RSS PVC Experts

Industry Exclusive

by PVC Experts

Written by a collection of the best writers in the industry and covering topics ranging from editing to motion graphics to live production. This channel features an incredibly diverse collection of authors and articles. Find out more about each of them...

In third grade, Richard Wirth was already reading anything he could find about television while dreaming of becoming a professional in the world of television and film production. Stops on the life timeline at American Forces Television, the Motion Picture Association, several mid-western pr...

Read More
autodesk clint milby mac nle osx postproduction smoke

Autodesk Offers All-In-One Solution with NLE Suites Part II

Smoke 2012 for Mac offers an all in one solution to save you time and money

By Clint Milby | March 16, 2012

Basic TrainingNow that I steeled myself to learn Smoke, I was ready and determined to get down to business. Fortunately, Autodesk has provided several step by step tutorials which through the most basic aspects of her in the software which helped me on my way. Again, Smoke doesn't look or feel like any other OS app I've ever used, so I started from the beginning: importing clips into the project. Start by loading the folder that contains your clips. Select clips you want to import into the project window. Then you just highlight a clip and using the 'Source Layout' and select the 'standard screen'. Read More

1 Comments

autodesk clint milby mac nle osx postproduction smoke

Autodesk Offers All-In-One Solution with NLE Suites Part I

Smoke 2012 for Mac offers an all in one solution to save you time and money

By Clint Milby | March 16, 2012

Recently I've had a chance to visit with some of the brightest minds in post production today. These gentlemen arrived at this point in their careers from various paths, but they all arrived at the same place, which was at the door of Autodesk's Smoke. Read More

0 Comments

autodesk editing editing smoke trial working

Autodesk Smoke: Under the Hood Part II

Understanding what Smoke is doing in the background

By Brian Mulligan | March 05, 2012

Backburner: Backburner handles all of the background processing of clips. These processes include creating frames on the framestore via Store Local Copy, and proxy generation to clips if your project has proxies enabled. There are 2 components. The Manager and the Server. In a single Smoke system environment, the Manager and the Server get installed on the same system. In a multiple system environment, you can also install a standalone Manager that will take care of managing the background processes for several systems. Maya and 3D Studio Max also use Backburner and the Manager can be configured to work for all of these installations. Read More

3 Comments

autodesk smoke

Autodesk Smoke: Under the Hood Part I

Understanding what Smoke is doing in the background

By Brian Mulligan | March 05, 2012

When you install Smoke either from the 30-Day Trial, the Educational version or even the retail, there is a lot that goes on behind the scenes and under the hood. Read More

0 Comments

autodesk flares smoke

Customizing Lens Flares Inside Smoke Part II

Using VideoCopilot's Optical Flares for After Effects

By Brian Mulligan | February 24, 2012

What's a lens flare without the lens? The other texture you can add to the lens flare object, is a lens texture. The lens texture allows you to simulate flaws in the camera lens like dirt, fingerprints, and scratches. This enables a further depth of realism.{C} Read More

0 Comments

autodesk lens flares smoke

Customizing Lens Flares Inside Smoke Part I

Using VideoCopilot's Optical Flares for After Effects

By Brian Mulligan | February 22, 2012

Lens flares are the new lens flares. Lens flares have made a comeback of late, largely due to recent developments in software that allows lens flares to behave in a more realistic manner with border adjustments and occlusions. Long are the days when all we had was a stock 35mm default flare. Now there are many good plug-in options. Red Giant's Knoll Light Factory is a classic but is feeling a bit aged, even with its new 3D Flare add on, currently in beta. Genarts Sapphire v6 has a new reworked lens flare option, which is much improved over previous versions, and Optical Flares from Video Copilot is quite spectacular. More on Optical Flares in a minute… First you need to know how lens flares work inside Smoke.{C} Read More

0 Comments

autodesk editing editing history preferences smoke

The Metadata Magic of Smoke’s Clip History Part II

I never liked history in school, but I love History in Autodesk Smoke.

By Brian Mulligan | February 16, 2012

In Preferences, you can choose if your clips are saved with History automatically or on-demand. You can also choose if you want to keep your intermediate renders, or have Smoke just remember the setup data and delete the intermediate frames after it processes them. Keep Sources can free up space on your framestore. Read More

0 Comments

autodesk history metadata smoke

The Metadata Magic of Smoke’s Clip History Part I

I never liked history in school, but I love History in Autodesk Smoke.

By Brian Mulligan | February 16, 2012

History is a feature in Smoke that keeps track of the operations that you perform on a clip, so that it can be recalled and revised later. It not only keeps track of the setups and keyframing, but also the clips used in making the final result. This is what I find really special. Read More

0 Comments

autodesk broadcast smoke

Why Smoke is Ideal for Broadcast Part II

With Smoke you have a complete set of tools at your fingertips

By Brian Mulligan | February 13, 2012

So at the end of the day when your spot is being reviewed, and changes are needed, Smoke can handle that with ease. The processing of effects is very fast on Smoke with its combination of CPU and GPU rendering. Adjustments to even the most complex of effects will render in the single digits of minutes. And this processing is done at uncompressed quality. Read More

