Jay Rose
Jay Rose CAS is a Clio- and Emmy-winning sound designer whose studio career has included program opens for NBC, documentaries and spots for PBS and MGM, videogames for Parker Brothers, and close to a thousand independent film and video projects. He's also programmed audio software for broadcast manufacturers Eventide and Orban, written a column for DV Magazine and a few best-selling books about sound for film and video, and been a section officer of the Audio Engineering Society. More tutorials, humor, and info about his studio at dplay.com.
|
 |
Monday, August 25, 2008
A couple of non-intuitive hacks for QuickTime audio
I’m a soundie. So I frequently have to send music samples, progressive mixes, and other pieces of track to directors or clients for approval. Since I’m also a lazy soundie, I’ve discovered a couple of ways to speed up the process… and save my clients a lot of download time.
more »
Tuesday, August 19, 2008
Compress audio files without losing quality? You can, if you measure them the right way.
My last two blog tutorials discussed neural masking, and how an mp3 or AAC can be good enough for broadcast or film sound when you do it right. (If you followed the link to my website, you even got proof.) But sometimes, even AAC’s tiny losses can be too much: you might be sending elements that will be processed or compressed more, or be saving an archive. While most non-audio files can be successfully squeezed with Winzip or Stuffit, those processes behave strangely with audio.
more »
Saturday, August 16, 2008
mp3 and its cousins are a fact of life… here’s how to get the most out of them
If you do audio for the Web, broadcast, or movie theaters, sooner or later you’ll have to deal with some form of lossy data compression. But you don’t have to buy into the mp3 myths and hype. If you understand how those algorithms actually work - how they decide what data to lose - your tracks can sound a lot better.
more »
Thursday, August 14, 2008
Sometimes, making data disappear can be acceptable
Ever wonder how magicians make a large object disappear, or a woman’s dress instantly change color? According to a study in Nature Reviews Neuroscience, cognitive scientists have been wondering as well. The scholarly, footnoted article explains magic tricks in terms of the visual and neurological quirks they rely on. It credits The Amazing Randi, The Great Tomsoni, and Teller (of “Penn and…”) as co-authors. It’s visually oriented - as is a lot of magic - but abracadabra: Here on the audio side, we’ve been benefitting from that kind of research for years. You can benefit, too.
more »
Friday, August 01, 2008
What whales consider sexy… and what’s really going on in the audio band.
Ask and you shall receive. A few weeks ago, I posted a blog entry about some fascinating research on how hormonal changes can affect the attractiveness of a woman’s voice. In the entry, I wondered if there was an equivalent phenomenon for male voices.
more »
Tuesday, July 22, 2008
A free utility lets you assemble audio tools in an instant. It’s also fun to play with.
When I started, an audio room was a collection of tape recorders, rack-mount processors, and a console. (Software? You wore a cotton shirt so it would stay comfortable through an 18-hour session.)
more »
Page 1 of 1 pages
|
 |
|
|
Allan Tépper
A contracted article, sponsored by Datavideo Corporation.
Matt Jeppsen
Getting watery trick shots with this DSLR housing
Mark Spencer
Setting Up a Rig in Motion 5 on MacBreak Studio
Mark Spencer
7 Professional Editors Share Their FCP X Experiences
Rich Young
A news roundup
Clint Milby
New Cage Fits New Camera Like A Glove
Scott Simmons
If you haven’t heard they have moved from FCP7 to Media Composer
Scott Simmons
The ease of setup and managing multicam clips makes this the best FCPX update yet
Mark Spencer
Multicamera Editing in Final Cut Pro X
David Torno
Create numerical readouts for use in HUD style graphics.
Terence Curren
The best event for keeping up to speed in the post production world.
Mark Spencer
Motion 5 Publishing Tips on MacBreak Studio
|
|
|
|