Motion Graphics & Visual Effects

Written by a collection of the best writers in the industry


Saturday, February 25, 2012

Expression Shorts - Swinging Motion - Math.sin() part 2

David Torno | 02/25- 11:44 PM

Swinging motion with a little extra character.

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For part 2 of Swinging Motion, I’m gonna step it up a notch and show you how to add a little more character to the Pendulum setup by loosening it up to mimic a string or lamp pull chain swinging.

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Saturday, February 25, 2012

Expression Shorts - Swinging Motion - Math.sin() part 1

David Torno | 02/25- 11:34 PM

Create swinging as well as circular motion via Math.sin().

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This Expression Shorts episode, explores Math.sin() in greater detail. In this part 1 episode I show you how to create pendulum style motion, swinging style motion with decay, and circular motion. This weeks short happens to be not so short so I’ve created two parts and have included multiple code breakdowns. So get ready to learn some handy code.

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Saturday, February 18, 2012

Expression Shorts - Trigger Event Based On Layer’s Speed

David Torno | 02/18- 07:25 PM

Use one layer’s speed to trigger another layer event or animation.

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In this episode we look at how how fast a layer is moving by using the property expression, “speed” and then use that information to trigger an event on another layer.

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Sunday, February 12, 2012

Expression Shorts - Wiggle Only One Direction

David Torno | 02/12- 01:54 AM

Wiggle a multi-dimensional property in only one direction.

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The most popular After Effects expression that nearly EVERYONE uses or at the very least,  has used once in their life, has a nack for confusing some users when they only want it to effect just one direction. This solution, has been around for a long time and I figured I’d add my explanation to the mix as well.

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Sunday, February 05, 2012

Expression Shorts - Numerical Readout

David Torno | 02/05- 10:17 AM

Create numerical readouts for use in HUD style graphics.

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With this Expression, I will show you how to feed numerical property information into a Text layer. Great for HUD numerical readouts that show coordinates or just various position info.

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Lens wacking, free lensing, and light leaks
Rich Young

A mini-roundup

Multi-cam Editing in Final Cut Pro X: Edit
Mark Spencer

Part 2 of a 3-part series on MacBreak Studio

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A Look at GenArts’ Latest Upgrade to their Popular Plugin Effects

AJA and Sound Devices embrace Sony NXCAM’s timecode-over-HDMI
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Free firmware updates enable timecode-over-HDMI from NXCAM, but is that enough?

Multi-cam Editing in Final Cut Pro X: Sync
Mark Spencer

Part 1 of a 3-part series on MacBreak Studio

Last week in After Effects
Rich Young
Quick Look: Alpha A-mount Lenses on the FS100
Adam Wilt

Using Sony A-mount (and a couple of E-mount) lenses for video on the NEX-FS100.

Review: Sony NEX-FS100 “Super35” LSS AVCHD Camcorder
Adam Wilt

An interchangeable-lens large-single-sensor NXCAM with a unique design.

Quick Look: Variable ND Filters
Adam Wilt

Variable NDs replace a boxful of filters, and allow smooth exposure changes… for a price.

Third-Party Accessories for the FS100
Adam Wilt

A quick look at some of the options available for kitting out an FS100 rig.

Simulated Rack Focus for Believable Composites
Jeff Foster

Matching Foreground Green Screen and Background Plates with Rack Focus Effect in After Effects

The C300 short Hustle and some before and after images
Scott Simmons

A bunch of BOSCPUG folks get together to make a short







Lens wacking, free lensing, and light leaks

Rich Young | 02/29- 07:41 PM

A mini-roundup

James Miller recently discussed The art of “lens whacking”, real lights leaks and ones done in post on Philip Bloom’s website. And now, Christian Hubbard has posted more practical advice in a video tutorial, “Lens Whacking” To Get Light Blooms In Your Footage, on AEtuts.

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Multi-cam Editing in Final Cut Pro X: Edit

Mark Spencer | 02/29- 07:27 PM

Part 2 of a 3-part series on MacBreak Studio

This is the second of a 3-part series on MacBreak Studio where Steve Martin from Ripple Training and I discuss the new Multicam editing features in the Final Cut Pro 10.0.3 update. In this episode we focus on how to edit a multicam clip in real time.

If you missed Part 1, you can see it here.

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