Color Management Part 3: It’s all in the brain
In order to manage colors in film and television production, we need a way to measure them. Unfortunately, measuring...
Color Management Part 2: Newton’s Prisms
Color management may not be fun, but we once we break the topic down into small parts it becomes...
Fractal Noise: Advanced analysis of After Effects most versatile plugin
Fractal Noise is the most verstaile plugin that comes with After Effects – at least that’s what I wrote...
After Effects: Making a composition render 70 x faster
Rendering times in After Effects can vary a lot. If you’ve been using After Effects for a while, you’ve...
After Effects & Performance. Series Overview & Contents
After Effects is the industry standard application for motion graphics design, but like any major app, it can take...
After Effects & Performance. Part 18: Multi-Frame Rendering is here
The most fitting end possible for this series on “After Effects and Performance” is an interview with Sean Jenkin,...
After Effects & Performance. Part 17: Interview with Sean Jenkin from Adobe
There’s good news, and there’s bad news. Actually, it’s better than that. For all After Effects users out there,...
After Effects & Performance. Part 14: Make it faster for free
Plenty of people have said that money can’t buy you happiness, and anyone who says it can hasn’t used...
After Effects & Performance. Part 13: The Wilderness Years
By 2014 After Effects was roughly 21 years old. The list of improvements and new features added since the...
Self-feeding Particle System
Self-feeding Particle System Build an infinitely animating procedural system. This week Thanks for stopping by again to check out...