Mark Christiansen

Mark Christiansen is the author of After Effects Studio Techniques (Adobe Press). He has created visual effects and animations for feature films including Pirates of the Caribbean 3, The Day After Tomorrow and films by Robert Rodriguez. Past corporate clients include Adobe, Cisco, Sun, Cadence, Seagate, Intel and Medtronic, and broadcast work has appeared on HBO and the History Channel. Mark's roles have included producing, directing, designing and effects supervision, and his solo work has appeared at film festivals including L.A. Shorts Fest.

Long a Contributing Editor at DV Magazine during its heyday, Mark has been contracted as a marketing and technical writer on numerous occasions for Adobe Systems Inc. as well as related companies such as Red Giant Software. He has taught at fxPhd.com and Academy of Art University. His career began at LucasArts Entertainment and he is a Phi Beta Kappa graduate of Pomona College.

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Premiere Pro for DSLR in a few easy steps
ASSIMILATE announces Mac support for SCRATCH, updates product line and prices
After Effects CS5.5 in Production
ASSIMILATE SCRATCH first out of the gate with RED Epic HDRx support
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Tuesday, May 06, 2008

10 (+1) Reasons Scarlet Changes the Game in 2009

Don’t overlook the impact of RED’s entry-level camera, even for pros like you.

RED will not debut Scarlet, its entry-level camera, until early next year, which means that those who are already hype-weary with all things RED are already moving on to a different part of the site. Nontheless, there are solid reasons that Scarlet will change the entire landscape of low-budget digital video, assuming RED can get enough of them into the hands of the public (more about that at the end). Scarlet’s impact will be somewhere between that of the Canon 10D when it debuted and that of the iPhone. Here’s why.

1) 3K native sensor. It’s easy to lose sight of how major a step forward 3,000 pixels of horizontal resolution is for a digital video camera when that camera is debuted alongside an existing 4K camera and a 5K camera due at the same time. So let’s try this with the hype language used by the digital still camera manufacturers: 8.5 megapixels. Per frame. And this is not cheating by calling a 1280 native sensor HD (yes I’m talking to you, HVX-200). 3k means you could cut this image down 35% to HD. You could sneak it onto an IMAX screen without anyone seeing pixilation. It will be years before Sony or Panasonic have anything like this at the price. Speaking of which…

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(12) Comments • Most recent comments by: chucksav, Tim Sassoon, J. Matthew, J. Matthew, Rob, J. Matthew, Mike Curtis, Mark Christiansen, Scott Gentry, glennser, • Permalink


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Rendering Motion Projects in Final Cut Pro
Mark Spencer

The key to dramatically faster render times

Cinema Craft Encoder MP for Compressor 3
Brian Gary

High Quality MPEG-2 Encoding for Final Cut Studio 2







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Rendering Motion Projects in Final Cut Pro

Mark Spencer | 05/20- 12:08 PM

The key to dramatically faster render times

If you have begun to explore Final Cut Studio’s application integration by embedding your Motion project files into your Final Cut Pro sequence, you may have noticed a rather large increase in render time for that sequence.

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Cinema Craft Encoder MP for Compressor 3

Brian Gary | 05/14- 12:05 PM

High Quality MPEG-2 Encoding for Final Cut Studio 2

Cinema Craft, the industry leader in MPEG-2 encoding for DVD, is going to release a Compressor 3 plug-in by the end of this month. I wrote an article on Ken Stone’s site that takes a look at both the plug-in itself and the technology behind it…the Cinema Craft Xtream encoding engine. The majority of Hollywood releases on DVD have been encoded using the Xtream engine, and it’s the same engine that’s at the core of the Cinema Craft Encoder MP plug-in for Compressor.

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If you’re going to be in Los Angeles on May 21st, 2008, I’m going to do a demo of the software at the May LAFCPUG meeting.

BG

 

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