After Effects & Performance. Part 10: The birth of the GPU
Introducing the GPU. Over the past ten years the GPU, or Graphics Processing Unit, has probably made greater advances...
After Effects & Performance. Part 9: Cold, hard cache
Does adding more RAM to your computer make it faster? It’s a surprisingly tricky question. Strictly speaking: no. But...
After Effects & Performance. Part 8: Multiprocessing (kinda sorta)
When is multiprocessing not multiprocessing? When it’s rendering multiple frames simultaneously. In part 8 we’re going to have a...
After Effects & Performance. Part 7: Introducing AErender
When you install After Effects, Adobe also installs a separate program that can vastly improve productivity. You already have...
After Effects & Performance. Part 6: Begun, the core wars have…
When we look back over the last 25 years of After Effects’ history, and how its performance has evolved,...
Faking 3D in After Effects
3D is ever present in the motion graphics world. It’s also hard to learn and, occasionally, overkill. That’s where...
After Effects & Performance. Part 5: Introducing the CPU
Introducing the CPU – Confusing Products, Unfortunately… At the heart of every modern computer is the CPU – the...
After Effects Classic Course: Extended Vignette Techniques (part 3)
A potential problem with creating a vignette to focus the viewer’s attention on an area of the frame: What...
After Effects & Performance. Part 4: Bottlenecks and busses
Have you ever wished that After Effects was a bit faster? I’m guessing that every After Effects user has...
After Effects Classic Course: Extended Vignette Techniques (part 2)
A couple of weeks ago, we started talking about creating vignettes to subtly focus the viewer’s attention where you...