Mark Christiansen

Mark Christiansen is the author of After Effects Studio Techniques (Adobe Press). He has created visual effects and animations for feature films including Pirates of the Caribbean 3, The Day After Tomorrow and films by Robert Rodriguez. Past corporate clients include Adobe, Cisco, Sun, Cadence, Seagate, Intel and Medtronic, and broadcast work has appeared on HBO and the History Channel. Mark's roles have included producing, directing, designing and effects supervision, and his solo work has appeared at film festivals including L.A. Shorts Fest.

Long a Contributing Editor at DV Magazine during its heyday, Mark has been contracted as a marketing and technical writer on numerous occasions for Adobe Systems Inc. as well as related companies such as Red Giant Software. He has taught at fxPhd.com and Academy of Art University. His career began at LucasArts Entertainment and he is a Phi Beta Kappa graduate of Pomona College.

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Thursday, December 03, 2009

Smoke Gets On Your Mac

Maybe it’s not just about high-priced clientele.

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Last week, Autodesk offered a preview of its Smoke software on the Macintosh at the Inter BEE 2009 Conference in Tokyo, where the software was announced at a $14,995 price point - cheap for Smoke, very expensive for Mac-based studios relying solely on some mixture of Final Cut Pro, After Effects, Avid or Nuke.

In the short term, this clearly will not revolutionize video production because it will only reach a select audience who see a clear return on the investment It is nonetheless hugely significant for several reasons, not the least of which is that there is no other software available for Mac that does exactly what Smoke offers: editing and compositing in a single tool optimized for interactive, over-the-shoulder client work.

The question is whether client-attended work is the big deal that it was earlier this decade, or whether Smoke’s true advantage may lay elsewhere.

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(9) Comments • Most recent comments by: Mark Raudonis, Sproketz, Mark Raudonis, Sproketz, gcelso, Mark Raudonis, MichaelSanders, Mark Christiansen, MichaelSanders, • Permalink


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Cinema 4D Finally Brings 3D to Motion

Mark Spencer | 12/25- 02:10 PM

Here’s How To Do It

Cinema 4D’s friendly interface and robust motion graphics toolset have made it the tool of choice for creating 3D motion graphic elements for title sequences, bumpers, interstitials, and the like. And it’s ability to export multipass renders as well as 3D data to After Effects have made it easy for After Effects users to integrate 3D into their projects. Well, with release 11.5, Final Cut Studio users can finally do the same, because Cinema can now export 3D data directly to a Motion project. By taking advantage of Motion’s real time render engine and Final Cut Pro integration, you can now create professional 3D projects or even Master Templates for your projects.

There are a few tricks to getting Cinema 4D to play nicely with Motion. In the video, I step through the workflow for preparing a Cinema 4D project for Motion, and then preparing the Motion project, swapping in video elements, adding text, and finally creating a Motion template that you can use in Final Cut Pro.

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Reapplying Keyframes in Motion

Mark Spencer | 12/03- 01:11 PM

3 Ways to Copy Keyframes

I’ve been getting a few questions about copying and pasting keyframes in Motion. While you can copy-paste, there are a few other options that may work better for you. This short video looks at three different options for taking keyframes applied to one layer and applying them to another.

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