Mark Christiansen
Mark Christiansen is the author of After Effects Studio Techniques (Adobe Press). He has created visual effects and animations for feature films including Pirates of the Caribbean 3, The Day After Tomorrow and films by Robert Rodriguez. Past corporate clients include Adobe, Cisco, Sun, Cadence, Seagate, Intel and Medtronic, and broadcast work has appeared on HBO and the History Channel. Mark's roles have included producing, directing, designing and effects supervision, and his solo work has appeared at film festivals including L.A. Shorts Fest.
Long a Contributing Editor at DV Magazine during its heyday, Mark has been contracted as a marketing and technical writer on numerous occasions for Adobe Systems Inc. as well as related companies such as Red Giant Software. He has taught at fxPhd.com and Academy of Art University. His career began at LucasArts Entertainment and he is a Phi Beta Kappa graduate of Pomona College.
|
 |
Tuesday, April 22, 2008
Great strides are being made in 3D technology, which is great news for the few projects that need it.
Day One of NAB was 3D day in the Content Theater, and at the end of that day, I participated in a podcast discussion with Ron Brinkmann and Mike Seymour all about stereo imaging, which seems to have been a major official trend at NAB this year. At the end of the on-air discussion we did an informal poll and found that half the folks in the room felt that 3D display would be a bona fide new artistic medium within the next few years, and the other half - with whom I’m aligned - felt that stereoscopy remains the fringe curiosity it has always been, at least in regards to narrative filmmaking. U23D as an experience is hard to top - I even overheard other moviegoers express how preferable seeing that movie in IMAX was to actually attending a U2 show - but the legitimacy of 3D display for a mainstream Hollywood film is only being debated, it seems to me, because James Cameron has put the issue on the table.
My thought is that even if Avatar does revolutionize the use of 3D in tentpole Hollywood blockbusters, few (if any) other filmmakers will be able (or willing) to match, let alone top it. Also, as long as headgear is required to view images in 3D - and the polarized specs I received for U23D take the cake - we humans are really no further along technologically than when we started down this road (although the imaging technology itself for the price point is improving by leaps and bounds thanks to IMAX and high-frame-rate digital displays).
Until it’s a hologram, no goofy glasses required, any move toward 3D is going to look like what it’s always been - something cinemas grab onto when sales are under downward pressure. 3D can be fun - 10 year olds love the 3D films I worked on for Robert Rodriguez - and James Cameron will no doubt provide an amazing experience, with or without the extra dimension - but 3D on the projected screen is is a boon to immediacy and sensation, not emotion and story. U23D in IMAX is a fantastic spectacle - better in many ways than actually attending a U2 show - but if we see more of these in cinemas, it can only mean that substantial stories have headed for the more intimate home theater.
Saturday, April 19, 2008
According to a highly reliable source, Apple emphatically denied in an NAB press meeting earlier this week any truth to the rumor that the Pro Apps are for sale.
Now, even if Apple sold Final Cut Studio and its brethren, I hardly imagine the buyer (and who might that be? Avid?) would do much to mess with its success, at least in the short term - but here is a company with a firm policy of not responding to rumors that is apparently issuing an emphatic denial and, well, one can’t help but think of analogous situations that have occurred in the recent past.
One thing that is certain, from speaking with a former Apple employee, is that the development team, once housed inside 1 Infinite Loop and very much on the radar, is now located far from the action. If you don’t think that matters, keep in mind that this is a company whose important decisions are all made by one guy. In that building. It may simply be that Pro Apps were important to Apple back when they needed to show that the Mac was not an inferior platform for high-performance, high-profile entertainment work, but that job has now been done, the app is mature and in no danger of leaving the platform, and the company has found other areas to, ahem, shake up. Like the multi-billion dollar mobile telecommunications industry, or the multi-billion dollar entertainment industry.
Anyhow that’s all just speculation. Beyond the denial, all I know for sure is that a) Final Cut Server looks great and b) attending NAB after losing my iPhone in the powder at Sugar Bowl was like living in L.A. without a car.
Saturday, April 19, 2008
At the show ruled by suits and dilberts, the rebels get their turn
With big exhibitions like The NAB Show falling out of favor, and some disappearing altogether in the 21st century, NAB struck back this year by offering more educational fare than in years past, featuring keynotes and panels of experts from the industry, as well as day-long classes. On Wednesday was “A Million Dollar Look on a Thousand Dollar Budget,” a keynote and panel on getting cinematic production values out of equipment you may already have sitting around your studio.
The session was kicked off with the Legend of Zelda fan trailer “linked” here (nerdy pun for gamers paying attention) which appeared on April Fool’s Day, followed by a keynote by Stu Maschwitz of The Orphanage (and author of a fantastic blog) and then a panel featuring Dave Basulto of Clarity Pictures, Alex Lindsay from Pixel Corps, D.P. Taylor Wigton (447 Productions) and moderated by Brian Valente from Redrock Micro.
more »
Page 1 of 1 pages
|
 |
|