Chris & Trish Meyer
CMG Keyframes is a repository for columns, articles, and videos created by Trish & Chris Meyer of the subject of creating motion graphics using Adobe After Effects and other related programs. It also contains articles on typography, audio, and 3D, as well as links to relevant articles Chris & Trish have published elsewhere.
Trish & Chris Meyer are the founders of Crish Design (formerly known as CyberMotion), an award-winning motion graphic design studio that has recently relocated from Los Angeles to the Albuquerque area. Their design and animation work has appeared on shows and promos for CBS, NBC, ABC, Fox, HBO, PBS, and TLC; in opening titles for several movies including Cold Mountain and The Talented Mr. Ripley; at trade shows and press events for corporate clients ranging from Apple to Xerox; and in special venues encompassing IMAX, CircleVision, the NBC AstroVision sign in Times Square, and the four-block-long Fremont Street Experience in Las Vegas.
In addition to their motion graphics work, Trish and Chris were among the original users of After Effects, and have written numerous books including "Creating Motion Graphics with After Effects" and "After Effects Apprentice" (both published by Focal Press). They speak regularly at conferences around the country, and perform custom training for studios. Both have backgrounds as musicians, and a close relationship between sound and picture informs much of their work.
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Sunday, April 10, 2011
A series of videos demonstrating how to put the new features to work.
Just one year after the release of After Effects CS5, the AE team has cooked up a very nice update with some significant new and updated features (plus a lot of nice small ones as well) that will be of interest to both motion graphics and visual effects artists. To share our take on these with you, we’ve worked with AdobeTV who is hosting a series of videos we created on how to take advantage of our favorites among the new features. These are embedded over the next few pages, along with some quick comments about the new features. These movies include:
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Saturday, September 04, 2010
Adding imperfections can make graphics more compelling to watch.
Nothing is more boring that having to keyframe supposedly random movements. Fortunately, there’s a simple, powerful expression that can add randomization to virtually any parameter for you: wiggle. Here we’ll explain how to apply the basic wiggle expression, and then add finer degrees of control to it.
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Sunday, August 01, 2010
Causing animations or footage to loop by repeating already-placed keyframes or segments of time.
Our previous installment was about decision-making loops (if/then and while/do statements). This installemnt is about a different kind of loop: repeating an animation without having to loop footage or places copies of an animation end-to-end.
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Sunday, July 04, 2010
Learning how to craft if/then/else statements plus do/while loops will open the door to a wide range of advanced techniques.
As your expressions become more complex, you will want to start making decisions in the middle of them – for example, if the current value is less than a certain number, do one thing; if it is greater than that number, do something different. Other decisions include “wait until the current time is past the next marker – then do this animation” or even “don’t freak out and give me an error message if you can’t find the marker, keyframe, or other layer you’re looking for.”
These sorts of decisions are often referred to as conditional statements, and expressions in After Effects supports them. The most common type of conditional is know it as an if/then or if/then/else statement. If you are not familiar with JavaScript, their format may be a bit different from what you expect, but they are easy to learn.
A variation on this theme is a do/while loop, which is an essential tool for overcoming expressions’ inability to remember what happened beforehand: You can use these loops to walk through every frame of the animation – accumulating information – until you get to the current frame.
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Sunday, June 06, 2010
Ways of manipulating time with expressions, including having one layer echo the movements of another with delay.
By default, expressions assume you are interested in values at the current time. If you need to know the current time, just use the keyword time in an expression, and After Effects will return the current time in seconds (not frames, as we discussed in the previous section).
However, expressions allow you to access values at different points in time. They also let you find out what time keyframes and markers are located at so you can have animations change as they approach or cross one of these keys, as well as reference what other layers are doing. In this installment, we’ll explore a couple of ways to exploit time.
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Saturday, May 01, 2010
Grabbing numbers from places such as the comp settings.
If you can keyframe it, chances are you can control it with an expression, or use it as part of another property’s expression – usually by dragging the pick whip to it. However, there are additional properties you have access to – including those you can’t access with a pick whip, such as whether a layer’s audio or video switches are on, or its current in or out point. You’ll need to either manually type in code to access these, or get some help from the expression language menu. To give you a taste for what’s possible, let’s discuss a couple of comp and footage attributes of interest.
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Monday, April 12, 2010
A (p)review of the new version.
Adobe has officially launched Creative Suite 5, which includes major updates to virtually all of their applications. Adobe has seeded us with preliminary versions, and hired us to help create some documentation on the new release; we wanted to share with you our own impressions plus insights into the new features in After Effects CS5.
In addition to this preview, we also have a 2.5 hour course we’ve created for lynda.com on AE CS5 called After Effects CS5 New Creative Techniques. (If you don’t have a subscription, click here for a free 7-day all-access pass.) Finally, we have completed on the fifth edition of our book Creating Motion Graphics with After Effects (“CMG5” for short), which covers the major new features in both CS4 and CS5. Meanwhile, here’s some of the significant new features in After Effects CS5:
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Monday, April 05, 2010
Everything is relative; here’s how to relate between layer and comp space.
We’re in the process of serializing the Deeper Modes of Expression bonus chapter from our book Creating Motion Graphics with After Effects into a set of 12 posts here on PVC. As you work with Position values and expressions, you will run into the problem of what the Position value really means: Is it a position relative to the layer (such as an effect point), is it a position relative to a parent layer, or is it a position relative to the overall comp (sometimes referred to as “world space”)?
Fortunately, After Effects has a number of layer space transform methods designed to help you move between these different definitions of Position. These are described in the online Help (press F1 to open). Most are straightforward, but there are a few useful transformations that need some extra thought.
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Jeff Foster
Edit and Optimize 2D Stereo Pairs from a 3D Video Camera or Twin Cameras with a Modified Stereo 3D Rig in After Effects CS5.5
Allan Tépper
A contracted article, sponsored by Datavideo Corporation.
Matt Jeppsen
Getting watery trick shots with this DSLR housing
Mark Spencer
Setting Up a Rig in Motion 5 on MacBreak Studio
Mark Spencer
7 Professional Editors Share Their FCP X Experiences
Rich Young
A news roundup
Clint Milby
New Cage Fits New Camera Like A Glove
Scott Simmons
If you haven’t heard they have moved from FCP7 to Media Composer
Scott Simmons
The ease of setup and managing multicam clips makes this the best FCPX update yet
Mark Spencer
Multicamera Editing in Final Cut Pro X
David Torno
Create numerical readouts for use in HUD style graphics.
Terence Curren
The best event for keeping up to speed in the post production world.
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