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Mark Christiansen
Mark Christiansen is the author of After Effects Studio Techniques (Adobe Press). He has created visual effects and animations for feature films including Pirates of the Caribbean 3, The Day After Tomorrow and films by Robert Rodriguez. Past corporate clients include Adobe, Cisco, Sun, Cadence, Seagate, Intel and Medtronic, and broadcast work has appeared on HBO and the History Channel. Mark's roles have included producing, directing, designing and effects supervision, and his solo work has appeared at film festivals including L.A. Shorts Fest.
Long a Contributing Editor at DV Magazine during its heyday, Mark has been contracted as a marketing and technical writer on numerous occasions for Adobe Systems Inc. as well as related companies such as Red Giant Software. He has taught at fxPhd.com and Academy of Art University. His career began at LucasArts Entertainment and he is a Phi Beta Kappa graduate of Pomona College.
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Sunday, May 08, 2011
The Adobe application’s handling of DSLR and other card-based media is straightforward and quick, as it should be.
Let’s face it, a lot more editors, artists and animators have Premiere Pro loaded on the systems they use every day than are actually using it. And yet over the last few years—and in particular over the past year, since Adobe started demoing real-time playback of all kinds of files, including 4K RED .r3d source, in Premiere Pro on systems with CUDA-enabled nVidia cards—there’s been this notion that the application is really pretty good, and worth learning more about. Sure, clients tend to ask for other non-linear editors, so even if your day-to-day job demands that you edit in some other application, the question remains, what are you missing out on in Premiere Pro, both with its integration with other Adobe apps and by itself, if you’re not using it? I’ll be focusing on this in more than one article.
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Mark Christiansen
The Adobe application’s handling of DSLR and other card-based media is straightforward and quick, as it should be.
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Mark Christiansen | 05/08- 09:30 PM
The Adobe application’s handling of DSLR and other card-based media is straightforward and quick, as it should be.
Let’s face it, a lot more editors, artists and animators have Premiere Pro loaded on the systems they use every day than are actually using it. And yet over the last few years—and in particular over the past year, since Adobe started demoing real-time playback of all kinds of files, including 4K RED .r3d source, in Premiere Pro on systems with CUDA-enabled nVidia cards—there’s been this notion that the application is really pretty good, and worth learning more about. Sure, clients tend to ask for other non-linear editors, so even if your day-to-day job demands that you edit in some other application, the question remains, what are you missing out on in Premiere Pro, both with its integration with other Adobe apps and by itself, if you’re not using it? I’ll be focusing on this in more than one article.
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