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How to Calculate Light Output Through Diffusion

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Recently I was looking for a formula that would allow me to calculate how much light output I would get from a given size HMI once I punched it through a 12×12 diffusion frame. Calculating light output for an un-modified light source is pretty straightforward; tools like the iOS app Pocket LD offer a catalog of heads, and tell you what their photometrics are at a given distance. But diffusion is a much different animal…there are so many variables, really the only way to know how a light source output will be affected is by experience and testing…

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Thankfully, two DPs shared some diffusion and bounce testing, and provide an incredible resource for gaffers and other DoPs with their Diffusion & Bounce Rag Tests. These tests were shot by Stephen Murphy and Ed Moore, and offer a collection of still frames, video, and exposure data from a series of tests that show how myriad types of diffusion and bounce affect a 10K source.

It's a very thorough roundup of materials…they cover Full Silk, Half China Silk, Quarter Silk, Rosco Soft, Half Soft Frost, Rosco Hi-Lite, Rosco Half Hi-Lite, Bleached Muslin, Unbleached Muslin, Full Grid, Full Silent Grid, Half Grid, and Quarter Grid. They they round out the tests with each of these materials in combination with an 8×8 Ultrabounce, in a book-light configuration. For each setup, the only parameter that changes is the diffusion material and the camera's f-stop to compensate for proper exposure. Using this data, you can determine what kind of firepower you may need to get through a large diffusion panel and still acheive the stop you need at subject. You can watch the test video below, or browse still framegrabs at edmooredop.com/ragstest/. The accompanying blog post includes more data on the setup, and offers overhead diagrams as well. 

 

 

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