Tuesday, May 01, 2007
The Shape of Things to Come: Shape Layers Introduction
Chris and Trish Meyer | 05/01- 11:55 AM
An overview of Shape Layers in Adobe After Effects CS3 Professional.
For motion graphics artists, one of the most significant new features introduced in After Effects CS3 was Shape Layers. This feature brings important components of Adobe Illustrator into After Effects, and allows them to be animated.
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Thursday, November 02, 2006
Brighter Whites; Richer Colors Part 2: sRGB
Chris and Trish Meyer | 11/02- 01:10 PM
How to best incorporate digital photos into your After Effects projects.

The first image (a digital photo originally saved with an sRGB color profile) has not been corrected; the second image has. Although the difference is subtle, the uncorrected image looks a bit washed out compared to how it should really appear.
In the last column, we discussed the time-honored headache of managing different video luminance ranges, and how After Effects 7 has made this a little easier to deal with. In this column, we cover an even more common problem with color space issues: working with digital photos or scans that have been saved in the sRGB color space.
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Friday, September 01, 2006
Brighter Whites; Richer Colors, Part 1: 16-235
Chris and Trish Meyer | 09/01- 02:34 PM
Two new features in After Effects 7 ease color-critical format conversion.

Footage that imports into After Effects with its internal “601” luminance levels intact (left) looks washed out compared to how it really should look (right). Footage courtesy Isuzu and Perception Communications.
Have you ever received washed-out images from a client - or even yourself? Did you just let it slide ("well, that’s the way they shot it"), or cursed them for making you lose more sleep as you tried to make it look better? Well, we have two bits of news for you. One, the fault may not be in the footage, but in the way you’ve been handling it. Two, in Adobe After Effects 7, it’s now easier to handle it the right way. In this column, we’ll talk about video and the infamous luminance range issue; in the next column, we’ll turn our attention to still images and sRGB color space.
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Thursday, August 03, 2006
Work Smarter, Not Harder: Nucleo Pro
Chris and Trish Meyer | 08/03- 11:47 AM
GridIron Software’s Nucleo Pro renders After Effects frames while you’re still working.
We all love After Effects plug-ins that give exciting new looks. However, equal acclaim should be accorded those that simply give us more time. A promising new plug-in in this category is GridIron Software’s Nucleo Pro. It was in beta at the time we wrote this (August 2006), but we couldn’t wait to share it with you, and also give you a peek under the hood to understand how it works.
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Saturday, January 28, 2006
Camera Control, Part 2: Graph Editor & Dolly Rigs
Chris and Trish Meyer | 01/28- 02:42 PM
Using parenting, expressions, and the new After Effects 7.0 Graph Editor to better control a 3D camera.
In the previous column, we discussed a handful of tricks and techniques which can be used in different situations to make it easier to animate the 3D camera in After Effects, including one node cameras, two node cameras, auto-orientation, and building a special orbiting camera rig using parenting and null objects. In this column we’ll show how to build a “dolly” rig for the camera in older versions of After Effects as well as the new version 7.0, plus give a quick introduction to the new Graph Editor also introduced in After Effects 7.0.
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Monday, January 09, 2006
Camera Control, Part 1: Auto-Orient & Orbit
Chris and Trish Meyer | 01/09- 03:03 PM
Some basic 3D camera control tricks in Adobe After Effects.
 
One of the most daunting obstacles for motion graphics artists making the transition from 2D to 3D is animating the camera. In this month’s column, we’ll give a quick review of the two basic camera types you can animate in After Effects, plus reveal the easy-to-miss Auto-Orient Along Path option. Then we’ll show you how to build a simple “camera rig” for performing perfect camera orbit and spiral moves. In the next column, we will discuss approaches to building a more complex rig that allows the user to animate each axis independently, and show how this has been made much easier in After Effects 7.0 with a special Animation Preset plus the introduction of a new Graph Editor.
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Matt Jeppsen | 01/08
Short dolly moves, sans dolly
Allan Tépper | 01/08
To avoid having to buy two HDV decks, many people desperately seek a universal model
Chris Meyer | 01/07
Beware: Scripts with UIs can crash AE CS4.
Adam Wilt | 01/07
First Apple and Avid, now RED
Chris Meyer | 01/06
Forget the big screen; I wanna create for the big stage…
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