Mark Christiansen

Mark Christiansen is the author of After Effects Studio Techniques (Adobe Press). He has created visual effects and animations for feature films including Pirates of the Caribbean 3, The Day After Tomorrow and films by Robert Rodriguez. Past corporate clients include Adobe, Cisco, Sun, Cadence, Seagate, Intel and Medtronic, and broadcast work has appeared on HBO and the History Channel. Mark's roles have included producing, directing, designing and effects supervision, and his solo work has appeared at film festivals including L.A. Shorts Fest.

Long a Contributing Editor at DV Magazine during its heyday, Mark has been contracted as a marketing and technical writer on numerous occasions for Adobe Systems Inc. as well as related companies such as Red Giant Software. He has taught at fxPhd.com and Academy of Art University. His career began at LucasArts Entertainment and he is a Phi Beta Kappa graduate of Pomona College.

Adobe Media Encoder - another hidden gem?
After Effects Script of the Week: Add Parented Null to Each Selected Layer
Use Dynamic Link to bring Warp Stabilizer to Premiere Pro CS5.5
After Effects Script of the Week: Tracker2Mask
After Effects Script of the Week: rd_MergeProjects
After Effects Script of the Week: Get Sh*t Done
After Effects Script of the Week: pt Panorama
After Effects Script of the Week: pt TextEdit
After Effects Script of the Week: Change Render Locations
After Effects Script of the Week: pt ExpressEdit
After Effects Script of the Week: MochaImport
After Effects Script of the Week: KeyTweak
After Effects Script of the Week: pt EffectSearch
After Effects Script of the Week: Immigration
Script of the Week: Shortcut Key Reference
Script of the Week: True Comp Duplicator
Script of the Week: 3D Extruder
Script of the Week: BG Renderer
Introducing: After Effects Script of the Week
Red Giant’s newest Plot Device: Magic Bullet Looks 2
Free Stereo Footage from Artbeats, and an After Effects tutorial showing how to use it in CS5.5
Premiere Pro for DSLR in a few easy steps
ASSIMILATE announces Mac support for SCRATCH, updates product line and prices
After Effects CS5.5 in Production
ASSIMILATE SCRATCH first out of the gate with RED Epic HDRx support
December 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
August 2010
July 2010
April 2010
March 2010
December 2009
October 2009
August 2009
July 2009
June 2009
April 2009
March 2009
February 2009
November 2008
September 2008
August 2008
July 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
October 2007
May 2007

Complete Archives

Monday, February 25, 2008

Golden Compass: First Flop to win VFX Oscar in Nearly a Decade

For once a great performance is not overlooked simply because hardly anyone saw it.

image

Visual Effect Academy Awards™ are not much different from any other category in at least one respect: great performances in films that underperform at the box office tend to be overlooked. I and many others thought that Transformers had this year’s visual effects Oscar™ all sewn up not only because the work was amazing - not just the amazingly complex 3D animation but some really fantastic compositing. Pirates of the Caribbean 3 (on which this author contributed a few shots) was clearly not going to win as that would break an Oscar taboo: the repeat winner (since Pirates 2 took a statue only last year).

And yet, nearly as much of a long-shot seemed to be The Golden Compass simply because the film was a flop, and Hollywood is allergic to losing money (despite many examples to the contrary) - this despite that many in the visual effects community believe it contained the most ground-breaking work, raising the bar for complex interactions between computer generated creatures (realistic looking daemons, the animals representing the soul/anima of the human characters) and recreating grand scenes of steam-punk London and Oxford and grand vistas of the Arctic. Not since What Dreams May Come has a vfx film lost money at the box office and taken the statue.

Perhaps Hollywood’s love of giving the prize to anyone but ILM - who along with the 49ers were the bay area force no one could beat in the 80’s and early 90’s - trumped the box office vote. However it happened, a great visual effects film (albeit a failed re-telling of one of the best novels of the past decade) won.

(4) Comments • Most recent comments by: Ben, Mark Christiansen, Ben, anonymous, • Permalink


Wednesday, February 13, 2008

Adobe’s Magic 3D Lens

Adobe’s foray into the hardware market, or just a cool peek into the near future?

