Friday, August 29, 2008

After Effects Tips - Installment 2

Trish Meyer | 08/29- 10:46 AM

Learn something new everyday…

Here is a second installment of random tips for working more productively with Adobe After Effects CS3, including the best place to find Help information (surprise: It’s not the Help file installed on your hard drive alongside After Effects...). Please feel free to add your own questions and alternative solutions in the Comments field at the end.

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Sunday, August 24, 2008

TED Talk: Using Biology to Make Better Animation

Chris Meyer | 08/24- 09:37 AM

Torsten Reil talks about how the study of biology can help make natural-looking animated people.

The annual TED (Technology, Entertainment, and Design) conference is a place where Big Thinkers gather annually to inspire and be inspired. I’ve been going through their online archive of talks for my own amusement and education, and sharing with you ones I found to be particularly interesting.

This week I’d like to share a talk by Torsten Reil, originally of Oxford University and now of NaturalMotion. He and his team started from the point of view that most animation in computer games that were based on motion capture or manual keyframing were too simplistic, repetitive, and predictable. So rather than try to guess ahead of time what actions would be needed, and creating or capturing those actions, they went about simulating a human nervous system, wired it up to control a skeleton and muscles, and then gave it artificial intelligence. They used a form of simulated genetic evolution and mutation to teach it how to at first walk, and then react to external forces (such as being tripped or shoved). This system is now being used not only in computer games such as Grand Theft Auto IV, but also in movies for virtual stuntmen - or perhaps most famously, in battle sequences in Lord of the Rings: Return of the King.

This movie from TED - originally recorded five years ago - was the first public demonstration of the technology. Watching how their creations learned and then reacted was initially humorous, then breathtaking, and then actually somewhat disturbing; I highly recommend watching it (if you’re impatient, start around the 3 minute mark or so).

If you want to see where the technology is now, visit the NaturalMotion to learn more about their endorphin Dynamic Motion Synthesis simulator which can bake animations, and their euphoria real-time AI engine, including a good demo movie the gives you an overview of the technology.

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Friday, August 22, 2008

Adobe MAX, motion 08 Awards Shows

Chris Meyer | 08/22- 09:12 AM

Opportunities to show off your work.

There are a few awards show coming up that we wanted to let you know about:

Adobe 2008 MAX Awards

The Adobe MAX Awards recognizes the best uses of Adobe software for creating engaging experiences. Normally, the MAX show is the domain of web content creators, but lately it’s been expanding out to include more video and motion graphics. In keeping with that, this is the first year that there is a category for digital video projects The top three finalists will be invited to show their projects at MAX 2008 in San Francisco Nov 16-19. The winner receives free MAX registration. Award submissions are due September 5. Click here for more information.

motionfest and motionawards
Call for Entries

These two awards show are connected with the motion 08 conference (which we both will be speaking at). The first is for animation (including Flash, stop motion, 3D, etc. flavors); the second is more for motion graphics artists:

motionfest is a juried competition honoring the best in animation worldwide. Specifically, motionfest recognizes the best animations created for the purpose of entertainment: animated shorts and full-length features. Finalists will be notified by September 12, 2008. Winners of motionfest08 will be announced as part of our opening day animation events, Sunday, October 12, 2008. The deadline to enter is September 8, 2008. Click here for more information.

The motionawards celebrate creative excellence in motion graphics, animation, and vfx, honoring the most current, breakthrough work. All worked entered must be the result of paid creative services and media placement, with the exceptions of public service work, projects for the arts, self-promotion, and student. Finalists will be notified by September 12, 2008. Winners of the 2008 motionawards will be announced Monday, October 13, 2008 at the motionawards party - part of motion08. The deadline to enter is September 8, 2008. Click here for more information.

Save on registration. save $300 on early-bird registration and an additional $200 by using promo code 08stashMO - courtesy of stash. To register, click here.

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Sunday, August 17, 2008

After Effects Tips - Installment 1

Trish Meyer | 08/17- 07:11 PM

Learn something new everyday…

In contrast to the columns and tutorials we’ve been posting so far in CMG Keyframes, we thought it would be useful to also post quick-hit random tips for working more productively with Adobe After Effects CS3. This is the first installment; hope you enjoy it. Please feel free to add your own questions and alternative solutions in the Comments field at the end.

