After Effects & Performance. Part 18: Multi-Frame Rendering is here
The most fitting end possible for this series on “After Effects and Performance” is an interview with Sean Jenkin,...
After Effects & Performance. Part 17: Interview with Sean Jenkin from Adobe
There’s good news, and there’s bad news. Actually, it’s better than that. For all After Effects users out there,...
After Effects & Performance. Part 15: 3rd Party Opinions
3rd Party Opinions After Effects was first released in 1993, and since then it’s established a healthy ecosystem of...
After Effects & Performance. Part 14: Make it faster for free
Plenty of people have said that money can’t buy you happiness, and anyone who says it can hasn’t used...
After Effects & Performance. Part 13: The Wilderness Years
By 2014 After Effects was roughly 21 years old. The list of improvements and new features added since the...
After Effects & Performance. Part 12: The Quadro Conundrum
For many users, the topic of performance comes down to the question of “which component should I buy”, or...
After Effects & Performance. Part 11: The rise of the GPGPU
The GPU has come a long way from the days when computers could only display monochrome text. Over the...
After Effects & Performance. Part 10: The birth of the GPU
Introducing the GPU. Over the past ten years the GPU, or Graphics Processing Unit, has probably made greater advances...
After Effects & Performance. Part 9: Cold, hard cache
Does adding more RAM to your computer make it faster? It’s a surprisingly tricky question. Strictly speaking: no. But...
After Effects & Performance. Part 8: Multiprocessing (kinda sorta)
When is multiprocessing not multiprocessing? When it’s rendering multiple frames simultaneously. In part 8 we’re going to have a...