Sundance Film Festival: storytelling using VR, AR, AI and mixed reality
The 2019 Sundance Film Festival is the place to go to see first-hand the dynamic crossroads of film, art...
Unreal Engine now supports Blackmagic Design DeckLink cards
To meet its growing adoption in live broadcast and virtual production workflows, Unreal Engine now supports Blackmagic Design DeckLink...
Supersphere partners with Oculus to live stream esports tournaments
Oculus’ annual virtual reality developer conference bringing together developers and creators alike to pursue innovation in VR takes place...
Real-time workflows for film, TV, VR and AR using Unreal Engine technology
From Technicolor’s ‘HP Mars Home Planet’ VR experience to a demo set in the Star Wars universe showcasing techniques...
AJA: Kona 4 and Corvid 44 cards support Unreal Engine, for live broadcast
AJA KONA 4 and Corvid 44 are first video cards to enable HD/SDI input into Unreal Engine, delivering a...
Dimenco demonstrates Simulated Reality solution in Los Angeles
Introduced by KDX/Dimenco, at the Los Angeles Convention Center, this May, Simulated Reality (SR) joins the other realities we’re...
Andrew Shulkind: human stories are our job and our lifeblood
Obsessed with movies and lighting, a photography course set the path Andrew Shulkind would walk. Virtual Reality came after,...
Tribeca Film Festival: a stage for Virtual Reality
The 2018 Tribeca Film Festival continues its tradition of showing cutting-edge interactive storytelling. This year the Tribeca Immersive offers...
Looking back on 2017, ahead to 2018 – PVC Roundtable Discussion
Scott Simmons The Editblog When I got to looking back over 2017 I’m stuck by the fact that I’m...
PopcornFX integrates with iClone for better real-time visual effects
The PopcornFX engine now tightly integrates with iClone’s lighting, physics and timeline animation systems, while retaining full custom import...