(Page 1 of 1 pages for this article )

Tuesday, January 24, 2012

Filed under: EditingGentryMedia Sister SitesProVideo CoalitionSoftware

CoreCG Launches MentalCore, Breakthrough Solution for Optimizing the Maya and mental ray Workflow

PVC News Staff | 01/24

New Plugin Eliminates CG Pipeline Bottlenecks and Accelerates Rendering

CoreCG, a New Zealand-based research and development (R&D) company that specializes in creative solutions for CG animation and visual effects, today announced the release of MentalCore - a cross-platform, standalone plugin designed to help artists achieve maximum creativity and efficiency while using NVIDIA® mental ray® with Autodesk® Maya®. The release follows two years of extensive use at Oktobor Animation, a year of beta testing by high profile film, television, and game companies, and a soft launch in December 2011.

“We saw an overwhelming response to our beta phase and are excited to introduce an off-the-shelf solution that answers such a huge community need. Eliminating common CG pipeline bottlenecks can require dedicated R&D and often complicated workarounds,” said Jason Adams, creative director, CoreCG and Oktobor Animation. “We built MentalCore to simplify workflows and expedite rendering, so artists spend less time troubleshooting and more time on the quality of their work. It’s truly an efficient, reliable solution for artists made by artists.”

MentalCore, developed by Supervising Technical Director Corey Frew at Oktobor Animation, animation studio for several high-profile Nickelodeon series, is production-proven and provides enhancements to the standard rendering workflow using Autodesk Maya with NVIDIA mental ray. Suitable for any size studio, MentalCore supports Maya 2011 and Maya 2012, and hosts a user-friendly interface and robust feature set, including:

  • Render Globals Interface - Quick access to all global settings and render passes
  • Node Based Render Pass System - Reliable render pass system that eases linking to objects, materials and lights
  • Shader Library - Achieve desired looks with new material, texture and utility shaders
  • Color Management System - Easily adopt a linear color workflow
  • Preview Render Passes - Preview render passes in the renderview without the memory overhead of rendering all other passes in one go
  • Ambient Occlusion Transparency - Support for ambient occlusion transparency
  • Python API - Easily integrate MentalCore into any pipeline
  • Mental ray Compatibility - Compatible with mental ray standalone renderer

Dominic Alderson, 3D supervisor and lead technical director, The Mill TV and Film, London, shared, “You can tell a great deal of time and thought went into MentalCore; it’s a reliable product, with a great price tag, that can save studios both time and money. The ability to work across multiple scenes and carry your render setup with MentalCore makes life a breeze. I no longer have to build render layers over and over again or use custom scripts. It provides me with a better option for generating a clean, fast render pass system - allowing me to spend more time on creative development and less time fixing technicalities.”

“CoreCG has successfully written one of the best integrations with mental ray yet,” said Mark Wallman, a Freelance Technical Director and Senior Lecturer at the University of Hertfordshire. “MentalCore is easy for any artist to pick up quickly, and it’s got fantastic features like unified sampling and simplified shaders that take on a large bulk of shading work. Its UI is clean and efficient, which can save artists and studios a significant amount of time.”

David Trenear, studio manager, Game Labs Apps, is purchasing 18 floating licenses of MentalCore for use in future game development. He shared, “High-quality game design poses its own set of unique technical challenges, especially when factoring in tight deadlines and budgets. MentalCore helps remove those challenges with an easy-to-use interface and practical features that expand our lighting and shading functionality. It simplifies our shading workflow by removing the time-consuming process of creating custom shaders. We’ve seen what MentalCore can do and how it can accelerate our day-to-day operations, and truly believe it will enhance the quality of our games.”

“MentalCore is a great development and lighting tool with a well designed interface and time-saving features – the ability to preview render passes, ambient occlusion transparency and Python API,” said Alexander Morano, supervisor of pipeline research and development, Nickelodeon Animation Studio. “The speed of iteration through a scene to get layers set up for lighting is amazingly quick; you can achieve looks that would normally take three to five times longer by hand without the overhead of setting up shaders and layers.”

Pricing and Availability

MentalCore is now available for purchase on the CoreCG website as a node locked license at an introductory price of US $189, or a floating license for US $199. A free 30-day trial of MentalCore is available on http://www.core-cg.com/.

About CoreCG

Core CG Ltd., headquartered in Auckland, NZ, is a research and development company specializing in creative solutions that drive innovation and productivity in the fields of CG animation and visual effects. Incubated in a real-world production environment at Oktobor Animation, Auckland’s largest CG animation studio with credits on several high-profile Nickelodeon series, and developed with support from the New Zealand Ministry of Science and Innovation, CoreCG’s technology is production-proven. The company provides artists with efficient, affordable pipeline solutions. Its flagship product is MentalCore, a standalone plugin for NVIDIA® mental ray® and Autodesk® Maya® designed to enhance the lighting, shading and rendering workflow. For more information visit: http://www.core-cg.com/

(Page 1 of 1 pages for this article )

               



You must be registered to comment. This is an effort to reduce spam. Please REGISTER HERE.

