Chris & Trish Meyer
CMG Keyframes is a repository for columns, articles, and videos created by Trish & Chris Meyer of the subject of creating motion graphics using Adobe After Effects and other related programs. It also contains articles on typography, audio, and 3D, as well as links to relevant articles Chris & Trish have published elsewhere.
Trish & Chris Meyer are the founders of Crish Design (formerly known as CyberMotion), an award-winning motion graphic design studio that has recently relocated from Los Angeles to the Albuquerque area. Their design and animation work has appeared on shows and promos for CBS, NBC, ABC, Fox, HBO, PBS, and TLC; in opening titles for several movies including Cold Mountain and The Talented Mr. Ripley; at trade shows and press events for corporate clients ranging from Apple to Xerox; and in special venues encompassing IMAX, CircleVision, the NBC AstroVision sign in Times Square, and the four-block-long Fremont Street Experience in Las Vegas.
In addition to their motion graphics work, Trish and Chris were among the original users of After Effects, and have written numerous books including "Creating Motion Graphics with After Effects" and "After Effects Apprentice" (both published by Focal Press). They speak regularly at conferences around the country, and perform custom training for studios. Both have backgrounds as musicians, and a close relationship between sound and picture informs much of their work.
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Sunday, July 27, 2003
Transfer camera data from a 3D application into After Effects to better integrate graphical elements.
Many 3D artists use After Effects as a finishing tool: tweaking colors, improving the composite, and blending other layers such as greenscreen footage into the final scene, with the goal of creating a realistic image. By contrast, our primary focus is creating abstract motion graphics, so for us the tables are turned: We use 3D programs (most often Maxon Cinema 4D plus Zaxwerks Invigorator and ProAnimator) almost as utilities, to create elements to integrate into our purely graphical worlds.
In the old days, this process was somewhat separated, limiting what we could do: For example, a dramatic camera move in 3D would often look silly composited over a stationary 2D scene unless you did a lot of work to approximate the shifts in perspective. However, ever since After Effects gained its own concept of 3D space back in version 5, it has become much easier to tie these two worlds together, keeping the same shifts in perspective for both 3D and After Effects elements. For example, we might create, texture, and animate a logo in 3D, and then composite other 2D elements around it in After Effects.
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