Color Management Part 2: Newton’s Prisms
Color management may not be fun, but we once we break the topic down into small parts it becomes...
After Effects & Performance. Series Overview & Contents
After Effects is the industry standard application for motion graphics design, but like any major app, it can take...
After Effects & Performance. Part 18: Multi-Frame Rendering is here
The most fitting end possible for this series on “After Effects and Performance” is an interview with Sean Jenkin,...
After Effects & Performance. Part 17: Interview with Sean Jenkin from Adobe
There’s good news, and there’s bad news. Actually, it’s better than that. For all After Effects users out there,...
After Effects & Performance. Part 16: A few bits and bobs
As this series on After Effects and Performance draws to a close, there are a few loose ends to...
After Effects & Performance. Part 15: 3rd Party Opinions
3rd Party Opinions After Effects was first released in 1993, and since then it’s established a healthy ecosystem of...
After Effects & Performance. Part 14: Make it faster for free
Plenty of people have said that money can’t buy you happiness, and anyone who says it can hasn’t used...
After Effects & Performance. Part 13: The Wilderness Years
By 2014 After Effects was roughly 21 years old. The list of improvements and new features added since the...
After Effects & Performance. Part 12: The Quadro Conundrum
For many users, the topic of performance comes down to the question of “which component should I buy”, or...
After Effects & Performance. Part 11: The rise of the GPGPU
The GPU has come a long way from the days when computers could only display monochrome text. Over the...