Here’s the latest 2 weeks or so of assorted After Effects tutorials, tips, and scripts & plug-ins new and old.
The big news was the release of Element 3D by Video Copilot, the new plug-in that lets you animate real 3D models (even as particles) right inside of After Effects. “E3D” joins a growing cadre of exciting if somewhat isolated 3D technologies, like Freeform, Plexus, Form, Mir, Pixel Cloud, Invigorator, Atomkraft, and others. As expected, there are excellent video demos at Video Copilot, and you can find additional resources through Element 3D: new After Effects plug-in at PVC.
Having a faster and broader implementation of 3D than CS6, even with some limitations, is a bittersweet situation since the features of E3D really should ship with After Effects. Anyway, Andrew Kramer gives good demo, so see the Help page video list. Here’s his Extrude Text with Element 3D and Rendering in Element 3D:
Blurrypixel and AE Scripts released Pixel Cloud, another 3D plug-in for After Effects. Pixel Cloud is a “tool that allows you to relight a 3D generated image, make 3D aware selections or displace the pixels in 3D space. Combine the use of a Position Pass and a Normal Pass with the power of After Effects’ 3D lights and cameras and change the lighting of your composited 3D graphics.” Blurrypixel has several demos and tutorials already; here’s the trailer:
Zaxwerks 3D Invigorator was updated to version 6. Invigorator in its various avatars is a “feature-rich plug-in for After Effects that can create 3D objects (text, logos, etc.) with ease. From a simple (or complex) Adobe Illustrator outline, Invigorator will generate 3D objects that can be manipulated, lit, textured, and animated in realtime.” So far, there hasn’t been new demos or tutorials for this release.
In Create Full 3d Reflections With Falloff Using Form or Particular, Jorrit Schulte shows you how to create reflctions, and falloff of transparency and blur, using a matte with the newer Trapcode lighting tools.
In QuickTip #67: Realistic Dust Hits, “John Einselen shows you how to create realistic dust hits with Trapcode Particular. He also covers some very advanced compositing techniques for 3D animators working with Particular.”
Motion Boutique, makers of the Newton physics engine for After Effects, posted 3DOptions, a script panel that allows you to quickly modify the Geometry and Material options of selected layers.
Mikey Borup posted After Effects 3D text Tutorial including 3D text with Shatter and Ray Traced. For more techniques, see Creating 3D Text in After Effects: a survey of methods.
Jordan Vanderlinden explains The Basics Of EXR’s For After Effects at AEtuts. For more, see Todd Kopriva on ProEXR plug-ins for OpenEXR use in Premiere Pro, Photoshop, and After Effects.
Bartlomiej Walczak shared 2 free AE/Premiere plug-ins at Creative Imperative: Feathered Crop and Vignette. For alternatives, see the resource round-up Vignettes in After Effects and Jon Barrie’s PProCS6 – Making Vignettes using Adjustment Layers at Editing Whiz.
Todd Kopriva likes the tips about CC Particle World in Customize Text in After Effects by Rob Mize:
Mylenium shared his free GenArts Lens Flares Pack 3, which works anywhere Genarts filters do. Here’s the preview:
Mamoworld’s Finger Screen creates “a futuristic, semi-transparent screen that is attached to a persons fingers.” Ben Watts posted something similar at AEtuts, Create Classy Glassy 3D Box Slides – Tuts+ Premium. Here’s part 1 of 2 from Mamoworld and the preview from Ben Watts:
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The Screen Fillers Graphic User Interface Elements video tutorial series by Stefan Surmabojov continued. See also Designing & Compositing a HUD.
You might send youth asking AE questions to BakersTuts, which does gamer video tutorials. Two examples are Glassy Holographic Screen and Homemade Digieffects Damage [FREE DOWNLOAD] (preset). If you’re looking for something related to damage, see Creating a Glitch Effect in After Effects at CreativeDojo.
Lester Banks noted an update to Ginger HDR, a plug-in for doing HDR tonemapping inside After Effect. There are a good number of tutorials for this filter; here an intro:
gg_PuppetTools from Greg Gunn and AE Scripts has new features. “This script has 2 core functions. The first, Pins To Nulls, creates and places nulls where AE Puppet Tool pins are located on the selected layer. The second, Loop Precomp was designed to automate the process of looping animation cycles.”
John Nack reminded us that Pixel Bender was discontinued in PS, AE CS6, as Adobe moves to CSS shaders. Happily, some of the old Pixel Benders are showing up as AE plug-ins, like ft-CubicLensDistortion, which is being ported to a native CS6 plug-in. Just re-released is YY_HexTex, which generates tiled hexagon textures, with extra options such as rotation, edge thickness, etc.
Nick Fox-Gieg (@n1ckFG) made a “major upgrade to KinectToPin–now automates a lot of the rigging process with a JSX script.” KinectToPin is an app with GUI for exporting Microsoft Kinect mocap data to After Effects.For more info and tutorials, see the blog of Victoria Nece.
Visual Magic noted How to access Arabic and Hebrew features in Photoshop CS6, by David Mohr, on UI in some apps that exposes more of the underlying features of Adobe’s text engine. For more info, see Arabic and Hebrew support in CS6 in Adobe Help. AE users will have to wait; workarounds can be found in ‘Right To Left’ languages in After Effects.