Kirk Baxteredited one of the first major feature films cut in Adobe Premiere Pro. He has worked primarily with director David Fincher, winning Academy Awards for “The Social Network” and “The Girl with the Dragon Tattoo.”
Kirk Baxter is a film editor who has worked primarily with director David Fincher, winning Academy Awards for “The Social Network” and “The Girl with the Dragon Tattoo,” as well as a nomination for “Curious Case of Benjamin Button,” and two primetime Emmy nominations for “House of Cards” and “Big Love.” His peers at ACE have recognized him with a nomination or a win nearly every year since 2009.
HULLFISH: One of the reasons I’m very interested in speaking to you – besides your pedigree as a multi-Oscar-winning editor – is that most of the editors I interview work on Avid, and you are one of the few major editors cutting in Premiere. Were you on Avid originally?
BAXTER: I’ve cut on Avid on music videos and commercials, but I’ve never cut a movie on it. “Gone Girl” was Premiere.
HULLFISH: “Zodiac” was Fincher, so that would have been Final Cut, right? “Curious Case of Benjamin Button” was Final Cut?
BAXTER: Yup.
HULLFISH: I’ve only cut three films, but they’ve been one each on Final Cut, Avid and Premiere.
BAXTER: What do you think of Premiere?
HULLFISH: I think I like it better than I did Final Cut – and I’m a huge Apple fan and cut in FCP for many years – but Premiere is just very, very slow with a lot of media. If you cut on Premiere on short projects, like TV spots or promos, I think it’s great. I actually cut my Avid tutorials in Premiere! I like the tools, but when you get up to the level of a feature film – and your opinion is better than mine – it’s a little draggy and launching the project takes forever. I mean, the project launches immediately, but it can be multiple minutes before you can do anything while the media is connecting. On an Avid, it’s much more responsive. But there’re a lot of good things to say about the editing tools in Premiere: many of them superior to Avid. Each of the NLEs has things in it that you miss when you move to one of the other platforms.
HULLFISH: I wonder if those changes have made it into the main software or whether that was just for you, because that’s my big problem, too.
BAXTER: It was a problem of mine and they worked on it consistently and by the end of the movie it was radically better. We’ve done one TV show with Fincher since then and it was perfectly fine during that.
HULLFISH: Let’s talk about “Gone Girl” a little bit. I just watched it again. One of the fascinating things to me is the structure of a story and “Gone Girl” has one of the most interesting structures in a film that I can remember. It’s very unique in how it deals with time. How much of that structure was present in the original script and how much was determined in the editing room?
HULLFISH: … kept the flow going. There were a lot of jumps in time. That’s kind of a common thread of these discussions with editors is when and how to skip time and when to extend it – where time is not continuous. Did you need to do a lot of those time compressions to get the film to time?
BAXTER: Whether it’s to get it to time or not it’s something I naturally look for. Fincher calls it “shoe leather scenes.” It’s just boring watching people go through the paces unless there’s a pile of tension around that particular moment, then you want to expand it out. But if it’s just one person traveling from A to B, you just need to suggest the places, give people grounding and move on.
HULLFISH: I did an interview with Joe Walker who did “Sicario” and “12 Years a Slave…”
BAXTER: Oh! “Sicario” was fucking great.
HULLFISH: So, I did an interview about “Sicario” and one of his great quotes from that interview was “Man there are a lot of doors in this movie!” People walking through doors.
BAXTER: Doors are tricky to edit. I’ve always found doors tricky to edit. The way Fincher covers it is you get the beginning, middle and end of everybody’s coverage from both sides of the door, so when you’re presented with it as an editor you have to say, “Who do I want the door to open on? It can be on this person, or we can flip it and it can be on this person, or we can try to show a bit of both.” It’s so open to do whatever the hell you want.
HULLFISH: In “Gone Girl” you would often cut scene to scene or even inside of scenes, jumping in time with just cuts, but there were several dips to black, like one where the police detective says, “Your wife is ‘Amazing Amy?'” and then it fades to black and fades up on a diary of the character repeating that name.
BAXTER: The fades to black were always triggers that we were going back in time. We did that consistently to help the audience. But I found that it was too pedantic to do it on the exit as well, so we just cut back.
