Deeper Modes of Expression, Part 8: Going for a Loop

Causing animations or footage to loop by repeating already-placed keyframes or segments of time.

Our previous installment was about decision-making loops (if/then and while/do statements). This installemnt is about a different kind of loop: repeating an animation without having to loop footage or places copies of an animation end-to-end.

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Sunday, July 04, 2010

Deeper Modes of Expression, Part 7: Making Decisions

Learning how to craft if/then/else statements plus do/while loops will open the door to a wide range of advanced techniques.

As your expressions become more complex, you will want to start making decisions in the middle of them – for example, if the current value is less than a certain number, do one thing; if it is greater than that number, do something different. Other decisions include “wait until the current time is past the next marker – then do this animation” or even “don’t freak out and give me an error message if you can’t find the marker, keyframe, or other layer you’re looking for.”

These sorts of decisions are often referred to as conditional statements, and expressions in After Effects supports them. The most common type of conditional is know it as an if/then or if/then/else statement. If you are not familiar with JavaScript, their format may be a bit different from what you expect, but they are easy to learn.

A variation on this theme is a do/while loop, which is an essential tool for overcoming expressions’ inability to remember what happened beforehand: You can use these loops to walk through every frame of the animation – accumulating information – until you get to the current frame.

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Sunday, June 06, 2010

Deeper Modes of Expression, Part 6: Managing Time, Layer Numbers, Speed, and Velocity

Ways of manipulating time with expressions, including having one layer echo the movements of another with delay.

By default, expressions assume you are interested in values at the current time. If you need to know the current time, just use the keyword time in an expression, and After Effects will return the current time in seconds (not frames, as we discussed in the previous section).

However, expressions allow you to access values at different points in time. They also let you find out what time keyframes and markers are located at so you can have animations change as they approach or cross one of these keys, as well as reference what other layers are doing. In this installment, we’ll explore a couple of ways to exploit time.

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Saturday, May 01, 2010

Deeper Modes of Expression, Part 5: Comp, Footage, and Layer Attributes

Grabbing numbers from places such as the comp settings.

If you can keyframe it, chances are you can control it with an expression, or use it as part of another property’s expression – usually by dragging the pick whip to it. However, there are additional properties you have access to – including those you can’t access with a pick whip, such as whether a layer’s audio or video switches are on, or its current in or out point. You’ll need to either manually type in code to access these, or get some help from the expression language menu. To give you a taste for what’s possible, let’s discuss a couple of comp and footage attributes of interest.

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Visual Effects • (1) Comments • Most recent comments by: MarcusVidze, • Permalink


Monday, April 12, 2010

After Effects CS5

A (p)review of the new version.

Adobe has officially launched Creative Suite 5, which includes major updates to virtually all of their applications. Adobe has seeded us with preliminary versions, and hired us to help create some documentation on the new release; we wanted to share with you our own impressions plus insights into the new features in After Effects CS5.
In addition to this preview, we also have a 2.5 hour course we’ve created for lynda.com on AE CS5 called After Effects CS5 New Creative Techniques. (If you don’t have a subscription, click here for a free 7-day all-access pass.) Finally, we have completed on the fifth edition of our book Creating Motion Graphics with After Effects (“CMG5” for short), which covers the major new features in both CS4 and CS5. Meanwhile, here’s some of the significant new features in After Effects CS5:

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Monday, April 05, 2010

Deeper Modes of Expression, Part 4: Space Conversions

Everything is relative; here’s how to relate between layer and comp space.

We’re in the process of serializing the Deeper Modes of Expression bonus chapter from our book Creating Motion Graphics with After Effects into a set of 12 posts here on PVC. As you work with Position values and expressions, you will run into the problem of what the Position value really means: Is it a position relative to the layer (such as an effect point), is it a position relative to a parent layer, or is it a position relative to the overall comp (sometimes referred to as “world space”)?

Fortunately, After Effects has a number of layer space transform methods designed to help you move between these different definitions of Position. These are described in the online Help (press F1 to open). Most are straightforward, but there are a few useful transformations that need some extra thought.

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2D Footage with a Stereo 3D Rig in After Effects CS5.5

Jeff Foster | 02/10- 06:09 PM

Edit and Optimize 2D Stereo Pairs from a 3D Video Camera or Twin Cameras with a Modified Stereo 3D Rig in After Effects CS5.5

Adobe included a 1-step option to create a 3D Stereo Camera Rig in After Effects CS5.5, to everyone’s enthusiasm for a simpler workflow in 3D space. Great if you are working in 3D space in After Effects, but what about an easy option for 3D Stereo pairs captured by a 3D camera or twin cameras on a rig? In this tutorial I’ll show you how to quickly modify the Stereo 3D Rig in After Effects to quickly mux your L&R video files and adjust the convergence for anaglyph, interlaced or stereo pairs output.

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How to get the “24p” look for your live-switched multicam shoot

Allan Tépper | 02/10- 04:23 PM

A contracted article, sponsored by Datavideo Corporation.

Our friends at Datavideo recently asked me to write an article called How to get the “24p” look for your live-switched multicam shoot. The article covers many factors involved in accomplishing that goal, including framerate, aperture, shutter speed, depth of field, and menu settings in Datavideo’s digital HD video mixers (“switchers”) and recorders, and also the menu settings in several pro cameras from Canon, Panasonic, and Sony. The included chart explains which of the cameras have a direct HD-SDI output, and which require an optional converter to go from HDMI to HD-SDI to connect to the Datavideo digital HD video mixer. As you’ll see in the article, the approach is quite different from the workflows I normally cover, which are more appropriate when programs are to be edited, as opposed to when they are shot —and potentially broadcast— live. The graphics for this article were done by Victory Elliot of Datavideo Corporation.

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