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Sunday, July 08, 2007

Motion 3 = 3D

This significant update to Apple Motion includes a slick 3D implementation.

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When you manipulate layers in 3D, an inset view appears that displays your world from a second useful angle - such as from the active camera’s point of view as you work in the Perspective view

There are numerous interesting touches. For example, you can switch the Camera Type between “viewpoint” and “framing” which determines whether it rotates around its lens or its point of interest. When you’re manipulating an object, an inset viewer appears that displays a second angle, such as a perspective view of the scene or through the active camera. If you are having trouble reaching through a complicated scene to select a specific layer, tap X to bring up Apple’s Expos, which spreads the layers out, and then select the desired layer. Also, a small button to the right of a selected layer in the Project pane centers the viewer on that layer.

Motion 3 contains a few other nice shortcuts to creating sophisticated 3D animations. For examples, lights have a falloff parameter, as does the camera - you can have layers automatically fade in and out depending on their distance from the camera. The already exceptional particle system can be toggled to work in 3D space, including having the layers it emits automatically orient to face the camera. There is also a new set of 3D text behaviors. And we don’t even have time to talk about the new paint engine…

But We Wish

There are two major shortcomings in Motion 3. The first is that the 3D implementation lacks 3D shadows: There is currently no way to cast shadows from one object to another where the size of the shadow changes depending on the space between objects. Although we miss this feature, it may not be a big issue for you - especially if you are going for a web-inspired dimensional flat look. Regardless, we expect this feature to appear in the future, especially as graphics cards become even more powerful so they can calculate the shadows in real time. In the meantime you always have traditional 2D drop shadows, which are an acceptable cheat in many situations.

Second, you can only get Motion as part of Final Cut Studio. Apple long ago discontinued the ability to buy Motion - or for that matter, their excellent audio editing and composition program Soundtrack Pro - as a separate product. Even though we’re primarily Adobe After Effects artists, we’ve always considered Motion to be a must-have accessory (especially when it was available as a stand-alone for $300); as of version 3, Motion is becoming a very strong all-around graphics application in its own right. We hope Apple returns to selling Motion separately so that more users get the chance to play with it in the future.

3DMotion GraphicsPost Production

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