HULLFISH: Just what I noticed. Cuts forward in time.
HULLFISH: Another thing I noticed was that we were definitely coming into scenes in their middle and sometime leaving scenes in their middle. Is a lot of that trying to shorten the movie, or keeping the pace up, or it’s just the way it was written?
BAXTER: Most of that was probably us shortening it in the edit room. I can think of a couple of examples of what you’re mentioning. We initially had a great scene when Nick was playing Tetris all by himself in the interrogation room and they’re watching him, saying “What the hell’s wrong with this guy? His wife’s missing.” That scene got dropped, and you create new ways to kick scenes off. there are probably better examples but David films hundreds of hours and I have all of this stored and logged in my brain, ready at a moment’s notice, and as soon as the movie wraps I just flush it.
HULLFISH: You’ve got to make room for all that same kind of information on the next movie, right?
BAXTER: You can’t carry it around with you. But the moment I watched the movie, it all comes racing back.
HULLFISH: At one point, I thought I was listening to a sound effect, but it goes over several scenes and I finally figured it was score: as Nick is cleaning up his shattered drink glass.
BAXTER: Yeah, that’s music. Trent (Reznor, composer) and Atticus (Ross, composer) who did the score, at first they provide a bunch of tracks that aren’t supposed to be anywhere in particular. It’s just music for the film, and that was one that sounded like it wasbuilt out of cameras, like paparazzi clicking. That moment when he starts sweeping up the glass is the scene that leads Nick out into the woodshed and that becomes a montage of all story lines crashing together before the movie does its complete 180 U-turn. I put that track on in the rough assembly just to work to and it stuck.
BAXTER: That was a great film (“Sicario”). I watched that about two weeks ago. To me it’s the best film of the year so far. I watched “The Martian” last night. That’s coming up a close second behind it.
HULLFISH: I’ve done interviews on both those films. Actually I interviewed Pietro Scalia for “The Martian” and then for all the technical stuff, I interviewed his additional editor, Cheryl Potter. I don’t know if you’re like this, but Pietro’s not really concerned about any of the technical stuff going around him. He says, “I just walk in in the morning and they tell me what scenes I have to cut and they’re ready for me.” So all the technical stuff I needed I got from Cheryl.
BAXTER: I’m very, very, very much the same. Tyler Nelson, my assistant on all of David’s movies, is the reason I’m on Premiere. He wanted to move it to Premiere for all of the After Effects that were going to take place and the general workflow.
BAXTER: Always with David. Even if it’s just stabilizing. He stabilizes almost every shot. Not automatic computerized random stabilizing, but by hand, It’s an art. pinning where you want it to move and stop and reframe. He throws blue-screen everywhere you see, out of every window. So there’s enhancement of everything, even if it’s not just strictly an effects shot.
HULLFISH: Yeah, the indie I’m doing right now, the director thought there would be three effects shots and right now we’re at about 100.
BAXTER: Yeah. It’s so easy to do. David overshoots everything – I don’t mean in terms of coverage – but it terms of framing, so we have room to reframe and with that it makes it really easy for me to split screen and re-timeactors. If you’ve got two actors on screen at the same time I’m almost always doing a split screen and re-timing their actions or choosing different takes. And then the in house effects team seamlessly join it back together again. So that stuff is always taking place in the background.
HULLFISH: I did that in a scene with three actors. I tried cutting it together with separate close-ups, but it got too cutty. The scene played best in the wide, but the only way to get the timing right was to split the screen and use a different take of the actor in the middle.
BAXTER: I find that where your eyes mostly focus, I’ll time it around that person and then the person that’s on the over-the-shoulder, I’ll be speeding up in between with little 50 percent speed-ups, so that their reactions are twice as fast. I find that when two actors are talking, when you take that normal pacing and drop it into a nearly finished film, it’s way too slow, 9 out of 10 times. You have to kind of pep it up to meet the pacing of the entire scene.
HULLFISH: So let’s talk about that. Obviously, the other way to pace up that scene is to just cut from wide to close to close…
BAXTER: But if you’re in a situation where you’re cutting for every single line, you can end up looking a little “TV.” – Well, TV is pretty fucking good these days. – Unless you’re cutting to people listening. I look for opportunities to not have to cut for every line. If I can play out two or three lines on one shot, then I’ll do so. But I usually have to use those tricks of splitting the screen to be able to do it.
