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Mike Curtis
Mike Curtis writes and runs HD for Indies, a consultancy and website dedicated to using affordable digital technology for independent filmmaking. Mike started HD for Indies after a 15 year digital media career making content for everything from cell phones to cinema screens for clients such as Ford, Dell, Compaq, etc.. As a consultant, he focuses on production and post production hardware, software, and workflows to achieve maximum results at a variety of budget levels.
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Tuesday, August 25, 2009
Good news=native support & controls, bad news=sloooowww
Red .R3D render speeds in Color - sloooowww
Good news/bad news -
Good news - the new Apple Color version 1.5 (part of the new Final Cut Studo) reads R3D files natively - you can even start a new project and pull in a clip! You have controls for directly accessing the 12 bit RAW Redcode controls in the Primary Color room - this is great! It also does a full resolution, high quality debayer, which is the highest quality way to do this - better than the half res solution that Final Cut Pro utilizes. For the money, this is definitely the easiest, highest quality, most control solution for grading your Red footage. All good news.
Bad news - for now, it is SLOOOOOOOOW - on an maximally pimped system*, it was rendering about 1.43 fps - so about 17 times slower than realtime. And this was only with a simple lift/gamma/gain adjustment, no color adjustments, no secondaries, no filters, no rescale, etc., all of which can make the process take even longer. Ouch! Here’s to hoping that Apple will support the Red Rocket card to accelerate debayering and scaling of Red .R3D files directly within Color in a future version.
Read on for details.
more »
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