Final Cut Pro X Multicam Editing webinar now available on-demand
Plus a little screencast in this blog post on a topic we didn't get to cover.
By Scott Simmons | May 15, 2012
I had great fun last week presenting the Final Cut Pro X multicam editing webinar for Moviola Filmmaking Webinars. It was a lightning fast 90 minutes and we covered a lot of ground but we didn’t get through everything I wanted to cover. The On-Demand version can be purchased and I recorded an extra screencast about one topic that I didn’t get to cover in the webinar. Check it out after the jump.
The video is just over 4 minutes long and I show an example where you can use mulitcam editing to audition and edit shots that might be similar in content and composition. In the example I use I was shooting INDYCAR qualifying at the Barber Motorsports Park earlier in the year. I would try to pick up the cars and pan as they drove by. The shots are all very similar. If you have such a situation pick a similar point in all the shots and use that as the grouping point. This will work in any NLE but in the case of Final Cut Pro X I put a marker on the similar frame and used that as the sync point. If you're wondering why I wouldn't use FCPX's audition feature ... well you could but as cool as Audition is I find it easier to just make a multicam clip for this type of example.
Then it’s a matter of editing the clip in the timeline and using the usual multicam techniques to edit with it. One of my favorites is quickly stepping through the multicam group using some mapped keyboard shortcuts. I go over that as well. This video is just over 4 minutes long and about 33 megs in size so it might take a bit to load depending on your connection speed.
I hope this screencast is helpful. If you want more on Final Cut Pro X multicam editing then check out the Final Cut Pro X Multicam Editing webinar.
Click the Click to Play link below to load the video.
Sorry that the mouse cursor isn't visible. I've got some issue with my system that no screen capture utilities can actually see the pointer, though it can see the clicks! Go figure.
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