We came away with three themes buzzing in our head: plug-ins, training, and Nuke.
As expected, NAB 2008 did not reveal any major new software releases for motion graphic designers, but it did showcase a number of interesting new plug-ins. We’d like to give you a quick round-up of our favorites here; we’re arranging to give many of these more in-depth reviews up here on PVC over the next several months. We also were very interested in with what The Foundry has done with the high-end compositing application Nuke (which they acquired from Digital Domain), and came away with the impression that in this slow economy, training has become more important again.
NAB always brings the promise of finding that secret ingredient we need to make us better at what we do.
It’s been awfully quiet around here lately...too quiet. But you know why: It’s the week before NAB (the National Association of Broadcasters) Convention, the largest annual industry trade show for those of us in North America), and we’re all hunkered down either a) finishing projects before NAB, b) getting our presentations ready for NAB, c) making out our shopping lists for NAB, or d) all of the above.
A recent study reinforces how important it is to carefully choose the elements we use in our graphic designs.
This Saturday on NPR’s Weekend Edition, there was an odd little piece about a study performed by Duke University about people’s reaction to logos (click here to listen; click here to read a text article about the same study). It said that being exposed to the Apple logo – so briefly that they couldn’t even register what they had just seen – caused the subjects to then become 20-30% more creative, while being exposed to the IBM logo caused them to become more competent and professional - or at least, acted that way on a test they took immediately thereafter. (The same study also concluded that people exposed to the Disney logo went on to behave more honestly than those exposed to the E! Channel logo.)
No, the point of this is not to start another flame war between Apple and PC users. And yes, I’m familiar with “blipverts” and other forms of subliminal advertising. What struck me was how important imagery we use – even subtle, background imagery or images that are not on screen all that long – may influence our viewers when designing a show open, informational graphics, or other forms of motion design. We always try to think through things like color, pace, and the calming versus threatening nature of imagery we use when designing motion graphics to evoke a certain mood or reaction, but the results of this study have made me even more hyperaware of it.
(While lying there listening to the program, I was also reminded of the William Gibson novel Pattern Recognition where the heroine was actually allergic to branding. She made a living off this talent from companies who hired her to see if their new logos made her sick – if so, they had a winner!)
A fun animation that shows what can happen when you tease your art a little too much…
Steve Kilisky recently wrote a thought-provoking blog about how video (and now, the web) has traditionally been initially driven by technical folks, with the artists following along. To this day, there is still often a distinction between an “artist” and an “operator,” “animator” or “developer.”
In that light, Trish recently found (on a calligraphy list, of all things) a pointer to this excellent cartoon that shows what can happen when an animator provokes his animation to revolt. It’s well worth a few minutes from your day. (Be patient through the first minute; it keeps picking up pace from there...)
After customer complaints, Media 100 relented and and is offering its latest codecs for Intel-based Macs as a free download. With these free codecs, editors and graphics professionals can playback and render modern and legacy Media 100 media files in any QuickTime-based application. The codecs include Universal Binary versions of the Media 100 i and Media 100 HD codecs as well as the PowerPC Instant Media 844/X codec. Download here.