Michael Goldman
Michael Goldman is a longtime entertainment industry journalist who served as Senior Editor for the award-winning film journal, Millimeter, for 11 years, and before that, was an editor at Daily Variety. He's the author of four books and is currently hard at work on his fifth. Michael has penned articles for numerous consumer and trade publications, but his specialty is in covering the worlds of production and post-production for movies, television, and new media. Over the years, he has written for Millimeter and other publications about the people, tools, workflows, innovations, and trends behind projects large and small--ranging from blockbuster Hollywood movies to corporate videos and everything in-between. In that time, he has gained unique access to, and insight from, many of the world's leading filmmakers, particularly directors, cinematographers, editors, and visual effects' professionals. He was among the earliest industry journalists to cover the birth and maturation of the digital intermediate process and has been reporting on digital cinematography and workflows in professional environments for as long a such tools and techniques have existed. He can be reached at michael.goldman@me.com, and you can find an extensive archive of his Millimeter articles at www.millimeter.com.
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Thursday, January 27, 2011
“127 Hours” DP continues discussing digital filmmaking, 3D, and his artistic passions
Here’s the second part of my cross-ocean conversation with cinematographer Anthony Dod Mantle. After discussing his work on “127 Hours” and his use of the Silicon Imaging 2k camera for Danny Boyle, Anthony explained his current stereoscopic gig on the European film “Dredd” (yes, based on the same source material as Stallone’s “Judge Dredd” but a much different, darker take). That led to a larger conversation about the 3D paradigm and how best, in his view, to utilize all this technology for good, old-fashioned artistic purposes.
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