Post Production
After Effects & Performance. Series Overview & Contents
After Effects is the industry standard application for motion graphics design, but like any major app, it can take...
Post Production
After Effects & Performance. Part 18: Multi-Frame Rendering is here
The most fitting end possible for this series on “After Effects and Performance” is an interview with Sean Jenkin,...
Adobe Insights
After Effects & Performance. Part 17: Interview with Sean Jenkin from Adobe
There’s good news, and there’s bad news. Actually, it’s better than that. For all After Effects users out there,...
Post Production
Using RED files in HDR After Effects Projects
I see RED I see RED I see RED… After Effects has been able to import native .R3D files...
Post Production
After Effects & Performance. Part 16: A few bits and bobs
As this series on After Effects and Performance draws to a close, there are a few loose ends to...
Post Production
After Effects & Performance. Part 15: 3rd Party Opinions
3rd Party Opinions After Effects was first released in 1993, and since then it’s established a healthy ecosystem of...
Post Production
After Effects & Performance. Part 14: Make it faster for free
Plenty of people have said that money can’t buy you happiness, and anyone who says it can hasn’t used...
Post Production
After Effects & Performance. Part 13: The Wilderness Years
By 2014 After Effects was roughly 21 years old. The list of improvements and new features added since the...
Post Production
After Effects & Performance. Part 12: The Quadro Conundrum
For many users, the topic of performance comes down to the question of “which component should I buy”, or...
Post Production
After Effects & Performance. Part 11: The rise of the GPGPU
The GPU has come a long way from the days when computers could only display monochrome text. Over the...