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Written by a collection of the best writers in the industry and covering topics ranging from editing to motion graphics to live production. This channel features an incredibly diverse collection of authors and articles. Find out more about each of them...

David Torno is a Visual Effects professional based in Los Angeles at Ghost Town Media. David has been creating Visual Effects since 2000 and has worked on numerous commercial, feature, music video, and multimedia projects. He is most widely known for his work for such artists as Linkin Park ("Waiting for the End", "New Divide", "Burn it Down"), Flight of the Conchords ("Ladies of the World"), and Swedish House Mafia (Absolut Greyhound). During his free time, he creates video tutorials and After Effects scripts in an effort to help educate, offer helpful tools, and explain techniques to creative professionals around the world.

 

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After Effects ExtendScript Training: Ep. 7

ExtendScript Script Writing Training

By David Torno | May 18, 2013

Welcome to episode 7 of the After Effects ExtendScript Training series. This week we will be creating new comps and folders as well as creating Nulls, Solids and Text layers.

 

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After Effects ExtendScript Training: Ep. 6

ExtendScript Script Writing Training

By David Torno | May 12, 2013

Welcome to episode 6 of the After Effects ExtendScript Training series. This week we will be learning to collect data from multiple assets into an Array() via a loop. We are also going to learn how to set various values of comps, layers and properties via ExtendScript.

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After Effects ExtendScript Training: Ep. 5

ExtendScript Script Writing Training

By David Torno | May 04, 2013

Welcome to episode 5, this week we will be accessing renderqueue items, templates, outputmodules, as well as the file output name and path. I will also be taking the single item access approach from last week and will now show you how to access multiple items. To do this we will be... Read More

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After Effects ExtendScript Training: Ep. 4

ExtendScript Script Writing Training

By David Torno | April 27, 2013

Welcome to episode 4 of the After Effects ExtendScript Training series. This week we will be diving into the After effects Object Model structure learning the order in how we can access After Effects via ExtendScript. I'll also go over some helpful tips on preparing your script... Read More

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After Effects ExtendScript Training: Ep. 1, 2 & 3

ExtendScript Script Writing Training

By David Torno | April 19, 2013

Welcome to the After Effects ExtendScript Script Writing Training series. My name is David Torno and I will be taking you through the process of creating scripts using Adobe's scripting language called ExtendScript. This is a weekly series focused on teaching you, the After... Read More

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Nuke 7 Brings Compositing to the Next Level

Nuke 7 Brings Compositing to the Next Level

By Alistair Rankine | March 12, 2013

Recently The Foundry announced NUKE 7.0. The latest release is the most ground breaking to date, incorporating many new features that have been requested by users and VFX houses alike, along with some improvements to existing features combined into a better, faster version of NUKE.... Read More

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The Masters of Compositing Series - Part 1: Petro Vlahos (1917-2013)

Inventor of the Sodium Vapor Compositor and the Blue Screen Color Difference Traveling Matte & Multiple Oscar recipient

By Jeff Foster | February 14, 2013

*REPOSTED: This is the first in a series of interviews with the pioneers and masters in the compositing/VFX film & television industry. I originally recorded these interviews for my published book "The Green Screen Handbook" (Sybex/Wiley, pub) and had intended to produce one full-length documentary from the materials. But after a couple of years past now, I thought they would be better served as individual parts of a series to help educate and inform people about these historic times from the early days of VFX compositing through modern-day techniques.

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With a Little Help From My Friends — The Making of 1000 to 1

With a Little Help From My Friends — The Making of 1000 to 1

By James Mathers | January 31, 2013

Believe me, being a journeyman DP shooting indie pictures is a hard way to make a living, but it does have its rewards. It can be much more than a job for hire if you are able to enjoy the contagious passion of your filmmaking collaborators. I generally end up getting more involved than just... Read More

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Color Correction Tips From Steve Hullfish

Color Correction Tips From Steve Hullfish

How External Scopes Can Make Your Life Easier

By Terence Curren | December 10, 2012

Has a director ever asked you if you can fix a few bad shots?

Have you struggled to make a final sequence look better?

Pro Video Coalition's own Steve Hullfish brought the art of color correction from the dark arts to the light of day in 2002 with his book Color Correction... Read More

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GoPro Hero3 - 240fps in Slo-Mo

Shoot and Edit Workflow for Super Slo-Mo

By Jeff Foster | November 25, 2012

This is a brief shoot/edit workflow project demonstrating the GoPro Hero3 (Black Edition) running 240fps and editing at 30fps in Adobe Premiere Pro CS6 for the entire video. Read More

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Hands-on Review: GoPro Hero3 (part 2)

Side-by-side comparison of the Hero2 and Hero3 cameras.

By Jeff Foster | November 05, 2012

This is the second part of my hands-on review of the new GoPro Hero3 camera, where I've managed a series of side-by-side tests with the Hero2 camera in various scenarios - from multiple frame rates, resolutions and lighting conditions, in both video/still shots, raw and processed with the CineForm Studio software. Read More

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Hands-on with the GoPro Hero3 (part 1)

Time to give the GoPro some SERIOUS consideration!