Check out this video in which Adobe engineers debut some much rumored hardware designed to interface with a future version of Photoshop (and, perhaps, other of our favorite Adobe apps?) to provide persective and depth of field in post.

Not only is it a stunning demo, such a lens might not require mechanical controls for changing focus or aperture; the lenses are the fixed focus type found in your point and shoot camera.

It’s possible to recreate depth of field in post, or do without it entirely, Gregg Toland-style (but since we all know that DOF is crucial to a cinematic look, that ability may be more useful for 3D artists who need that kind of image fidelity).

Adobe has vastly increased its investment in research and development so this is hardly the last innovation we’re likely to see, particularly in cases where the proof of concept comes from academia.

(1) Comments • Most recent comments by: Chris Meyer, • Permalink


Monday, February 04, 2008

Recreating 1970’s San Francisco: Contrasting Approaches

David Fincher and Gus Van Sant take contrasting approaches to recreating the oddest decade of a unique city.

Every day that I cycle from my home into the Presidio I pass through the intersection of Washington and Cherry streets, site of a murder that is the centerpiece of David Fincher’s film Zodiac, a film that fabulously recreated the San Francisco of the 1970’s. Last weekend I cruised Castro Street (not what you’re thinking when you read that) to witness its own fabulous 1970’s makeover for Gus Van Sant’s biopic Milk, about San Francisco’s most famous murder of that era.

There is great irony here: the corner of Washington and Cherry has the timeless quality that goes with old-money upper class neighborhoods, yet Fincher chose not to shoot there at all, instead painstaking recreating the neighborhood as 3D matte paintings and shooting the taxi driver murder in front of a green screen. These allowed them to add period details that perhaps no non-local filmgoer could notice, such as that the street trees would have been 35 years younger - this for a scene that takes place at night.

Castro Street, meanwhile, is as different from its 1970’s self as any vibrant commercial tourist destination would be, and yet for Milk, the filmmakers are going back in time using set decoration: redoing the storefronts that have changed hands (you have to hand it to Rossi’s Deli for appearing virtually unchanged in 30 years) and repainting the Castro Theater, the cinema that is the neighborhood’s visual centerpiece. Hilariously, they have taken the level of detail right down to the real estate listings (in the window depicted below).

In an era when even a romantic comedy has 2-300 digital visual effects shots, what’s up? I’d like to hear your suggestions in the comments, but I think it’s mostly a question of taste, or even what you might call comfort zone.

Yes, the director of Se7en and Fight Club can afford have an artist or two spend a year of their lives working on one effects shot, a time-lapse of the TransAmerica Pyramid being constructed, even though it’s tangential to the storyline at best, so you could follow the money and simply say that Zodiac was a bigger budget film. But locations aren’t cheap, especially in high-end coastal cities.

So this is really a study in contrasts. Fincher makes an investigative drama and can’t help but insert almost-unreal effects and even motion graphics into the story (at one point the letters from the Zodiac killer occur as three dimensional projections all around the offices of the Chronicle). Van Sant, on the other hand, is an old-school actor-centered independent filmmaker, just the kind who really hates green screens and handing over key shots to digital artists. I don’t doubt there will be effects shots in Milk, but it looks like the heavy lifting is happening in “pre,” not post.

image


Lighting
Shooting
Special Effects
Visual Effects • (4) Comments • Most recent comments by: Ben, Mark Christiansen, Ben, • Permalink


Page 1 of 1 pages


Advertisement









To be considered for listing, contact pr (at) provideocoalition (dot) com


Copyright © 2011, HD Expo, LLC a division of Diversified Business Communications. DBA Createasphere

All rights reserved. HD EXPO, High Def EXPO, Createasphere, E-Tech, Entertainment Technology Exposition, 3D Production Workshop, VariCamp, P2 Camp, ColorCamp 101, and Lighting, Filters & Gels for HD are all trademarks of HD Expo, LLC.

Terms of Use  |  Privacy Policy

Check PageRank