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Just In Time: Automation of Asset Management, Tuesday, April 3, 2012 - 11:00am PDT
By DAM News Staff | April 02, 2012
Media consumption patterns have changed, leaving a tremendous impact on production and distribution. To stay competitive in any industry, organizations must continuously improve processes to reduce cost while delivering content to be first or fastest to market.
In this webcast, experts will explore:
- The Content Management Ecosystem: the impact on content creation and production affecting the delivery chain
- Minimizing "waste"
- Cross pollination of tools and systems
- Finding the secret sauce to reducing cost
- Competitive advantage through process improvement
- The increasingly important role of rights management
Tuesday, April 3, 2012 - 11:00am PDT
Mark Darlow: Senior Portfolio Product Line Manager, Digital Asset Management and Automation, Harris Corporation
Mark Darlow is a fourth generation Harris acquiree, having worked for Boss Associates, Enterprise Systems, Encoda Systems, and now Harris Corporation. He has a background in broadcast communications, representing the ITV companies in the UK for several years, followed by MTV and the Viacom group. Mark has managed the Harris Invenio digital asset management product line since 2006. Previous to working in broadcast communications, Mark was an officer in the British Army. He was educated at Wellington School, Sandhurst Military College, and Exeter University.
Christy King, Vice President Digital, Technology Research & Development
Christy King currently serves as the in-house technology consultant and tech vendor manager for Zuffa, LLC sports entertainment brands, including the UFC® (Ultimate Fighting Championship®). The UFC and mixed-martial arts have experienced massive growth in a very short amount of time, culminating in the recent partnership with FOX network, a major worldwide sports television brand. Christy actively researches, tests and implements new and emerging methods to share content information among media partners in traditional television, gaming consoles, mobile technologies, OTT boxes, internet platforms and other emerging technologies for content distribution, worldwide.
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