Chris & Trish Meyer
CMG Keyframes is a repository for columns, articles, and videos created by Trish & Chris Meyer of the subject of creating motion graphics using Adobe After Effects and other related programs. It also contains articles on typography, audio, and 3D, as well as links to relevant articles Chris & Trish have published elsewhere.
Trish & Chris Meyer are the founders of Crish Design (formerly known as CyberMotion), an award-winning motion graphic design studio that has recently relocated from Los Angeles to the Albuquerque area. Their design and animation work has appeared on shows and promos for CBS, NBC, ABC, Fox, HBO, PBS, and TLC; in opening titles for several movies including Cold Mountain and The Talented Mr. Ripley; at trade shows and press events for corporate clients ranging from Apple to Xerox; and in special venues encompassing IMAX, CircleVision, the NBC AstroVision sign in Times Square, and the four-block-long Fremont Street Experience in Las Vegas.
In addition to their motion graphics work, Trish and Chris were among the original users of After Effects, and have written numerous books including "Creating Motion Graphics with After Effects" and "After Effects Apprentice" (both published by Focal Press). They speak regularly at conferences around the country, and perform custom training for studios. Both have backgrounds as musicians, and a close relationship between sound and picture informs much of their work.
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Tuesday, July 24, 2001
A trio of common myths and misconceptions that arise when working with video.
Like urban legends, there are a few pieces of “conventional wisdom” that float around the motion graphics and 3D communities about how to handle video. They are oft-repeated, but several are simply not true. Some are based on wishful thinking; some on a germ of truth; some from articles or manuals which are incorrect. Yes, you probably already know all of these – but they certainly have caught out colleagues of ours.
Not surprisingly, many of these legends are based around the subject of frame rates and interlaced fields. Fields in particular are an area where traditional video diverges perhaps the most from the computers we’re creating our video on, and for that reason are easiest to misunderstand.
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Monday, March 26, 2001
Widescreen can have different meanings, depending on how you have to deliver. Here’s some tips on creating that widescreen look.
For years, the widescreen look has held a certain allure. Most widescreen imagery originated as film that was reframed for television, implying “classy”, “expensive” and “not of video.” Now, with the arrival of high-definition television, widescreen also means “cutting edge” and “the future”, and more clients want that look. The question is, how can you achieve it without hi-def sources? As strongly as our hi-def future beckons, the reality is that many productions for some time will need to be created or repurposed to standard definition.
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Thursday, May 04, 2000
Making sure others can use what you create.
As motion graphics artists, we’re often asked to supply elements for an editor to use in a final composite or program. These might include single frames of text, titles that build on in stages, or a fully animated title. If the production is a corporate video, chances are that the elements need to build in sync with a voiceover. However, final audio is rarely finished by the time we have to create our elements – at best, we have a scratch track. This puts the responsibility on the editor to time these elements over the final version. The image these go over may be live video, or a loopable animated background which you might also be hired to create.
All these variables add up to the need to supply individual elements to the editor, so he or she can decide on how the animation should build and sync to the script.
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Monday, January 17, 2000
Different video systems have differing internal definitions of “black” and “white.”
It would seem like a simple concept: “black” is the darkest color you can have; “white” is the brightest color. However, not all video hardware and software think this way. Quite often, systems can go “darker” than black and “brighter” than white, allowing safety margins for certain situations.
This means that some systems uses different values for black and white than others. This can cause a lot of problems for a video editor or artist who uses a variety of tools during a production, because images may shift in relative brightness and contrast for no apparent reason. Compounding this problem is a lack of accurate information about how to manage these shifts. But if you ignore them, the results can range from washed-out images to illegal color values.
Therefore, you will need to take it upon yourself to be aware of the black and white definitions that different systems are using, and to translate between them as needed. We will also discuss the oft-confused analog concept of “set up” and how it relates to these digital values. It initially requires a bit of a mind-twist, but will pay off in the long run. We will be using After Effects for some of the examples later in this article, but these concepts apply to all systems - so read on…
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Friday, March 13, 1998
Wherein Mr. Video asks Ms. Audio: “What’s my motivation in this scene?”
In the days of yore, editing video and audio used to be considered two different disciplines. Today, most desktop and non-linear video editing programs also edit audio with the same tools and capabilities. As a result, video editors are all but expected to also edit their own audio.
For most, this means just mixing together narration, music, and the occasional sound effect. However, if go one step further and make your video edit decisions based on the audio - and vice versa - you will end up with a final program that is tighter, and more compelling to watch, than if you just let the respective cuts fall where they may. The same goes for 2D and 3D animation: Allowing audio to inform your timing decisions results in a stronger overall experience.
Don’t know anything about audio or music? Hang on and we’ll give you a crash course in the next two pages. Already have a good idea of how audio and music work? Jump ahead to the section titled Cut Time on Page 3 and we’ll go over a few tips and tricks to keep in mind, followed by a brief case study. As with any artistic discipline, rules are meant to be stretched and broken - but they give you an important head start.
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Friday, March 13, 1998
The best musical tempos to edit and animate to.
Vibrations in a sound’s wave happen at a much faster pace than frames happen in video or film. Likewise, a musician may pick a tempo where the peaks of these vibrations - the beats in the music - don’t land on nice, even frame boundaries. However, there is a way to determine tempos that exactly line up with frames. If you can get your composer to use them, your job spotting the audio will be much easier later; you can even animate at these paces without hearing the music, knowing it will line up later.
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Thursday, July 06, 1995
Techniques for mixing layers of audio with maximum clarity.
Admit it: How many of you mix audio by dragging the music, narration, and sound effects or ambiance bed into your authoring program…and think you’re finished? Okay, you don’t, but I’ve heard numberous television programs and pieces of interactive media that sound that way. Each component might sound fine individually, but when more than one is playing at the same time, they obscure each other. Or maybe during quieter sections, an unacceptable amount of noise or distortion appears when played back on a system with lower bit-depth or compressed audio. The solution to both comes from proper management of audio levels.
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Mark Spencer
On this week’s MacBreak Studio
Todd_Kopriva
Australian production studio delivers animation for the 12th Arab Games, on record-size projection space, using Adobe Premiere Pro and After Effects.
Chris and Trish Meyer
...plus an update on what’s next for the Apprentice series.
Scott Simmons
Plus a little screencast in this blog post on a topic we didn’t get to cover.
Art Adams
You want 240fps 1920x1080? I’ve got your high-speed HD right here… for less than $10K.
Matt Jeppsen
Use a boom mic and some common sense!
Chris and Trish Meyer
Taking advantage of parenting, multiple 3D views, and AE’s built-in calculator to coordinate a multi-layer animation.
Mark Spencer
Motion Magic on MacBreak Studio
Scott Simmons
These are a few of the things that I found myself searching for as I’ve been moving over to Premiere Pro CS6 as a FCP 7 replacement
Allan Tépper
If you agree, please sign the online petition requesting the required updates.
Michelle Gallina
CS6 Production Premium Road Show
Rich Young
New videos from Brian Maffitt
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