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Pixotope 24.1.0 unlocks new capabilities for broadcasters

Pixotope 24.1.0 unlocks new capabilities for broadcastersPixotope 24.1.0 unlocks capabilities for broadcasters to take their virtual productions to the next level, enabling new creative possibilities while enhancing operational efficiency and reliability.

The new release of Pixotope fully integrates Unreal Engine 5.4, opening up the ability to design motion and production graphics directly in Pixotope 24.1.0. With this integration Pixotope now offers a full broadcast graphics solution for simplified and streamlined augmented reality (AR), virtual studio, extended reality (XR) and character generator (CG) workflows with Unreal Motion Design.

In addition, Pixotope revals, “this release features an arsenal of innovative updates designed to empower broadcasters with the tools to enhance creativity and reduce complexity in virtual production workflows. The result is that it is easier and more efficient than ever for broadcasters of all sizes to push the boundaries of immersive storytelling to grow and retain their audience to drive new revenue opportunities.”

“Broadcasters are constantly seeking ways to differentiate their programming. With Pixotope 24.1.0, we’re providing them with powerful tools to leverage Unreal graphics in their live broadcasts without complicating their workflows,” says Gideon Ferber, SVP of Product at Pixotope. “For broadcasters, these creative capabilities translate into unique revenue opportunities. For example, they can integrate clever advertising seamlessly within programming, effectively monetizing 3-dimensional space that previously had little to no value.”

With the integration of Unreal Engine 5.4, Pixotope 24.1.0 delivers industry-leading motion design capabilities, allowing for complex 2D motion graphics directly within the engine. This enables broadcasters to take their on-air branding and visual storytelling to new heights, creating more engaging and immersive viewer experiences. With this integration, broadcasters can now easily produce highly detailed and photo realistic visual effects, enhancing both storytelling and visual appeal.

Complex broadcast graphics pipelines simplified

In addition to the enhanced creative capabilities of Unreal Engine 5.4, Pixotope’s broadcast graphics solution is easy for broadcasters to onboard. With Pixotope and Erizos Studio under one roof, users get, PIxotope says, “simplified, streamlined, and familiar template-based workflows. This allows broadcasters to control multiple graphics engines and various aspects of their show simultaneously, integrating with newsroom control systems using the MOS protocol and supporting automation-driven playouts. These template-based workflows enable broadcasters to easily deliver compelling visual stories to viewers, seamlessly integrating real-time AR, XR, and virtual studio graphics into their live broadcasts.”

Gideon adds, “Broadcasters today face the dual challenge of producing high-quality content while managing tight budgets and complex workflows. By automating complex tasks and reducing the need for extensive technical resources with ease of use updates, broadcasters can optimize their workflows to get engaging content out faster and more often.”

New features and updates in Pixotope 24.1.0

Pixotope 24.1.0 includes the following new features and capabilities that dramatically improve efficiency and reduce complexity:

Creative Enhancements

Other creative enhancements available in Pixotope 24.1.0 via Unreal 5.4 support include:

Streamlined Set Up & Operation

Resilience & Reliability

Pixotope 24.1.0 is available immediately to all Pixotope customers.

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