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Sunday, April 10, 2011
Adobe Premiere Pro hits 5.5
Scott Simmons | 04/10
The incremental update gets some new features, Mercury still screams
Here we are at NAB again and here’s another release of Adobe Premiere Pro (and the entire Creative Suite). This year’s release isn’t quite the watershed release that last year’s CS5 was but Premiere Pro CS5.5 packs some very nice updated features in overall, while still ignoring a few that I personally think they need to address to keep it moving forward and winning in the minds of editors.
This incremental .5 update marks a new way in which Adobe will segment their releases. If they are able to keep the planned schedule up it’ll be every other year for a major version upgrade. Last year saw CS5 and if I remember correctly it was NAB 2009 when we got CS4. Like Avid with Media Composer, Adobe has been aggressively updating Premiere Pro. With fast upgrades often comes spending money and digging into the technical side of editing as you upgrade the software (and often other components of your computer). These releases might be too fast for some so it’s good to see Adobe lay out a road-map for the future. I’m not sure if they’ll be able to exactly stick to the schedule as there’s bound to be bumps in the road when working with software as complex as the Creative Suite but it at least gives editors and facilities a way to plan.
Merge Clips
PPro 5.0’s Mercury Playback engine was by far it’s showcase feature. Add the right NVIDIA GPU and the editor was given astonishing realtime playback for very processor intensive media like native H.264 clips from Canon DSLRs. This feature alone give PPRo some inroads where it might not have otherwise made any. As an extension of the DSLR workflow, PPro 5.5 has added a new Merge Clips function that can take separate video and audio and merge those into a new clip. Media Composer and Final Cut Pro users have had this for a while. FCP has often had some media management issues with merged clips so we’ll see how well this works after a bit more testing with PPro.

How it works is simple. You select both the video and audio and choose Clip > Merge Clips (or right + click on the selected clips). There you’ll set the sync point by IN or OUT point, timecode or a Numbered Clip Marker. While making IN points with a slate is quite simple it can be time consuming with a large number of clips. That’s when you’ll come to appreciate the ability to sync dual system sound via timecode.
These Merged Clips can support 16 channels of audio so that should be enough to cover most applications. Adobe even suggests that “to streamline project management, the original master component clips can be deleted from the project, leaving only the merged clips.” That’s confidence in the Merged Clips. Personally I would just toss them into their own folder to get them out of the way. I’d just feel more confident knowing they are still around if I need them.
One thing that I did notice is that when you merge clips both tracks of audio seems to be included. This is a true merging of clips instead of replacing audio of the video clip with another. If you’re shooting dual system sound for DSLR media you’ll have to mute or delete the camera audio if you don’t want it in the timeline. It would be nice if there was a way to tell it to only include certain pieces of audio.
You can see the Merged CLip above includes both the scratch camera audio and they new audio track.
Mercury Playback performance, H.264 and R3D Files
And as a note on the Mercury Playback Engine: the new NVIDIA Quadro 4000 for Mac is fully supported. I have one of the 4000 cards on loan from NVIDIA for testing and it’s performance seems just as good as the older Quadro 4800 card.
As usual with the Mercury Playback engine running under a good NVIDIA I was able to get multiple streams of native H.264 playback with quite a few accelerated effects. When testing before I got the best performance with playback resolution set to half but with this particular configuration of PPro 5.5, the NVIDIA Quadro 4000 for Mac and the H.264 file playing off an internal RAID I got full frame rates from full resolution.
Native RED R3Ds were a different story as they were very stuttery at full resolution but bumping it down to ¼ yielded good, smooth playback. I think that goes to show that native R3D playback isn’t for editing big jobs.
What they have done in 5.5 is update the RED R3D Source Settings dialog box with a lot more options:
The updated R3D Source Settings in Premiere PRo 5.5
The old R3D Source Settings from PPro CS5
Keyboard Shortcuts
Another change that’s listed predominately in Adobe upgrade literature is an update to the Keyboard Shortcuts menu. This is one thing that was a long time coming as last year’s CS5 release still listed Avid Xpress Pro as one of the predefined keyboard shortcut options. Here’s the bullet list of points noted about the new keyboard shortcuts:
- Use widely accepted NLE shortcuts that you can customize to suit your needs.
- Assign keyboard shortcuts faster using the redesigned Keyboard Shortcuts dialog box.
- Get easier access to updated keyboard layout presets for Avid Media Composer and Final Cut Pro-style shortcuts.
- Find clip, sequence, and In/Out markers faster using keyboard shortcuts that are now displayed in the Keyboard Shortcuts menu
While any update to the old keyboard shortcuts menu was nice (the new keyboard shortcuts menu has moved to Premiere Pro > Keyboard Shortcuts… menu) the one big thing that’s still missing when it comes to changing the PPro keyboard layout is a top-down view of the keyboard. FCP has the best implementation of this that I’ve seen. It’s not just that everything is mappable to most anywhere but that it’s so easy to see what is mapped where and it’s just as easy to map the commands.
The new PPro 5.5 Keyboard Shortcuts menu. Notice the search bar that makes searching for particular commands much, much easier.
The old Keyboard Customization dialog box. It’s not that different from the new one.
Even with the revamped Keyboard Shortcuts menu you still have to do a lot of digging and twirling down of triangles to really see what keys are mapped where. Seeing that Adobe did do some changes in this version hopefully means they’ll continue revamping the Keyboard Shortcut menu.
Other Stuff

There’s quite a few little things that have been changed as well. They now call an overwrite edit … wait for it … an OVERWRITE edit! It used to be called Overlay. This little bit of terminology standardization is good. It’s now easy to make a sequence from a clip by right + clicking on a clip and choosing … wait for it … New Sequence From Clip. Previously it was as easy as dragging a clip to the new sequence icon at the bottom of the bin. Now it’s even easier.
Next Up: A nod to the FCP editor and a rental model.
(Page 1 of 2 pages for this article 1 2 >)
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