Thursday, November 28, 2002

Pulse Rays

Chris and Trish Meyer | 11/28- 10:02 AM

How to make light ray effects even cooler.

Ordinary light ray effects can often look too solid or static (upper left). To add more life to them, matte them with an animated noise texture (above). This looks particularly nice when composited back on top of the original effect (left). You can click on any of these to see them full size. Light rays created with Trapcode’s Shine plug-in; radiation symbol from P22’s Atomica font. Click here to download a project file for this technique.

Light ray treatments, where streaks of color extend from type, a logo, or image, are popping up everywhere these days. But you’ve no doubt heard the saying “familiarity breeds contempt” - and we have to admit, many of those treatments are starting to look a bit...familiar.

At their stock settings, most light ray effects look too solid or static to our eyes. The excellent Shine light ray plug-in from Trapcode has an animateable Shimmer parameter that adds some animation to its rays, but it seems few are taking advantage of this feature. Even with Shimmer, we’ve been interested in finding ways to make rays seem more ghostly and animated.

As it so happens, we recently had a client approach us asking if we could make light rays look as if an energy pulse was flowing out from the center. After some experimenting, we hit upon a formula using stock After Effects Professional plug-ins in conjunction with Shine which we think did the trick - see the figures at the top of this page.

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Tuesday, November 05, 2002

Gobos and Gels

Chris and Trish Meyer | 11/05- 05:52 PM

To project interesting lights, you have to cast interesting shadows.

Finishing our tour of 3D lighting in After Effects, we’ll discuss gobos and gels. For those new to lighting, a gobo is an opaque object that blocks off some of the rays cast by a light, either to more carefully control where they fall, or to give the impression of light streaming through an object such as a window blind or the leaves of a tree. A gel is a translucent object placed in front of a light, which colorizes the rays cast by it. It is generally a solid color, but can be a graphic. Here are a few different approaches to replicating these inside After Effects.

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Thursday, October 03, 2002

Lurking in the Shadows

Chris and Trish Meyer | 10/03- 04:51 PM

Managing shadows in After Effects requires tweaking both the settings and relative positions of layers and lights.

The second stop in our overview of 3D lighting in After Effects is the subject of shadows. In the Dark Ages (before version 5, when After Effects got 3D), in order to fake the all-important perspective clue of one layer darkening another layer behind it, we needed to use plug-ins such as the stock Drop Shadow effect, Real Shadows from Red Giant Software’s Image Lounge, and CC Radial Shadow (formerly part of Cycore Cult FX; now included with After Effects). With the introduction of 3D space in After Effects back in version 5, the correct casting of shadows between layers became somewhat “automatic” – as long as you know how to set it up.

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Monday, September 02, 2002

Blinded by the Light

Chris and Trish Meyer | 09/02- 04:29 PM

3D lighting in After Effects can be powerful, subtle…and confusing.

The 3D implementation in After Effects is very flexible. You can selectively place some layers in 3D space, and leave others in normal 2D. If you don’t create a camera, the composition reverts to a default camera. If you do create a camera to fly around your 3D layers, you don’t need to create lights – by default, the layers keep their original colors, as if perfectly illuminated. Or, you can add 3D lights to your composition.

Lighting is probably the most subtle and powerful aspect of 3D in After Effects, as it can create wonderfully moody shifts in brightness and color, as well as “automatic” shadows without needing to tweak Drop Shadow effects for each layer. Lighting is also probably the least understood aspect of 3D in After Effects. Therefore, we’re going to spend the next few columns discussing lighting tips and tricks, starting this column with the basics: the differences between – and uses of – diffuse, specular, and ambient lighting effects.

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Monday, November 05, 2001

Making 3D Effects Behave Like 3D

Chris and Trish Meyer | 11/05- 04:10 PM

Making older 3D plug-ins follow 3D cameras in After Effects.

Expressions can make “fake” 3D plug-ins such as CC Sphere track After Effects’ 3D cameras.

After Effects is, at heart, a 2D program: All layers have no thickness. You can arrange them in 3D space, illuminate them with 3D lights, and fly around them with 3D cameras, but if you view the layers on-edge, you will still see that they have no thickness.

A number of clever plug-in effects work around this by taking an image and the camera, rendering what it would look like if it actually had depth (such as extruded text, or an image wrapped around a sphere), and then render the result back to a flat 2D layer. Although a great stride trick, there are some limitations.

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Tuesday, July 24, 2001

Urban Legends of Video

Chris Meyer | 07/24- 10:09 AM

A trio of common myths and misconceptions that arise when working with video.

Like urban legends, there are a few pieces of “conventional wisdom” that float around the motion graphics and 3D communities about how to handle video. They are oft-repeated, but several are simply not true. Some are based on wishful thinking; some on a germ of truth; some from articles or manuals which are incorrect. Yes, you probably already know all of these – but they certainly have caught out colleagues of ours.

Not surprisingly, many of these legends are based around the subject of frame rates and interlaced fields. Fields in particular are an area where traditional video diverges perhaps the most from the computers we’re creating our video on, and for that reason are easiest to misunderstand.

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Even if your HD project isn’t destined to be shown over the air, you’ll still want your client be able to play it on an HDTV set


Welcome to Web Video & Beyond
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TED Talk: The Truly Soft Side of Software
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Golan Levin uses his software skills to create improvised audio-visual performances.


Ten Reasons To Switch To Final Cut Studio
Kevin P. McAuliffe | 07/28

Mainstream Media’s new correspondent: YouTube
Chris Meyer | 06/23

YouTube as the new AP Wire Service. Except nobody gets paid.




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