AE CS6 and Production Premium Revealed [updated]
Details, reviews, and tutorials
By Rich Young | April 12, 2012
Adobe has announced almost all of CS6 Production Premium (except for Illustrator), and there's a boatload of previews and other resources on the product reveal page for NAB. Anita Engelman shares some pointers to those resources in We're revealing the upcoming Creative Suite 6 Production Premium Release here on PVC.
As usual, Todd Kopriva has detailed "what's new and changed" for the CS6 versions of After Effects (Global Performance Cache, 3D Camera Tracker, ray-traced extruded text and shapes, variable-width mask feather, new Cycore (CC) effects + more) and Premiere (revised UI & trimming, OpenCL, monitoring, extended multi-cam + more). Colin Stefani did the same for Audition. Photoshop CS6 resources were covered earlier in Photoshop CS6: public beta resources. You can continue to look to Adobe blogs and AdobeTV for further feature summaries and links to new tutorials. Among many reviews, see particularly the in-depth After Effects CS6 (P)Review by Chris and Trish Meyer
Here's a few good overviews of the new offerings, including A Deep Dive into What's New in After Effects CS6 with AE product manager Steve Forde, a nice quick look of new stuff in AE from Angie Taylor, Adobe Production Premium CS6 by Jon Carr from the team of Vincent Laforet, and Adobe Premiere CS6 New Features from FreshDV:
Essential in-depth videos are already available at Video2brain (free) and at Lynda.com (check out the free 7-day trial for fans of Chris and Trish Meyer). Here are some samples:
After Effects CS6 New Features by Chris Meyer
After Effects CS6: New Features Workshop by Todd Kopriva
Premiere Pro CS6 New Features by Richard Harrington
Premiere Pro CS6: New Features Workshop by Todd Kopriva
Nvidia posted a cluster of web pages and demo movies on CS6 acceleration. They want to sell the better graphics cards, but like CUDA and Premiere (which added support for certain OpenCL cards on the Mac), After Effects lets you edit the ray-trace supported preference file to test unsupported setups. Another source of acceleration could be Fusion ioFX, a PCI-type card that extends RAM instead of speeding the disk subsystem like SSD, which could complement AE's new cache system. For more on that see Steve Forde's Steve, Rob, Vince and Me and some event highlights, plus a good talk with Fxguide (at 1:06:00):
In another development, former AE product manager Michael Coleman ? @motiongfx (now product manager for Video Editing Workflows) is working on a new product or feature which was demoed at NAB: "Our collaborative editing demo shows two people in two cities editing the same 1080p footage without proxies file transfers." See also Levels Beyond Extends Functionality of its Reach Engine Solution with Adobe Premiere Pro Software for Highly Efficient Content Management on a plug-in, called Reach Engine Access, is compatible with Premiere CS5.5 and CS6.
There's also a growing number of other great tutorials and reviews that are listed on page 2 when you want to dig deeper. Here's few with unique video:
MotionBoutique shared several experiments with Newton's physics and the ray tracer in AE CS6
Peter Salvia and Steve Crouch introduce SpeedGrade CS6 in FCProse Ep6 - FCP to SpeedGrade via Premiere CS6 (from Red Scarlet at 4K, transcoded to ProRes LT and cut in FCP 7, to conforming to native RAW .R3D material inside of SpeedGrade CS6 for a full 4K DI finish). Also below is a nice interview with the Speedgrade team by Fxguide.
Adobe's Ron Day posted several articles like Adobe Audition CS6 Multitrack Enhancements and Audio CD Burning in Adobe Audition CS6. Here's the sneak peek Automatic speech alignment in Audition CS6):
Adobe's Dave Helmly added Intro to Premiere Pro, Prelude, and Encore CS6 & Mercury Transmit I/O
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