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Monday, August 03, 2009

Filed under: CS4

AEScripts.com revamped as a comprehensive script destination site

Mark Christiansen | 08/03

Immigration is the first shareware script ever, the rest are still freeware

Lloyd Alvarez, creator of aescripts.com as well as some of the most useful After Effects scripts available, released a new version of the site that may finally put an end to the need to google for the best available After Effects scripts. All of the scripts listed from the half dozen top current developers are freeware except for one - Immigration, which also appeared in its final version today as the first script shareware product.

Scripts have moved from a marginal, obscure and difficult-to-create feature introduced in After Effects 6.0 to an outlet for After Effects artists who are also coding nerds to add what might otherwise be considered new features to After Effects. One key to this change has been that many of the most useful scripts, among them Immigration and BG Renderer, appear in the After Effects UI as regular panels.

Immigration transforms what was a major After Effects deficit - difficulty importing and replacing image sequences via an import dialog that does not recognize them as such - and created one of the best sequence-handling interfaces available in any software in its place. Not only can Immigration tell how multiple sequences in a folder are grouped, it can automatically scan existing sequences already present in an After Effects project and intelligently replace updated versions all at once.

The cost for an Immigration license is $20, marking the first time a script has been offered other than as freeware. Is this an ominous trend or a fair way to compensate innovation, coding effort and time savings? Immigration is an excellent test case, as it offers clear added efficiency for those who want it and want to pay for it. It also helps compensate Lloyd for releasing the most valuable script of all time, BGRenderer, which literally can replace a Nucleo Pro license (not available for CS4 until Tuesday, August 4) or even obviate the need for an extra rendering workstation on a big project.

Why, I have a BGRenderer terminal session running even as I type this.

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Nucleo Pro was just updated a few days ago for CS4.

Posted by .(JavaScript must be enabled to view this email address)  on  08/03  at  06:21 PM


Not until tomorrow at noon - I did however update the article to reflect that, thanks Rich.

Posted by Mark Christiansen  on  08/03  at  07:06 PM


I hope that people who can afford to chip in a buck or twenty do so for these scripts. By paying what we can, we can keep scripts easy to get to for everyone while also encouraging Lloyd, Paul, Jeff, and the gang to keep making scripts.

Posted by Todd_Kopriva  on  08/03  at  07:58 PM


Sorry Mark.

Yes, the AEScripts expansion is a cool idea. And since some scripts fill bigger feature gaps, hopefully we’ll have more handy summaries like the one by Sébastien Périer a few months ago for those of us wary of palette gluts and other complications.

Posted by .(JavaScript must be enabled to view this email address)  on  08/03  at  08:50 PM


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