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Monday, August 04, 2008
Fractal Noise Tutorial
Chris and Trish Meyer | 08/04
Using the Fractal Noise effect to create seamless background textures.
Ping-Pong Looping
If you really want to animate a parameter that otherwise does not loop on its own, one solution is to “ping pong” the parameter: animate it to one value, and then have it return to its original value at the loop point.
Open the comp [Seamless2], and study the keyframes for the Sub Scaling parameter of FractalNoise_soft. If the keyframes are not visible, select this layer and type U.
The Sub Scaling value animates from 40 to 45, as it did in the original design. To make it loop, it is simply returned to the same value by the end of the comp that it had when the animation started. It does this by animating from 40 to 45 in three seconds, and then back to 40 by the end of the comp. The Easy Ease keyframe assistant was applied to all three keyframes to help make the change in direction less abrupt. Note that the same “rules” as on the previous page about setting your final keyframes one frame beyond the end of your timeline still apply!

The scaling rate of change is now doubled from our original design, where it animated from 40 to 45 over six seconds. If you wanted to keep the same rate of change for Sub Scale as in the original, you could change the comp’s duration to 12 seconds and double all the Evolution cycles.
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