Michael Goldman

Michael Goldman is a longtime entertainment industry journalist who served as Senior Editor for the award-winning film journal, Millimeter, for 11 years, and before that, was an editor at Daily Variety. He's the author of four books and is currently hard at work on his fifth. Michael has penned articles for numerous consumer and trade publications, but his specialty is in covering the worlds of production and post-production for movies, television, and new media. Over the years, he has written for Millimeter and other publications about the people, tools, workflows, innovations, and trends behind projects large and small--ranging from blockbuster Hollywood movies to corporate videos and everything in-between. In that time, he has gained unique access to, and insight from, many of the world's leading filmmakers, particularly directors, cinematographers, editors, and visual effects' professionals. He was among the earliest industry journalists to cover the birth and maturation of the digital intermediate process and has been reporting on digital cinematography and workflows in professional environments for as long a such tools and techniques have existed. He can be reached at michael.goldman@me.com, and you can find an extensive archive of his Millimeter articles at www.millimeter.com.


Thursday, January 27, 2011

Podcast: The Adventures of Anthony Dod Mantle, part 2

“127 Hours” DP continues discussing digital filmmaking, 3D, and his artistic passions

image

Here’s the second part of my cross-ocean conversation with cinematographer Anthony Dod Mantle. After discussing his work on “127 Hours” and his use of the Silicon Imaging 2k camera for Danny Boyle, Anthony explained his current stereoscopic gig on the European film “Dredd” (yes, based on the same source material as Stallone’s “Judge Dredd” but a much different, darker take). That led to a larger conversation about the 3D paradigm and how best, in his view, to utilize all this technology for good, old-fashioned artistic purposes.

more »Click to play audio / video »

Cameras • (0) Comments • • Permalink


Saturday, January 22, 2011

Podcast: Adventures of Anthony Dod Mantle, part I

Award-winning DP discusses playing with the SI2K system, “Slumdog Millionaire,” “127 Hours,” 3D, and lots more

image

With Academy Award nominations out, the movie awards’ season is now at full heat. In the cinematography category, last year’s big bling collector—the innovative Anthony Dod Mantle—wasn’t nominated this time around for a chance at back-to-back Oscar or ASC awards, although he and “127 Hours” co-DP Enrique Chediak were nominated for a BAFTA award for their work on that film. Still, when I reached Anthony recently by Skype after he had just wound up a long day of golf in Cape Town, South Africa, where he was shooting a European 3D sci-fi feature called “Dredd,” he chuckled about his doubts that “127 Hours” could earn him the same award recognition as “Slumdog Millionaire” did last year. He suggested that perhaps “127 Hours,” this year’s collaboration with director Danny Boyle, was “just a little radical for common taste.” Nonetheless, as with “Slumdog Millionaire” before it, “127 Hours” featured extensive and unique utilization of the Silicon Imaging 2k camera system that Mantle has been on the forefront of pioneering in feature films in recent years. He was gracious enough to spend his time recovering from golf to discuss those applications, and more, with me.

more »Click to play audio / video »

Cameras • (0) Comments • • Permalink


Friday, October 01, 2010

Social Network gets RED, and really virtual

Co-editor Angus Wall discusses what’s next out of Fincher land in terms of the Pix platform for enhanced collaboration on Girl with the Dragon Tattoo and beyond

image

I’ve been as absorbed as anybody lately in the buzz surrounding David Fincher’s new movie, Social Network—his and writer Aaron Sorkin’s rendering of the madness surrounding the founding of the Facebook social networking web site. That’s because I recently penned two articles about the movie—thankfully, not dealing with whether the movie is, or is not, a faithful telling of what actually went down at Harvard University a few years ago. Rather, I wrote about the undisputed innovations Fincher and his digital filmmaking team utilized in making the movie in the data realm without using physical media for the most part, both in production and in editorial.

more »Click to play audio / video »

Cameras
Production • (0) Comments • • Permalink


Tuesday, July 20, 2010

Why artists need to value themselves

Chatting with Jeffrey Okun, Part II

image

Today, we’re continuing my recent conversation with visual effects supervisor Jeffrey Okun about the direction of his industry and how he and his fellow artists are dealing with the changes and uncertainty currently roiling through that industry.

(You can hear part I of our chat here.)

more »Click to play audio / video »
(1) Comments • Most recent comments by: Jim Hines, • Permalink



Advertisement


Wednesday, July 14, 2010

What, and who, are visual effects anyway?

Chatting with Jeffrey Okun, Part 1

image

I recently called Jeffrey Okun, a well-respected visual effects supervisor and Chairman of the Board of Directors for the Visual Effects Society (VES) to tap his brains about the state of the visual effects industry and all the wonderful technology that is fundamentally changing it at a startling pace. Jeffrey, of course, has been around since the early 1980’s and has supervised effects on many big films, including Ed Zwick’s work on “The Last Samurai” and “Blood Diamond,” among others. He’s currently in Vancouver, supervising on Catherine Hardwick’s upcoming “Little Red Riding Hood.”

more »Click to play audio / video »
(1) Comments • Most recent comments by: Jim Hines, • Permalink


Sunday, April 11, 2010

Rodney Charters Pre-NAB Podcast, Part II

Digital publishing with motion graphics, 3D for broadcast, new recording technologies, and other trends to watch

image

As NAB 2010 arrives, here’s more digital food for thought, as we continue my recent chat with cinematographer/camera expert Rodney Charters. In part 2 of our pre-NAB conversation, Rodney talks me through some of the many interesting trends that changes in digital acquisition and digital distribution are bringing to the fore, and which he expects to discover percolating on the show floor and throughout our industry in the coming months. (Click Rodney Part 1 for the first half of my chat with Rodney.)