Name:

Email:

Location:

URL:

Smileys

Remember my personal information

Notify me of follow-up comments?

Submit the word you see below:




InfoComm: New Routing Switcher from PESA Offers Internal Power, Optional Pushbutton Control
FOR-A to Introduce the FT-ONE—World’s First Full 4K Super Slow Motion Camera—at Cine Gear
All-New ready2go Projects & Templates Collection Pushes the Limits of Creativity
Grass Valley Exhibits File–Based Workflow Innovations At InfoComm 2012
Maximize the Performance of Your 3D Applications
MTI Film Extends Cortex::Capture Giveaway
FUJIFILM Optical Devices Division to EXHIBIT AT CINE GEAR EXPO
DVEO Announces U.S. Introduction of World’s First Seamless IP Redundancy Switch
Testronic Incorporates New Tool from Deluxe Digital Studios Into Award Winning File-Based QC Lab
Introducing Schneider Kreuznach Cine-Xenar III Prime Lenses including 18mm/T2.2
Full Compass Hosts “Music Biz” Workshop For Young Musicians
NVIDIA CEO to Present Keynote Address at GPU Technology Conference
The Hollywood Post Alliance Opens the 2012 HPA Awards Call for Entries
CineGear Solutions, Inc. Launch the aiRCam GP on Kickstarter.com for only $375
Blackmagic Design To Host NYC Blackmagic Roadshow on May 24th
HPA Sales Career Resource Group Presents High Noon: Shoot Out at the Editorial Corral
Film Chest Builds End-To-End Restoration Pipeline with Digital Vision Tools
Stereoscopic Suite X1 Wins “MARIO” Award at NAB Show 2012
THX & Dolby Color Science Class: May 24, 2012, Burbank, CA
Createasphere Presents its Flagship Entertainment Technology Expo
S2000 Century/Canon 17mm T4 Tilt-Focus Lens PL Mount
All-New Premium Toxic Templates(TM) Offer Refreshing Twist On Template Genre
Future Media Concepts Announces Adobe® Bootcamp July 9-20, in Washington, D.C.
Bailey Heads Judging of 2012 KODAK Student Scholarships
Codex and ARRI Continue Successful Partnership
Blackmagic Design To Host LA Blackmagic Roadshow on May 16th
AJA Video Systems Sweeps NAB 2012 Best of Show Awards
Red Giant Announces Full Support for Adobe Creative Suite 6
Oscar®-Nominee Dante Spinotti Named 2012 Kodak Cinematographer-in-Residence at UCLA/TFT
24-Frame Playback gets a new moniker







Editing and Effects Together in One Editor Part 2

Brian Mulligan | 05/15

The NLE revolution isn’t over… Enter Autodesk Smoke for Mac

image

Editing & Effects All-In-One
Autodesk has always been known for the strength of their effects and image processing tools. The tools in Smoke have been used in everything…

Editing and Effects Together in One Editor Part 1

Brian Mulligan | 05/15

The NLE revolution isn’t over… Enter Autodesk Smoke for Mac.

image

Post NAB 2012 Adobe has released the CS6 suite, Avid is pushing Symphony, and you may think that the editing revolution is over… but you would be wrong. Autodesk announced Smoke 2013 for…

Autodesk’s Big Smoke Announcement at NAB 2012

Jeremiah Karpowicz | 04/27

Autodesk’s Marc Hamaker tells the PVC team what users are in store for with the new Smoke

image

Autodesk has been hinting at a big announcement at NAB 2012 for some time now and at the show they did not disappoint. Smoke 2013, born out of two decades of visual effects leadership,…

The Top Smoke 2013 Questions from NAB Part 2

Brian Mulligan | 04/26

From a Demo Artist’s point of view.

image

5. So does this mean I don’t need plugins? Smoke and the ConnectFX workflow has a lot of built in effects and effects tools built right in. …

To be considered for listing, contact pr (at) provideocoalition (dot) com


Copyright © 2012, HD Expo, LLC a division of Diversified Business Communications. DBA Createasphere

All rights reserved. HD EXPO, High Def EXPO, Createasphere, E-Tech, Entertainment Technology Exposition, 3D Production Workshop, VariCamp, P2 Camp, ColorCamp 101, and Lighting, Filters & Gels for HD are all trademarks of HD Expo, LLC.

Terms of Use  |  Privacy Policy

Check PageRank