HULLFISH: Does Fincher tend to lock off those wide shots?
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BAXTER: He’ll do camera moves to bring you into a scene or bring you out of a scene and sometimes he’ll do them when a character moves from one side of the room to another. If he does a pretty elaborate camera move it’s usually because he wants to see it (in the final film) so I’ll put little markers to say, “I’ll be on this shot for this moment in time.” Then I know it’s free-range for everything around it. Then I’ll get into the weeds with all the nitty-gritty of performances before and after those camera moves. Like, if I’ve got a two shot and a single on a certain actor’s face and it’s a three minute scene, but in the middle of that scene there’s a camera move from here to there, I know I don’t have to scrutinize all of their performances for that camera move part. I can safely be in the coverage of the wide shots that are going to move us out.
FINCHER: We purposely cut the dialog between the twins at a faster than usual pace. Fincher liked the idea that they were always on top of each other, ready to finish each others thoughts. That always made the pauses in their scenes work so much harder.
HULLFISH: Talk to me a little bit about your approach to a scene like that. Give me a little detail about how your assistant sets that scene up for you and then how you tackle if from beginning to end. You mentioned that you knew that if Fincher does a big camera move, it’s probably because he wants to see that in the edit. How do the assistants prepare your bins?
BAXTER: I just look at text view. But I have them cut the dailies into sequences back to front, so if they’ve done 12 takes, I look at the last one first and work my way backwards. Because if I look at it front first, I say, “That one’s good…oh, that one’s good too…” but if I look at it backwards, I can usually see it deteriorate and I end up with a more focused selection.
HULLFISH: Then do you actually work from the selects reels or do you just use them for screening purposes.
BAXTER: No. I work from the selects reels. The very first thing I’ll do is take a look at every single angle that he shoots for a scene so I have an idea of the movement of the scene and if he’s got close ups, big close-ups of objects and things, I know where the audience needs to be directed. So after I’ve watched everything and have an understanding of it, then I’ll look at the last take of each scene and mark it up for breakdowns by my assistants. So if it’s a three minute scene that has 30 lines, I’ll start doing add edits in each spot that I think an edit would naturally take place. So instead of now watching a master as a one-take piece, I’ll watch it as probably eight chunks. And then I’ll have every take separated the same way and joined together. So now instead of trying to judge one shot that’s three minutes long and it’s impossible to remember perfectly each little moment, I’ll just be judging tiny beats next to each other and it’s really easy to determine when somebody nails a particular part of it.
HULLFISH: I love that method. I’m going to have to steal that. That’s great.
HULLFISH: That’s a fascinating method. I like that.
BAXTER: It’s laborious but it gets there in the end.
HULLFISH: So the dailies as individual clips and their organization in the bin is not that important to you, because you’re almost always working from some sort of selects reel or cut-down.
HULLFISH: I’m interested in the fact that you show him all the takes in this cut-down style. Obviously, all directors watch the dailies, but for him to look at an edited selects reel…
BAXTER: It’s very specific because it’s broken down into moments. He enjoys that. If I were to send him an edit straight away, that would make him a little itchy, because he’d say, “Well, what about all the other good stuff?” He covers a lot, so for him to be giving me a 15:1 ratio and for me to present one thing back and say, “This is the way it should be.” I’m sure he’d say, “Well, how did you come to that conclusion?” So I find when I share the process of the reduction, he’s at ease knowing that things are being vetted and that the choices are there. And as it gets further along… because we’re doing this as he’s shooting… so I’m three or four days behind camera. He’s seeing this in-between set-ups. He’ll log on and look at what I’ve recently sent him, and even after I’ve sent him a complete cut, he still might question a certain line. The next time I send it, it’ll be the scene as it was, but when it gets to that line, there will be three choices in a row of the best choices or just one or two, or I’ll take the audio from the best close up and put it into two different choices of the 2 shot. He likes multiple choice. I like to work that way as well.
