Volumetric video: Arcturus hires Steve Sullivan
With the volumetric video market expected to grow by 28.6% and reach $7.6 billion within the next five years,...
Arcturus partners with Microsoft for Mixed Reality Capture Studios
Able to offer a complete, photorealistic end-to-end solution, from capture to distribution, for projects of any size, for any...
The 41st Telly Awards edition embraces Virtual Reality, 360 video, and AR
The Telly Awards opened its annual call for entries, and this edition unveils the new suite of Immersive &...
Avengers, Lion King and Toy Story 4: see their “Making of” at SIGGRAPH 2019
The “making of” the year’s biggest productions in film, streaming, cable, games, and VR is one of the highlights...
SXSW 2019: discussing the future of Virtual Reality and content creation
There is more to VR than gaming, and it may be the entrance to a new era in content...
Glassbox: real-time virtual production workflows are round the corner
With 2019 being the year when powerful real-time virtual production toolsets gain total acceptance as solutions to create stunning,...
Varjo VR-1: the world’s first human eye-resolution VR headset costs $6000
In 2018 Varjo promised a revolutionary visual upgrade to cinematic mixed reality, but we may have to wait a...
Sundance Film Festival: storytelling using VR, AR, AI and mixed reality
The 2019 Sundance Film Festival is the place to go to see first-hand the dynamic crossroads of film, art...
Unity: introducing the era of procedural cinematography
Timeline and Cinemachine, which allow artists to create cinematic content and gameplay sequences without the need for coding, are...