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Tuesday, August 12, 2008

Maxon delivers fully loaded Cinema 4d R11

Chris Meyer | 08/12- 11:26 AM

Next Generation Product Suite Offers Non-Linear Animation plus many other new features

image

MAXON Computer, a leading developer of professional 3D modeling, painting, animation and rendering solutions, today unveiled CINEMA 4D Release 11 (R11), the next generation of its highly acclaimed 3D animation software suite. The super-charged release is packed with advanced capabilities that deliver dramatically improved ease of use and workflow, image quality and integration into any production pipeline. CINEMA 4D R11 highlights include a non-linear animation system, new global illumination render engine and dramatically improved render speed. Customers also benefit from the powerful Projection Man matte painting system, developed by MAXON for Sony Pictures Imageworks, support for the COLLADA file format and CineMan — a RenderMan-compliant tool that connects to Pixar’s industry-leading rendering solution. Additionally, multiple improvements were made to MAXON’s popular texture painting toolset BodyPaint 3D Release 4. All of these capabilities and more serve to underscore MAXON’s ongoing and deep commitment to helping 3D digital artists further advance creativity and control.

“MAXON has spent the last 20 years developing some of the industry’s most advanced 3D software technologies; continually raising the bar for 3D animation software excellence,” said Harald Egel, CEO and co-founder, MAXON. “CINEMA 4D R11 is no exception. This release contains the next-generation features our customers worldwide have come to expect from MAXON.”

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Monday, August 11, 2008

Red Giant Software releases Magic Bullet Steady

Chris Meyer | 08/11- 07:06 AM

A new tool to remove camera shake, jitter, and noise.

Red Giant Software, with popular products Magic Bullet, Knoll Light Factory and Trapcode, today launched Magic Bullet Steady, a new tool to remove camera shake, jitter, and noise. Magic Bullet Steady is a plug-in for users of Final Cut Pro 6 and After Effects CS3 (Mac and Windows). The stabilizer function removes unwanted camera movement which can be distracting and disturbing to viewers. Magic Bullet Steady is also included in the newly updated Magic Bullet Suite 2008.

Magic Bullet Steady offers powerful algorithms which analyze the video, detect motion, and apply one of four filtering modes. The result is a smooth, stabilized motion that preserves camera pans and other desired movements while eliminating jarring shake. A second filter removes noise and other low-light artifacts. Priced at $199, Magic Bullet Steady is available for purchase from Red Giant Software

Highlights

Stabilization
Camera movement and tough shooting conditions can cause distracting, jerky motion; and film sprocket damage on old footage can cause gate jitter and weave. The Stabilizer feature uses a software-based 2D translation to repair this type of footage in near real-time.

Noise Reduction
Too often, noise reduction means everything gets very blurry. Not so with Magic Bullet Steady. It uses spatial and temporal data to work out true image values, and customizable settings give you control over block size. Adjust the optional detail protection feature to find the right results for your desired output. 

Blistering Speed
Compared to the built-in stabilization features in After Effects or Final Cut Pro, Magic Bullet Steady yields great results in record time.

For more information, visit the Magic Bullet Steady page.

Why to Buy

  • Use instead of a Steadicam on small projects
  • Add sophistication to amateur or archival footage
  • Faster than built-in solutions available in the host applications

Pricing and Availability

Magic Bullet Steady is available now for $199 USD and supports After Effects CS3 on Windows XP/Vista and Mac OS X. The software also runs in Final Cut Pro on Mac OS X. This software is included as part of the updated Magic Bullet Suite 2008.

About Red Giant Software

Red Giant Software LLC is a San Francisco-based company that develops professional tools for digital video production. Products are available as plug-ins for popular video editing and effects applications including After Effects, Final Cut Pro, Motion, Premiere Pro, and Avid. All tools are based on production-proven technology developed by visual effects veterans.

All product and company names herein may be trademarks of their respective owners. 

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