By Jeff Foster | October 22, 2012

So GoPro had this little "launch event" this week to introduce the new Hero3 to the world and invited a bunch of media folks from all over the globe to San Francisco to take part in it and get a hands-on experience. Little did we know that even included race cars, motorcycles, hot air balloons, jets, catamarans and diving with sharks! It was an amazing experience to get a real feel for what the GoPro can do, so let's take a closer look at the Hero3... Read More

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Product Review: GoPro Wi-Fi App

GoPro's long-awaited App for iOS mobile devices controls the Wi-Fi BacPac

By Jeff Foster | October 15, 2012

For iOS device owners, your day has finally come! You can now download the free GoPro App from the iTunes App Store to configure, control and preview your Wi-Fi-enabled GoPro remotely with your iPhone, iPod Touch or iPad!(Android app is in development and will be released shortly) Read More

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Review: GoPro Protune™ Firmware & Software Update for CineForm Studio

Protune Mode Adds 24p, 35Mbps Data Rate; Ideal Workflow for Professional Production

By Jeff Foster | October 15, 2012

If you were at NAB this year, then you surely caught all the excitement over at the GoPro booth!In addition to the long-awaited Wi-Fi BacPac & Remote released in August, the new CineForm studio with Protune was demoed and promises of more image control and better firmware support for the Hero2 cameras footage with our pro editing workflows. This past week, we finally got that opportunity for the free download of the Protune Firmware & Software Update for CineForm Studio, which adds Protune Mode as a firmware update to your Hero2 (24p, 35Mbps data rate & broader dynamic range) and a new software update for CineForm Studio to better prep your raw footage for production. Read More

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Product Review: The Padcaster & Lenscaster

Making the iPad a useful production tool.

By Jeff Foster | October 10, 2012

The Padcaster™ is a strong yet lightweight aluminum frame that comes equipped with both 1/4-20 and 3/8-16 threaded holes lining all edges of the frame, and has a molded Urethane insert that secures your iPad into position. Attach external microphones, lights and other camera accessories to enhance filming with the iPad. A tripod thread and locking-pin hole let you easily connect the Padcaster to a tripod, monopod or shoulder mount for stable shooting and a solid feel. Adding the Lenscaster™ attachment allows you to attach various lenses to your Padcaster giving your iPad some options in various shooting conditions. Read More

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Product Review: doddle & doddle Pro

Product Review: doddle & doddle Pro

Community, directory & callsheets for the video production industry.

By Jeff Foster | September 16, 2012

We've all got networks we're already plugged into for connecting with other industry pros & colleagues - including social media, blogs, forums and email lists - but what about connecting with new pros, crew and services in your area - or better yet, finding someone to fill in an empty spot on a shoot on location outside your regular area? How about connecting with everybody in your production with an easy-to-create call sheet you can send out and update on your mobile iDevices? That's where doddle Pro starts... and it's just the beginning... Read More

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Create and animate 3D cogs in After Effects - Part 2

Build upon what you learned in Part 1 by taking advantage of the extrusion and ray-tracing features in After Effects CS6.

By ChrisZwar | September 03, 2012

Thanks to the new 3D capabilities of After Effects CS6, you can create and animate 3D cogs and gears inside of After Effects without the need for a true 3D program. Read More

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Create and animate 3D cogs in After Effects - Part 1

This quick video tutorial shows you how to create your own cogs inside of After Effects, and demonstrates a simple technique to ensure they animate together seamlessly.

By ChrisZwar | September 03, 2012

Sometimes jobs turn out to be more complicated than you expect them to.  Animating cogs and gears can be like that - it sounds like a nice idea, it's easy enough to arrange some stock photos of cogs together on a storyboard, but as soon as you try to animate them then things can turn pear shaped.  This quick video tutorial shows you how to create your own cogs inside of After Effects, and demonstrates a simple technique to ensure they animate together seamlessly.  Thanks to the new 3D capabilities of After Effects CS6, you can even create and animte 3D cogs and gears inside of After Effects without the need for a true 3D program. Read More

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Product Review: Red Giant Trapcode Mir

Fractal 3D Motion Design in OpenGL

By Jeff Foster | August 28, 2012

Trapcode Mir from Red Giant is a new 3D shape creating tool that works inside After Effects and utilizes OpenGL rendering for speed and efficiency. Mir allows you to transform a simple polygon mesh with fractal noise distortion, texture mapping, displacement and repeating geometry to create interesting motion graphics and animations. Integration with After Effects' 3D lights, you can make smoothly shaded objects, landscapes, organic textures and elements and glowing nebulae. Read More

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Using Premiere Pro & After Effects CS6 SmartSound Plug-Ins

A quick and easy round-trip workflow for creating and editing your music soundtrack!

By Jeff Foster | August 24, 2012

SmartSound Sonicfire Pro 5 is not only amazing soundtrack scoring software, but also a collection of royalty-free music clips that are fully customizable, with features like Mood Mapping and Timing Control. You can easily pull out select instruments and "write" a complete score of any length you wish. With the Sonicfire Pro 5 software and the Premiere Pro or After Effects plug-ins (CS5 and above), you can streamline this workflow with simple export functions and double-clicking the audio files right inside your timeline. Read More

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