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Flame 2020: machine learning used to modify objects in moving footage

Flame 2020: machine learning helps to modify objects in moving footage

With a series of new features tied to machine learning, Flame 2020 offers artists significant creative flexibility and performance boosts. The new version can be discovered at NAB 2019.

Everywhere you look, two terms appear consistently: Artificial Intelligence and machine learning. They seem to be present in all modern software launched nowadays , and the fact that both terms are now consistently used by marketing makes it more difficult to become surprised. Sometimes you even go numb…

But when you’ve a user stating this: “Arthur C. Clarke once said ‘Any sufficiently advanced technology is indistinguishable from magic’. The machine learning technology inside of Flame is truly magic. I recently worked on a virtual set comp where they forgot to add depth-of-field on the backgrounds. It took me two hours per shot to roto and add motion blur; I ran the same shots through the Z Depth Map Generator and got results in two seconds. Wow!”

Impressively fast software

The words are from Craig Russo, VFX Supervisor at cr2creative, and they are not the only positive comments from beta testers and early adopters about the latest release of the Flame Family of integrated visual effects (VFX), color grading, look development and finishing system for artists. Lewis Saunders, a freelance Flame Artist based in London said this: “Loads of people have talked about machine learning for compositing work, but nobody has delivered anything in an actual product. This is really impressively fast compared to the object labelling/mask approach to getting rough mattes quickly.”

So, what is Flame 2020 and how does it use machine learning? Autodesk says that the Flame 2020 release adds built-in machine learning analysis algorithms to isolate and modify common objects in moving footage, dramatically accelerating VFX and compositing workflows. This is only possible, adds the company, because “advancements in computer vision, photogrammetry and machine learning have made it possible to extract motion vectors, Z depth and 3D normals based on software analysis of digital stills or image sequences.”

The highlights in Flame 2020

The Flame Family 2020 highlights include a series of creative tools and also new productivity features. Here are some of them:

Creative Tools

Productivity

 

Find Flame 2020 at NAB 2019

Another earlier adopter of Flame 2020, Bryan Bayley, Flame Artist from Treehouse Edit, commented this: “I’m super excited about the new machine learning tools in Flame. Machine learning can be used to automate a lot of processes, letting artists focus on more creative tasks. Z Depth Map Generator is a great tool for making depth-of-field adjustments but it’s also a really useful tool for speeding up selective color correction and beauty clean up too.”

Licensing of the program now has some new options, according to Autodesk: Linux customers can now opt for monthly, yearly and three-year single user licensing options and customers with an existing Mac-only single user license can transfer their license to run Flame on Linux.

https://youtu.be/KWvPfmjwjOM

Flame, Flare, Flame Assist and Lustre 2020 will be available on April 16, 2019 at no additional cost to customers with a current Flame Family 2019 subscription. For details and pricing, visit the Autodesk website.

If you’re want to see the new machine learning options in action, there is no better place to be than at NAB 2019. This latest update will be showcased at the NAB Show in Las Vegas, April 8-11 between 9:00am-5:00pm in a demo suite at the Renaissance Hotel.

As a last note: the video published on this page is the Autodesk Official Show Reel 2019, the company’s annual showcase of Autodesk and customer work. As a global leader in 3D design, building, engineering and entertainment software,  the company gives its customers, as it says, “the power to Make Anything.” Flame 2020 is another example of the company keeping its promise.

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