Thanks to the new 3D capabilities of After Effects CS6, you can create and animate 3D cogs and gears inside of After Effects without the need for a true 3D program.
Part 1 demonstrates the problems with trying to animate cogs, and how to solve them using standard 2D techniques.
Part 2 shows how to build on this technique with the latest features of After Effects CS6 – producing extruded, ray-traced cogs and gears that animate together perfectly.
The important thing to realise is that these tutorials show you how to create your own cogs from scratch. This opens up endless design possibilities for every type of project you might be working on. Although the tutorial only shows simple white cogs, with a few textures and conventional compositing techniques you can create shiny metal gears, grungy old clockwork mechanisms, medieval wooden contraptions, or even ancient stone artefacts.
The creative possibilities are up to you – I’ll leave the advanced designs in your hands – but by using the simple technique demonstrated here you’ll know that your cogs will always animate together seamlessly.
(click the ‘full screen’ icon for best results)
If you’ve enjoyed this video then have a look at some of my other tutorials:
The ‘After Effects Leftovers’ series is a collection of short tips and tricks on features that are often overlooked:
After Effects Leftovers – Part 1
If you’ve ever been impressed by building projections, this 2-part series looks at the staging of two different building projections projects, including the largest building projection ever staged to date:
Building Projections – Part 1
The’Centrica Carnivale’ is a 3-part series that includes an overview of how to use After Effects to produce results that look like they were made in a 3D animation program:
The Centrica Carnivale – Part 1
And if you’re interested, you can always visit my website for free projects, the odd making-of video, and a few of my random thoughts.