more »Click to play audio / video »
(0) Comments • • Permalink


Thursday, April 01, 2010

Rodney Charters Pre-NAB Podcast, Part 1

Respected cinematographer discusses digital acquisition trends, options, and issues

image

There was a certain irony present when I dialed up my friend, Rodney Charters, ASC, recently to discuss the latest digital camera acquisition trends as we head into NAB 2010. Rodney had just learned hours earlier what he had been suspecting for quite some time—that the hit Fox TV show he has shot for eight seasons, “24,” would finally be canceled at long last. It was a bit of a melancholy moment for Rodney, and for me, since I’ve edited one behind-the-scenes book on the show and penned the fan book for it, as well. (24: Ultimate Guide). Extending the irony, though, was the fact that the show lasted this long despite the fact that Rodney had fought hard the last two years to keep “24” in the film acquisition universe even as most of the rest of episodic television had dived headlong into the transition from film to digital.

more »Click to play audio / video »
(0) Comments • • Permalink


Monday, February 01, 2010

Doing Digital Design

Robert Stromberg moves from visual effects to design for “Avatar” and “Alice,” and wins an Oscar

image

Robert Stromberg was understandably emotional for a variety of reasons when he won an Academy Award for Art Direction, along with co-production designer Rick Carter and set designer Kim Sinclair, for their work on “Avatar.” He alluded in his acceptance speech to a serious illness several years ago that almost robbed him of the bright future he is now enjoying. Stromberg has chosen not to detail the illness, but surmounting it has permitted him to continue a decidedly unique career path all the way to Oscar glory. And that path started when he was just a youngster. He grew up learning how to do matte paintings from his father’s friend—a young Phil Tippett—while making little films in his garage. He later became a successful matte painter, working with industry notables like Albert Whitlock and Syd Dutton, among others. But eventually, his professional career moved him toward the world of digital effects for features, and he became a visual effects’ supervisor with his own company, called Digital Backlot. Then, in 2004, Stromberg earned an Academy Award nomination in the visual effects’ category (along with three others) as the visual effects’ designer on Peter Weir’s “Master and Commander: The Far Side of the World.” Still, Stromberg says he “never had production design in mind” all those years, while progressing through the visual effects’ world. And, yet, production design is exactly where he now finds himself.

more »
(1) Comments • Most recent comments by: • Permalink


Page 1 of 2 pages  1 2 >


Advertisement



Drobo Delivers Data Defense
Sara Frances

Super Heroic efforts rule the digital universe,

My lengthy Adobe Premiere Pro CS6 review now online
Scott Simmons

Studio Daily posted the review last week after pounding the thing on a number of edits

LIGHTING: Advanced Cucoloris Use Illustrated by a Solar Eclipse
Art Adams

Q: What happens when you stack several pattern-making devices in front of a light? A: Extreme lighting goodness. Learn why here…

Compositing in FCP X
Mark Spencer

On this week’s MacBreak Studio

David Atkins Enterprises and Digital Pulse use Adobe software for record-setting arena projection
Todd_Kopriva

Australian production studio delivers animation for the 12th Arab Games, on record-size projection space, using Adobe Premiere Pro and After Effects.

After Effects Apprentice Free Video: Rendering a 4:3 Center Cut Movie from a 16:9 Composition
Chris and Trish Meyer

...plus an update on what’s next for the Apprentice series.

Final Cut Pro X Multicam Editing webinar now available on-demand
Scott Simmons

Plus a little screencast in this blog post on a topic we didn’t get to cover.

CAMERAS: Food Fights with the FS700
Art Adams

You want 240fps 1920x1080? I’ve got your high-speed HD right here… for less than $10K.

How to get good production dialogue
Matt Jeppsen

Use a boom mic and some common sense!

After Effects Apprentice Free Video: Using Parenting to Animate Layers as a Unit
Chris and Trish Meyer

Taking advantage of parenting, multiple 3D views, and AE’s built-in calculator to coordinate a multi-layer animation.

Rigging the Bird
Mark Spencer

Motion Magic on MacBreak Studio

10 Final Cut Pro things FCP editors might be missing in Adobe Premiere Pro CS6
Scott Simmons

These are a few of the things that I found myself searching for as I’ve been moving over to Premiere Pro CS6 as a FCP 7 replacement







image

Drobo Delivers Data Defense

Sara Frances | 05/26- 10:09 AM

Super Heroic efforts rule the digital universe,

where we’re all acquiring and creating media at an alarming rate—media that requires vast amounts of storage space. If your clients are like mine, they are remarkably unsophisticated, sometimes even careless, about how and why to protect the valuable images we make for them. Drobo® changes all that. When they come crying to you, wouldn’t it be great to be the hero and say, “yes, I’ve got you covered!”

My lengthy Adobe Premiere Pro CS6 review now online

Scott Simmons | 05/26- 07:08 AM

Studio Daily posted the review last week after pounding the thing on a number of edits

Last week Studio Daily published my Adobe Premiere Pro CS6 review. It’s a longie but a goodie as I tried to go into detail about what I really like and what I kinda don’t like about this brand new Premiere Pro. I had been pounding it hard on several projects before writing the review. I have had a few questions about exactly what kind of jobs I’ve been working on with it.

To be considered for listing, contact pr (at) provideocoalition (dot) com


Copyright © 2012, HD Expo, LLC a division of Diversified Business Communications. DBA Createasphere

All rights reserved. HD EXPO, High Def EXPO, Createasphere, E-Tech, Entertainment Technology Exposition, 3D Production Workshop, VariCamp, P2 Camp, ColorCamp 101, and Lighting, Filters & Gels for HD are all trademarks of HD Expo, LLC.

Terms of Use  |  Privacy Policy

Check PageRank