HULLFISH: I love that method. I’m fascinated to hear you discuss it. I appreciate you walking me through that. Talk to me a little about a critical scene in “Gone Girl” where Amy is watching Nick on TV and there’s a ton of great reactions. Nick’s kind of talking to her through the TV and she’s completely engrossed in what he’s saying and the guy she’s watching TV with is completely disgusted and fed up. To add to that mix, Nick is watching himself on TV with his twin sister. The reactions were superb and really make the scene.
BAXTER: The first two episodes of the first season.
HULLFISH: Earlier you said, “TV’s getting a lot better” and the first thing I thought of was “House of Cards.” … Another one of your projects that has a very complex story structure is “Curious Case of Benjamin Button.”
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HULLFISH: To explain to someone not used to seeing dailies, each shot is given a number for what scene it is, and then a number for what take it is, and then the set-ups or camera positions and shot sizes within that scene are labeled with letters, starting at A, for each set-up and usually, going through maybe G or H or possibly T (in my experience) but you’re saying there were maybe a hundred set-ups, each with possibly multiple cameras for this one scene?
BAXTER: Yes. But when it’s put together it’s just seamless. It’s perfect and it’s because of the coverage. When I read it, I said, “I can’t WAIT to get my hands on that.” It was the same thing in “Gone Girl” the scene where Amy starts explaining how she set up her husband and it’s all voice-over-led and you’ve got the coverage for every single word she said. …
BAXTER: …Just absolutely dessert for an editor to put together because you can move through it at 100 miles an hour and cover huge amounts of ground and it’s incredibly exciting for an audience to watch because it’s constantly changing. There was also a similar thing in “Girl with the Dragon Tattoo” when they were talking about the accident on the bridge and that also probably went through the alphabet three times over in terms of its coverage.
HULLFISH: What did you cut “Girl with the Dragon Tatttoo” on? FCP?
BAXTER: FCP.
HULLFISH: Does Fincher use multiple cameras a lot?
BAXTER: He’s pretty much always two camera.
HULLFISH: Everybody seems to always be two camera nowadays.
BAXTER: Yeah, he’s pretty much always two camera. He will go three or four if a location is hard to get in to or something like that and he’s only got so many “bites at the apple.” But usually it’s two camera.
HULLFISH: Based on what you said about how you set up your selects reels, I’m assuming you don’t use multi-cam?
BAXTER: Oh no. I absolutely use multi-camera. They’ll set up a multi-camera clip and I’ll mark where I want to be at what moment, who I want to look at and I’ll start editing within the multi-cam. Sometimes one of the cameras will only be for a specific moment and everything else is on the other camera. It’s a little more tricky to deal with when the multi-cam is on two different people’s faces. Then they might as well be separate clips.
HULLFISH: How does Fincher usually use the two cameras? On separate people – like crossing over-the-shoulders – or on two different shot sizes or angles of the same person?
BAXTER: It’s very handy when it’s complete opposites on two different actors if all of their dialog is overlapping. Then it’s nice to have the coverage without all the gaps between. But most of the time David will do the two cameras kind of pushing in the same direction, like a 2-shot front-on and the B camera will be a raking 2-shot. And as he works his way in, it will be like that with everything, so I’ll get a close-up front on and a close-up that’s raking. Or my B camera will be from a different actor’s perspective. I find that with David, there’s so much more coverage, and when the scenes are cut together, they feel much more dynamic because you’re not returning to the same angle all the time. If one actor says his line in a front-on angle and then you bounce to the other side of the table to another actor’s line, then when I return to the first actor I can go to the POV angle rather than back to the front-on angle. That’s the difference with Fincher. That’s what the beauty of “Social Network” was. With so much straight-up dialogue, if you’ve got a boardroom and everybody’s talking, we’ve got the perspective of whomever they’re coming off. That’s why you’ve always got the ability to move and it always looks fresh. I see it when I watch movies or TV and that kind of coverage doesn’t exist.
HULLFISH: I wrote a book about 10 years ago in which I interviewed Stephen Nakamura, who color graded Fincher’s “Fight Club” and “Zodiac” and he said that David is very particular about color and very hands on in the grading sessions… kind of obsessed.
BAXTER: Yeah. He talks like a computer about it. He has a laser pointer in a color grading session and he points to specific places that he’s discussing, like at the blacks on the screen and ask, “What are they sitting at? 7? 8? Is the cyan at 6? I don’t think he’s obsessed with it: just accurate as a filmmaker. Color’s just another tool he’s got on his tool-belt. He’s as accurate about color correction as he is about framing as he is about performance. All of the above.
