The Substance 3D Collection is Adobe’s first step towards an end-to-end 3D content authoring solution. Up until now 3D in Adobe’s ecosystem has been limited to simple product shots in Dimension, card-based motion graphics work in After Effects, and a lesser-known 3D render and manipulation tool inside of Photoshop.
In this first incarnation there’s a strong focus on virtual product photography. The collection doesn’t yet provide animation tools, but it does provide drag-and-drop simplicity for the creation of product shots. Various HDR studio lighting environments are included with the software to immediately create hero looks for products.
Let’s take a look at the various “components” of Substance 3D Collection and what they offer.
Substance 3D Stager
Stager is exactly what its name suggests: a place to position and lay out your products, lights, and cameras for final product photography. It’s also the core piece of product news here; the other members of the collection—Painter, Designer, and Sampler—all existed as shipping products prior to today’s announcement. (Sampler was renamed from its original moniker, “Alchemist.”)
Stager provides an interactive physically based renderer to provide instant feedback for scene changes, and access to models from the Substance 3D Asset Library
Substance 3D Asset Library
Adobe has rightly identified models as being one of the critical issues for modern 3D creation. Even once the Substance modeler emerges from beta, creating a single quality model can take several days. Most commercial artists can’t afford that time or expense if they need dozens of objects in their shot. By providing thousands of generic items, Adobe allows artists to focus on the model that counts: their client’s hero product.
Substance 3D Sampler
Formerly Substance Alchemist, Sampler allows an artist to take photographs of real-world textures with their phone and instantly turn them into Substance materials, thanks to the magic of machine learning. The results for common textures like wood and stone are pretty impressive, and orders of magnitude faster than traditional material creation techniques.
Substance 3D Designer
Substance 3D Painter
Painter rounds out the toolset, allowing artists to paint directly onto the 3D surface of the object. Brushon specific patterns, surface artifacts like scratches and cracks, or even paint on logos and other decals.
Substance 3D Modeler
We don’t know too much about this yet, except that it’s a VR-based tool. (Time to plonk down the $300 for an Oculus Quest 2.) Given that Adobe acquired the VR sculpting tool Medium from Oculus at the end of 2019, I have to assume it will be some variation on that tool, or possibly even a rebranded update to Medium itself.
Pricing
Now to the sobering news for some of you dreamers out there: Substance 3D Collection will not be included as part of Creative Cloud. It’s a separate subscription.
The Collection is available for a monthly rental of $49.99 a month (I’m not sure whether this requires an annual commitment-stay tuned for clarification), or $549.88 a year. Team pricing is $99.99, or $1,199.88 respectively. An “early bird” discount is available for new subscribers signing up between now and the end of the year.
For “traditional” users of Substance looking only for the texturing tools, there’s a “Substance 3D Texturing” monthly subscription of $19.99 per month, or a discounted annual rental of $219.88.