0 Comments

3d autodesk broadcast smoke software

Why Smoke is Ideal for Broadcast Part I

With Smoke you have a complete set of tools at your fingertips

By Brian Mulligan | February 13, 2012

For anyone who has ever worked in a broadcast environment, you know the unique challenges that are involved in post production. Deadlines are tight and resources are often slim. Often you are creating something from nothing. When projects are due in hours instead of days, graphics and design have to be created on the fly, and you need to be flexible and responsive to last minute changes… you don't have time for complex workflows or long render times. As someone who has been a broadcast editor for almost 2 decades at a local station, I believe that Autodesk Smoke is the ideal tool for editors to overcome the challenges that are inherent to broadcast television.{C} Read More

1 Comments

camera editing production red

Revisiting the RED workflow, Smoke 2012 style

By Marc-Andre Ferguson | February 03, 2012

My love affair with RED Digital Cinema began in 2007, when my brief stint as demo artist in the NAB RED booth turned into a regular gig at events and trade shows. When I joined Autodesk as Product Designer to help bring Smoke to the Mac, I was quickly assigned to construct our first RED workflow. Back then, building a RED workflow meant exploring unchartered territory, but since then things changed rather quickly in the last couple years. Read More

0 Comments

autodesk clint milby evan schechtman outpost digital radical media smoke

Evan Schechtman’s Digital ‘Smoke’ House

Digital Trailblazer Tells Post Professionals, "It's time to up your game..."

By Clint Milby | January 31, 2012

With a mind of a genius and the spirit of a rebel, Evan Schechtman is one of the most accomplished post professionals in the business. Through his thirst for knowledge and contempt for establishment, Schechtman has transcended his career from owning his own post facility to becoming one of the most sought after minds in the industry. I was able to catch up with Schechtman recently who talked about how he started Outpost Digital , his partnership with Radical Media and why Autodesk's Smoke is the answer to the question, "What's next? Read More

2 Comments

business color color correction edit editing effects graphics hardware mac software

From start to finish - an arsenal of tools

Finishing options from mobile workstations to pimped out desktops.

By Marc-Andre Ferguson | January 25, 2012

How important is the hardware behind your editing rig? The proper configuration is key in making sure you have the right machine to meet your client's finishing demands. Read More

0 Comments

Smoke Scene

Smoke Scene

South Carolina's Skyline Post uses Autodesk Smoke to help it be more things to more clients.

By Michael Abraham | January 23, 2012

Based in Greenville, South Carolina, Skyline Post is many things to many people. Founded by ad agency and post-production veteran - and current Skyline CEO - Randall Owens six years ago, Skyline combines qualities of an ad agency, a post facility, a boutique production house, and a branding consulting group into a unique blend that has attracted a wide variety of customers. Read More

0 Comments

Designing Editors at DC Collective

Designing Editors at DC Collective

By Michael Abraham | January 20, 2012

DC Collective uses Autodesk® Smoke® software to bring creative stereoscopic 3D editing to teasers for ESPN Little League World Series. Read More

0 Comments

adobe avid color correction edit editing effects fcp graphics

Choosing your next editing and finishing system

By Marc-Andre Ferguson | January 19, 2012

Are you thinking at changing your workflow? Are you looking at another NLE? And if so, why chose just one new application? Why not take this opportunity to think beyond your editing pipeline? Read More

0 Comments

3D Compositing Fundamentals

3D Compositing Fundamentals

Go beyond layers!

By Grant Kay | January 13, 2012

When I tell people that Smoke has 3D compositing capabilities, I sometimes get a skeptical reaction - asking if I *really* mean 2 ½ D compositing. So I end up explaining that in the case of Smoke, I really do mean TRUE 3D compositing. Answering this question numerous times led to the development of my recent series of tutorials on 3D compositing using Action in Smoke. Read More

0 Comments

Encouraging Students to Smoke

Encouraging Students to Smoke

Smokin' Awesome!

By Robert Adam | January 04, 2012

Okay - smoking cigarettes is still bad for you, but did you know that students can get a fully-functioning 3-year license of Autodesk Smoke for free? Most people don't believe it when we tell them, but it's 100% true. All you need is your school email address to get your 3-year student license for Autodesk Smoke. Read More

0 Comments

3D Motion Graphics

3D Motion Graphics

Making something from nothing using 3D tools in Smoke

By Marc Hamaker | January 03, 2012

Autodesk's David J. Wood presents a quick motion graphics tutorial on building a quick broadcast title animation using 3D text, geometry and pattern generators. It's a good example of how you can make something from nothing and shows off the true 3D compositing tools inside of Autodesk Smoke. Read More

0 Comments

adobe autodesk barry goch clint milby fcp nle post smoke

Barry Goch Brings Cold Smoke From Mammoth

Career editor Goch tells why he's so excited about Autodesk's Smoke

By Clint Milby | December 23, 2011

Online Editor/Finishing Artist Barry Goch has a string of credits to his name, current and past clients include Sony Pictures, DreamWorks Animation, Universal Pictures, Walt Disney Studios, FOX, New Line, MGM, Paramount, and Warner Bros. In 2011 alone, he's served on such shows as Charlie's Angels, Traffic Light, Desperate Housewives, and Modern Family. If that isn't enough, Goch makes himself and his experience available to the filmmaking community by contributing to Post Magazine. Additionally, he has also presented two webinars, one on GenArts Sapphire Sparks and one on Davinci Resolve. Considering the caliber of his work and his willingness to share, Barry Goch was a natural choice to talk about Autodesk's Smoke. Read More

0 Comments