HULLFISH: You mentioned Trent Reznor and the music. So when you were cutting “Gone Girl” or any of your movies they worked on, they presented you with musical choices, score, upfront? So, no temp music?
HULLFISH: The other interesting thing to me is the relationship between directors and editors. It’s a long-term relationship. Really, we as editors spend more time with the directors than just about anybody. What is it about your relationship with David that you work together so frequently?
BAXTER: I never want to speak for David, but I’m continuously impressed in the most basic way, with how he covers a scene. It’s exciting to work out. It’s exciting to have the kinds of choices I get. It’s challenging. I find that I’m exhausted at the idea of doing a movie with David, but I’m excited more than I’m exhausted. I would hate to miss out. Really, I keep myself available to him. I think that loyalty breeds loyalty.
HULLFISH: Clearly, you’re a very talented editor, but is some of it that he likes to be in the room with you as a person and on a human level?
BAXTER: I don’t ask for too much of David. I try to keep it as a director/editor relationship. A lot of people are asking directors a lot of stuff at all times. I try to keep my side of it down to just the doing. David won’t sit next to me and work. He’ll come in and watch what I’ve done. If I’m unsure of a certain thing I might try it three different ways and he’ll react to what he reacts to and I’ll jump on the one he likes the most. I think he enjoys that I’m not a person he has to wrestle with verbally. That doesn’t mean that I’m a push-over either. My arguing is done in the work that I present, rather than trying to persuade him. David’s not really a person you persuade. You can either convince him through the material or not. So it’s a really simple, clean dynamic. We’ve been working for so long together that we sort of “get” each other. I know how to put him at ease by letting him see selects, by letting him see choices. I take pleasure in making his life a little bit easier.
BAXTER: Yeah. You bet. I have a commercial office where we do television commercials in between films. There are ABOUT nine editors there now and I think eight of nine work in Premiere.
HULLFISH: What about the ninth?
BAXTER: He’s on Avid. Not interested in Premiere. He’s never tried it.
HULLFISH: What are the good things and the bad things about Premiere for you and how do you use Premiere? Are you very keyboard driven? Are you in the timeline moving stuff with the mouse?
HULLFISH: Why do you want to open two projects at once as a film editor? There’s the film you’re working on and … what else?
BAXTER: Because if you’re doing a movie the size of David’s you can’t have it all in one project, so it gets broken up into reels, and as you’re coming towards the end of the film, I find that in a given day you can be working over the entire length of the whole movie, so I might touch something in reel 1, reel 5, reel 7. And if David pops in to review with me, if I have to talk about one section for two minutes, then close that reel and then open the next one and wait for all that to upload perfectly, and then play that little bit, then close that one and open to the next one. It all takes too long, so I’d like to be able to have two things up at once. One reel that has a copy of everything that I changed that day, so we can review quickly, the other reel of whatever I’m currently working on. I also like to have a separate project that’s just for music that’s independent to the reels and have that constantly open.
HULLFISH: That was a conversation I had with a Premiere product guy a few years ago. I found that long projects in Premiere got very sloggy. And the Premiere guy said, “Well, real editors only cut in reels.” And I said, “OK, but you don’t just want to watch one reel at a time.”
BAXTER: Exactly.
BAXTER: No. Final Cut.
HULLFISH: Did you have the entire episode open in a single project when you cut “House of Cards” or “Synchronicity?”
BAXTER: Yes. But we simplified the projects to only be edit sequences. Then had multiple projects that housed the material. So I always worked with 2 projects open. This prevented Final Cut from crashing from oversized projects, gave me access to the entire show, and the smaller projects with dailies opened and closed quickly.
HULLFISH: Did you have the entire movie in a single project when you cut the other Fincher films on FCP?
BAXTER: We worked in reels that were usually 20 to 30 minutes long.
BAXTER: Correct. That also allowed for a safer screenings with less chance of audio dropouts or glitches as the project and media was so simple to play.
HULLFISH: Thank you so much for talking with me about this. This was incredibly interesting.
BAXTER: Great speaking with you. Thank you so much.
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